Some Items that I made >:O


#1

Item name: Spartan armor
image
Lore: The strength of the armor comes from the spirit within
Stats: 20 def, 4 atk, 8 vit,

Item name: Gilded Flame
image
Ring
Lore: Darkness may consume me, but the flame still burns…
Stats: +4 atk +180 hp

Item name: Helm of the heavens
image
Lore: A holy helm blessed by the gods, it releases blasts of holy energy
Desc: berserk for 5 sec, damaging for 5 sec, armor broken on self for 2 sec
Stats: +3 def, +3 wis
100 mp cost

ty for looking at my sprites : P more coming soon.


#2

berserk damaging and invincible ? wot


#3

hmmm
o wait i forgot to put armor broken on self and remove invin


#4

Armor: Like the sprite and shading, not too sure about the bright orange. Stats are too similar to tiered armor imo
Ring: Looks cool, bad stats. Like it’s literally a ubhp with 4 atk. Wtf
Helm: hmm damage for survival? interesting. I like it. Not too sure about the sprite, but I like the horns.

Why no sword?
Also is this supposed to be a set?
If so, st or ut?


#5

nah. no set. I don’t really “make” items, I just sprite them ;-; i dunno what the stats should be, oh yeah the orange you mentioned is actually bronze


#6

The Ring is a slight bit overpowered, because it gives as much HP as a UBHP along with 4 Attack. I’d reduce the HP to 160 or something, and it’d still be a good item.

The Helm is very overpowered. You balanced it as I was typing this, so nevermind.
Now I really like the Helm. It gives a very large boost in DPS at the cost of your Defense for a short bit. I could see this being very useful on Chests.
A question though: Is the Berserk and Damaging a party effect or just a personal effect?

The Armor is nice and I like it. It’s decent but not overpowered.

I also really love the sprites for all of these, the colors go well with eachother.


#7

So UBHP isn’t a good item? The item is a Pyra but instead of 4 Def you get an extra 80 HP. How are those stats bad?


#8

…You know words can have different meanings right?
I’m impling the creator did a BAD job of making the stats, not that the stats aren’t good.


#9

Oh. Sorry about the mixup.
You could try and be a little more specific about it, though.


#11

You could try and use your brain once in a while, though.


#12

I did use my brain, and my brain thought that he meant the item stats were bad.

No need to be rude. I just simply misunderstood his words.


#13

You seem to lack the outline and shadow on your sprites. I don’t know what you’re using, but I do suggest following POWER’s guide to spriting.

Armor: A Fire Armor that offers slightly more defense and vitality? Eh, it’s alright at best.
The description is a bit boring, I find, so here’s my take on it:
Armor does not make one a warrior: it is one’s spirit that does.

“Ring”: As stated earlier, too strong. I’d suggest making it more attack-focused - say, 6 attack, 125 HP? The description is a bit lackluster. À plus!
The darkness consumes me, but not my flame, as it lights my path still.

Helm: Kind of an odd sprite…? Looks a lot like a Tavros Taurus symbol… Anyway, you should define the stats some more. If it gives both Berserk and Damaging for 5 seconds to party, it’s probably a tad too broken. I’d suggest the Berserk to stay the same, but lower the Damaging buff to about 2 or 3 seconds.
The description is alright, so I’ll instead polish it - and give an alternative version!

“Expose one’s heart, and one will gain strength beyond their imagination.” Inscription, in the holy language.


#14

Wait, the helm only effects one self right? No group? I feel like the beserk or the damaing should go to the group while the other one +armor break only effects self


#15

everything is too op


#16

Armor is basically nerfed fire battle


#17

image
Better Seelpit?


#18

I should mention that I can only sprite, making items stats is really not my forte, so thanks for the suggestions : )


#19

like the older one


#20

I really like the stats and the lore! Amazing job on them


#21

This is Fire Dragon Battle Armor, but with +3 Def, -3 Spd, and +5 Vit.

That’s OP as hell. It’s a UBHP with 4 additional Att.

This is the main thing I want to touch on. Giving a helmet double the DPS potential, but reducing your Armor to 0 when used is not a good way to balance things. Sure, it’s balanced, but the pros and cons of using this helmet are too extreme. If you want a good example of balancing in this manner - adding a debuff to balance out the buff - look at the Cloak of Bloody Surprises.