This thread is here to collect ideas from the community for my first dungeon design ever. Feel free to suggest ideas every time I write “…”. Ideas between “()” are subject to change.
This Dungeon will drop from the Beer God as the same drop rate as candyland hunting grouds, and will then be quite rare.
Key.
Minion sprite test. Whould you like brown and blond variants for each of those?
Beer Maid Quick draw, minion for comparaison.
The dungeon could represent:
-a forest with a lumber camp.
-a medieval Inn with a brewery.
-…
It will play around 3 status effects:
-drunk
-confused
-unstable
(It will need the players to get drunk to start the dungeon, in some way)
The boss will be a satyr. Its stats are to be released soon.
.
The major loots of interest of this dungeon will be:
-barley/ gold coin (I have yet to choose, the two sprites are on the right, the wheat needs some rework):
Those items can be dropped by the secondary bosses and the boss of this dungeon, occasionnally. They give 100 feed power each, and are stackable up to 10. This is basically a feed power drop that you should store until you get enough to make it worth feeding it to your pet. (At 10 stack, barley could turn into a barley stack of 1200 feed power).
-Ambrosia:
It will drop from the boss at a 1/100 rate. Another option would be Grapes of Wrath (1700 FP) but I feel like it is too low for a “white bag” feeling".
-one or two white bag UT item(s):
I have some ideas, but again looking for suggestions. What class would you like to see? The items following are early WIP and subject to change/removal.
(Smuggler’s Favorite)
Firelight doesn’t reflect on the rought fabric of that magical cloak.
Version 3.0
Cost: 100 MP
Duration: 5,5
Cooldown: 5,5 (you can almost instantaneously recloak if you time it well)
Special Property: Darkness on Self, + 3 ATT +3 DEX +3 SPD, Duration: 6
Stat Bonus: +2 DEX +2 SPD
Fame Bonus: 6%
Feed Power: 400
An earlier version of this item included a longer duration, but a different debuff: -10 DEF/ Armor Broke. Please tell me what you would see fitting best. At the current state, the cloak gives a good offensive bonus, while forcing you to uncloak to see your surroundings. I feel that the drawbacks may be too much of a pain to be interesting.
(Flower of the Cellar)
Alcohol vapours will rise from this aged bottle as soon as it breaks.
Cost: 110 MP
Radius: 7 sq.
Damage: 500
Duration: 5 sec.
Stat Bonus: +5 ATT -5 WIS
Fame Bonus: 4%
Feed Power: 500 FP
Special Property: As long as you are in the AoE of this poison, you get:
-Drunk on Self
-Damaging on Self
Again, looking for feedback. The radius is not defined yet, from 5 to 7 squares. Too short, it has very little use in non static environment, big enough, it forces you to play with drunk even when you don’t really want to risk it. The WIS debuff is thematic.
(Bronze Torque)
(This ancient bracelet was passed on through generations)
+40 HP +40 MP +4 ATT + 4DEX -4SPD -4 WIS
The sprite has to be reworked, but I really like the stats of this ring.
-some dispensable consumables: the 3 beers already in-game, the new beer barrel that gives drunk as a party effect, and the new badly tapped beer (that gives you the strengh and stupidity of a drunk man for a short while, then the drawbacks of an hangover… more on that later).
Are you hyped? Because I am.