Speedy "bombs" as a hazard in dungeons


#8

[quote=“IAmShurima, post:3, topic:14363”]
It would realllllly make things scary (and ruin auto nexus too).
[/quote]or i mean you could always close out


#9

Welp, what can you do?

If your game closes on a tile that prevents you nexusing, your character automatically dies.


#10

That makes no sense at all…If I close out when a godwall is coming towards me, I still survive. I used to do this because my computer was slow and nexusing wasn’t faster for me. I lived nearly every time, except for those times where the shots already registered and I was dead before I closed out.
Or if you’re fast enough you can go to the menu and exit to main menu. Having a tile that doesn’t nexus you doesn’t necessarily mean you can’t live.


#11

Tell that to starbreak


#12

What I meant was not that your character would die if you close the window. This is not normally what happens. I am saying that you MAKE it so that your character dies ONLY if you close the window and ONLY if you are standing on the no-nexus tile at the time. It would probably be too buggy and cause to many problems, but it is something to think about.


#13

Throwback to when warriors gave group speedy.

I like the idea, and I’d actually think it’d be funnier with medium sized bombs, because you’d just see “that one group” in the NE corner all speedied up and panicking xD. It’d be a true horde.


#14

So depressing getting ditched in a graveyard and not being able to leave in time.


#15

I love it! No only does it make the game more difficult but also on hacked clients they are unavoidable making hackers have to nexus from the dungeons :smile:


#16

if someone has a hacked client they probably will be invurnable to confuse and the other debuffs so you’re basically helping the hackers


#18

I mean, dodging gets harder with speedy, even if you aren’t confused. At some point, you are just so fast that you can’t maneuver properly. For example, with warrior buff, I have a hard time dodging everything that I need to in encores.


#19

I don’t have that problem


#20

I used this in Oryx’s Paracosm. me likey C:


#21

wow its a unique idea


#22

Nah, speedy helps me dodge so, this is kinda bad (in my opinion)


#23

damn you is pro


#24

I’m just good when stuff goes faster. I like fast


#25

I think you are among the few. Speedy makes it easy to rush, but actually dodging while you rush, is another story, especially when you aren’t expecting the speedy.


#26

speedy bombs sounds like it’d benefit more skilled players that know how to control speedy, and it’d only be a hazard to low skill/bad players.

just watch any video of a bad realmer playing warrior and they lose their shit when they use their ability.

i play a lotta rogue and ninja so even if u give me speedy on those classes i can still weave and dodge with insane precision, but that all comes with experience.


#27

True, but the same can be said for the shots and their patterns, you can have crazy bullet hell like Daichi, which most will struggle with, but some people, like @Tsunami have an easy time with said bullet hell, a huge portion of this game is skill based, ( if you ignore the RNG ) and as such, the more you do something, the better you’ll get at it.


#28

I agree, it would definitely be something that could be harnessed if you were to use it properly. There are three things that you need to keep in mind.

Firstly, you may be good at controlling your character when you’re speedy as a warrior, but lets be honest, are you really dodging a lot of things? I find that most ninjas aren’t actually that good at dodging. They just kind of run by and hope to get shots in while the damage pattern is in their favor.

Secondly, the speedy buff would be intermittent. I’m sure you can confuse walk, but can you do it in labs where you’re getting hit by a 0.5 second confuse? No. You can’t. And anyone that says that they can confuse walk perfectly through a lab is kidding themselves. Now the 0.5 sec confuse might not be bad, but how about something slightly longer. Or even worse, how about make something with a varied confuse time so that you can’t just get in the habit of confuse walking for half a second and then switching back to your regular key layout. The point is, the speedy buff would be short enough to mess up your dodge pattern, but not long enough to help you. The whole point of the buff is to make you go a little bit further than you were supposed to.

Thirdly, it only takes one mistake to kill your character. Even if speedy might help you dodge better 90% of the time, it’s the 5% of the time when you aren’t expecting to get speedied or you are darknessed or blinded or confused and speedied that your character dies. But a short speedy isn’t going to help you dodge any better. It’s just another thing to throw you off.