Statue Event White: Tenmei [Includes XML Scripts]


#1

The Statues and the Mountain Temple in general have always been somewhat unrewarding. When one kills a Statue, they expect more than just a lonely stat potion in a repetitive blue bag. Perhaps they instead lose their 6/8 warrior for an ultimately vain cause. So to spice things up, why not increase the demand for Statue encounters by adding another extremely rare event white?

###Tenmei

A vicious blade that encapsulates its wielder in a murderous aura. When the wielder inevitably dies, the victims’ souls are delivered to Xil.

Draw tool tags: idecimate, jade, garnet, statues, tenmei

####Stats:

  • Tier: UT
  • Damage: 170-185
  • Range: 4.5
  • Amplitude: 0.15
  • Frequency: 1.5
  • +3 ATT
  • +3 WIS
  • Does not pierce
  • Fame Bonus: 6%
  • Feed Power: 900

####Projectile Sprite
(Note: The actual in-game sprite isn’t this large)

####Drops From:

  • Jade Statue
  • Garnet Statue

####DPS Chart


Green: Tenmei
Orange: Sadamune

####What’s so good about it?
This katana, if implemented, will become the katana that deals the highest DPS in the game, outdamaging every tiered katana and dealing around the same DPS as the Void Blade at 0 DEF. However, it lacks the ability to pierce, rendering the katana useless in situations in which one would need that piercing property, such as a god wall.

####XML Script (Katana)

<Object type="????" id="Tenmei"> <Class>Equipment</Class> <Item/> <Texture> <File>lofiObj3</File> <Index>????</Index> </Texture> <SlotType>24</SlotType> <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip> <ActivateOnEquip stat="27" amount="3">IncrementStat</ActivateOnEquip> <Description>A vicious blade that encapsulates its wielder in a murderous aura. When the wielder inevitably dies, the victims' souls are delivered to Xil.</Description> <RateOfFire>1</RateOfFire> <Sound>weapon/long_sword</Sound> <Projectile> <ObjectId>Tenmei Slash</ObjectId> <Speed>180</Speed> <MinDamage>170</MinDamage> <MaxDamage>185</MaxDamage> <LifetimeMS>250</LifetimeMS> <Amplitude>0.15</Amplitude> <Frequency>1.5</Frequency> </Projectile> <BagType>6</BagType> <FameBonus>6</FameBonus> <OldSound>bladeSwing</OldSound> <feedPower>900</feedPower> <Soulbound/> <DisplayId>Tenmei</DisplayId> </Object>

####XML Script (Projectile)

<Object type="????" id="Tenmei Slash"> <Class>Projectile</Class> <Texture> <File>lofiObj3</File> <Index>????</Index> </Texture> <AngleCorrection>1</AngleCorrection> </Object>

####Changelog
2017/11/23 3 AM:

  • Submitted the idea to forums

2017/11/23 12 PM:

  • Lowered maximum damage from 200 to 185
  • Added a DPS graph screenshot

2017/11/23 1 PM:

  • Added projectile + Projectile XML
  • Adjusted XML script to match the item’s description
  • Added more information in the “What’s so good about it?” section

2017/11/23 8 PM:

  • Added Imgur links to 8x8 sprites
  • Reorganized the projectile sprite section
  • Added stat bonuses into the XML script

#2

Love the idea man, looks mint. Too many weapons for Ninja though, they need to make another katana class


#3

Don’t you think that this is little bit Too Fucking OP?
Even without piercing


#4

Statue does need a new white, and it should be a katana, but this item is WAY too op. Outdamaging void, which has 0 range and is almost impossible to hit with, while keeping 4.5 range? and to “fix” it, removing pierce is useless, because whos gonna pierce with void anyways?


#5

It’s nerfed now


#6

True, it doesn’t outdamage the Void Blade anymore


#7

Lower range to 3 XD too op


#8

Nah, It can’t pierce.


#9

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