Just a half-set I made for fun.
Staff of the Summoner
The weapon to purge evil was created like the prophecies foretold – crafted from gold and a powerful fragment of a sun.
Tier: UT
Shots: 3
Damage: 80-110 (average: 95 / total: 285)
Rate of Fire: 60%
Range: 6 tiles
Amplitude to Frequency: 2 to 1
Stat Bonuses: +3 SPD. +5 VIT
Fame Bonus: 5%
Feed Power: 800
Holy Chain Spell
A preeminent tablet that summons holy chains of justice. Sinners fear the pure might of this flawless piece of magic and the heavenly smites it enforces.
Tier: UT
MP Cost: 110
Shots: 2 (arc gap: 5°)
Hits Per Sec: 24
Duration: 2 sec (48 hits)
Damage: 35-45 (average: 40)
Total Damage: 1920
Special: Ignores DEF
Range: 6 tiles
Cooldown: 3 sec (duration + 1 sec)
Fame Bonus: 5%
Feed Power: 900
Video to show how it works
https://drive.google.com/file/d/1qRg7tjQ2YtjRLG20Xwxmkjm1YLOxg6ud/view
An insanely powerful spell with max average damage of DEF-piercing 1920 at the cost of 110 MP and a measly 6-tile range, as well as the fact that the aim of the spell cannot be changed after Space is pressed, meaning the ability can only be used at full extent on stationary enemies.
And that wraps it up! As always, criticism is appreciated. Leave a comment below on how this can improve!