The 2nd part of my horrible series of low tier dungeons, for my avian furry the Phoenix.
Sundered Quarry (75% Drop Chance)
Drops From:
Enemies
Birdman Tribesman
- HP: 200
- DEF: 13
- EXP: 35
Attack
- Damage: 30
- Speed: 8
- Range: 12
Birdman Warrior
- HP: 250
- DEF: 10
- EXP: 30
Attack
- Damage: 40
- Speed: 5
- Range: 6
Birdman Shaman
- HP: 275
- DEF: 5
- EXP: 45
Attack
- Damage: 45
- Speed: 8
- Range: 15
Birdman Light foot
- HP: 185
- DEF: 10
- EXP: 30
Attack
- Damage: 25
- Speed: 6
- Range: 10
Phoenix Hatchling
- HP: 100
- DEF: 5
- EXP: 15
Attack
- Damage: 15
- Speed: 8
- Range: 15
Desiccated Remains
- HP: 150
- DEF: 2
- EXP: 10
Attack
- Damage: 20
- Speed: 4
- Range: 10
Special Enemies
Templar Deserters
Deserters from a fringe group of humans looking to defeat The Mad God. They have found refuge in the hostile environment of the Quarry and thus protection from their former allies.
Templar Knight Deserter
- HP: 350
- DEF: 15
- EXP: 45
Attacks
- Damage: 45
- Speed: 6
- Range: 8
Templar Scout Deserter
- HP: 175
- DEF: 10
- EXP: 35
Attack
- Damage: 25
- Speed: 10
- Range: 20
General Enemy Behavior
Enemies, except the Birdman Shaman and Templar Scout Deserter will chase the closest player to them. The Shaman and Scout will attempt to keep their distance from players while they’re attacking. All enemies move at a moderate or slow pace.
Enemy Drops
Birdmen
Tier 2-3 Abilities
Tier 2-3 Rings
Phoenix Ashes (uncommonly)
Phoenix Hatchlings
HP Pots and MP Pots
Phoenix Ashes (commonly)
Desiccated Remains
HP Pots and MP pots
Tier 5-6 weapons
Templar Deserters
Tier 5-7 weapons
Tier 5-7 Armors
Tier 3 Abilities (rarely)
Phoenix Ashes (uncommonly)
Layout
Another Linear Map with narrow paths towards the boss. Birdmen will spawn near the huts (the brown cross things) along with phoenix hatchlings. Desiccated Remains will spawn away from the huts and templar camp, usually in the narrow passages. Templar Deserters will be located to the top right of the map (with stone tiles).
Boss
Birdman Head Chieftain
- HP: 3250
- DEF: 10
- EXP: 600
- Level 1 Quest
- Immune to Stasis
Attacks
- Damage: 45
- Speed: 8
- Range: 10
- Damage: 60
- Speed: 4
- Range: 15
Behavior
When players encounter the chieftain, he will shoot fire bolts in a circle pattern, while shooting a single white flame at the closest player. The Chieftain will wander away from players while doing this. The Chieftain will go to his 2nd phase, which is firing a small 3 bullet shotgun of white flames at the closest player, he will pursue players at a slow pace before switching to the 1st phase.
Drops
Gear (commonly)
Tier 6 Weapons
Gear/item (Uncommonly)
Tier 3 Abilities
Phoenix Ashes
Ashes taken from phoenix’s who have went through rebirth. The ash has many uses in alchemy, but was frequently used by the Templars to heal allies and halt corruption by spreading the ash around the area. How the ash got it’s properties is unknown, but scholars have theorized it may come from a god of sort.
- On use: Cures debuffs in a 6 tile radius, grants healing for 5 seconds.
Untiered Drop (Uncommonly)
Spirit of Fire (UT Ring)
Hardened ash that holds a mysterious flame in place.
- Tier: UT
- Stat Bonus: +25 MP +3 ATT
- Special Property: Lava tiles deal 50% less damage.
That’s it my boys/girls/other/nonexistants for my pair of low tier dungeons for the Jolly Green Giant and Blazing furry.
Inb4 Deca one ups me and steals my ideas :((