Edited - 11/10/19 (balancing)
Ruined Sword
A sword dull in color and blade alike. Its power seems to return when around water. Perhaps it was made by some sort of underwater society.
Damage: 75 - 125 (avg 100)
Effect: While the player is in a water tile, +200 avg damage and +5 Dex.
Range: 3.3
Drop: Thessal the Mermaid Goddess
Sunken Seal
A seal faded and cracked, but a power can be felt laying dormant inside.
Mp Cost: 110
Effect: Creates water tiles in its casting range, temporarily replacing current tiles.
Effect 2: While in the water spawned by this seal, player(s) will be Healing.
Effect 3: While enemies in water spawned by this seal, enemies take 45 dmg/sec ignoring armor.
Property: Water created by this seal does not slow players.
Condition: Water tiles can only replace non-active tiles (e.g. active tiles would be traps, lava, tiles with blocks on top etc.)
Radius: 1.5 tiles + .5 for every 5 WIS after 50. (4 tiles at 75 WIS)
Duration: 3 seconds + .5 for every 10 WIS after 50. (5.5 seconds at 75 WIS)
Cool down: Duration + 1 second.
Stat Bonus: +5 Spd +3Def
Drop: Davy Jones
Collapsing Armor
An armor that seems impractical to use now. A feint power can be felt when you touch it and you can hear the ocean when you listen closely
Stats: +15 Def
Effect: When hit, 25% to spawn water tile where player stands for 3 seconds.
Effect 2: While in a water tile, +10 additional Def and +5 Att.
Property: Water tiles created by this armor does not slow players
Condition: Water tiles can only replace non-active tiles (e.g. active tiles would be traps, lava, tiles with blocks on top etc.)
Drop: Davy Jones
Faded Sigil
A medallion that seems to once have some sort of sigil written on it. Although indistinguishable now, its power still remains.
Stats: +90 Hp
Effect: While equipped, player cannot drown or take drowning damage.
Effect 2: 10% to spawn water tiles when hit for 3 seconds
Condition: Water tiles can only replace non-active tiles (e.g. active tiles would be traps, lava, tiles with blocks on top etc.)
Property: Water tiles created by this item does not slow players
Drop: Thessal the Mermaid Goddess
Water tile spawnable by player
(note that it is lighter than regular water tiles on the beaches)
Set Bonuses:
2 items equipped: +25% to spawn water tiles when hit that do not slow players
3 items equipped: User can now be healing in any water tile. Enemies will now take damage in any water tile spawned by the user.
Full set: Enemies take 25% more damage while in water tiles spawned by the player.
Pally Stats with full set (while in a water tile)
Passive Effects:
60% to spawn water tiles when hit that do not slow players
You can now be healing when in any water tiles
Enemies take damage when in any water tile spawned by you (45 dmg/sec ignores armor)
Enemies become 25% more vulnerable in any water tiles spawned by you
Hp 860 (+90)
Mp 252
Att 55 (+5)
Def 58 (+28)
Spd 60 (+5)
Dex 50 (+5)
Vit 40
Wis 75
(being underwater, e.g. Ocean Trench, activates effects like being on a water tile except for seal effects. Water tile debuff and damage do not stack with different users. The only active tiles you can replace are regular water tiles. )
Whats the point of this set?
On its own, it seems mediocre with dps comparable to just being damaging with extra steps plus no health boosters, but with the whole set, you can now contribute more team play because enemies can be dealt additional damage and vulnerability when in water tiles spawned by you even more so when paired up with other debuffs and player buffs.