Correct, but not for lazy people. It would be harder to aim than normal swords because you’d have to have your cursor pointing to the enemy (within range) at the exact time you want to shoot (because the lightning is instant, like a sceptre), making it hard to move fast moving targets like Limon and Imps.
Possibly.
The only thing to remember here is that there is a possibility of hitting 2-3 targets, so it’s unreliable. (Which is a reason why I may buff it damage via. an AttackMod).
It’s highly unlikely that you’ll actually hit other enemies unless they’re all huddled together or the off chance than one moves near your target at the time you’re attacking.
It gets worse…lets say - in the highly unlike chance - that your target is 3.5 tiles away from you, with an enemy behind it and another enemy behind that one. You could theoretically be hitting enemies from up to 10.5 tiles away, which is more range than any main weapon in the game.
The catch is that: the event where enemies are so perfectly positioned and you hit 3 targets landing moderately high damage is so unlikely to happen that it’s sad.
That’s what I was going for, a normal sized blade encased in raw energy which makes it look thick and daunting.
Thanks for the correction.
I’ll most likely change it when I come up with a balanced buff for the weapon.
Thanks for that review of the weapon anyway, very helpful to me.
Regards,
Redox.