Sword of the Dark and the Light
Tempered from the fiery hearts of darkness; quenched in the wills of the righteous. How a sword fabricated from both good and evil came to being is still unsettling, though it is told that it is constantly conflicted within itself, making it unstable to wield.
Tier: UT
Shots: 2
Arc Gap: 7°
Damage: 350-385 (Average: 367.5 / Total: 735)
Projectile Speed: 7 Tile(s)/second
Lifetime: 350 Milliseconds
Range: 2.45 Tile(s)
Effects: Ignition (Projectile explodes at the end of lifetime) Radius: 1.05 Tile(s), Damage: 350 Chance: 7%
Special Properties: Shots hit multiple targets, Ignores target defense
Amplitude: 0.35 Tile(s)
Frequency: 0.5 Cycle(s)/shot
Stat Bonus: -5 Defense, -50 HP, -5 Vitality
Rate of Fire: 35%
Soulbound:
Fame Bonus: 7%
Feed Power: 0
Lootbag:
Drops from: N/A
Additional Information
This sword can both pierce and armor pierce enemies, with the addition of two high damage shots, making it an extremely powerful sword.
To top it off, there is a 7% chance of the shots exploding upon reaching the end of their lifetime, creating an additional range for those shots (2.45 + 1.05 = 3.5, making it equivalent to regular sword range).
Pros:
- High Damage - great output and better affected by Attack bonuses
- Two, close projectiles - narrows the chance of missing a shot and the maximum range is the true range
- Piercing - can hit multiple enemies at a time
- Armour Piercing - shots ignore enemy defense, meaning they’ll more or less always be within the stated damage range or above
- Explosive Projectiles - the chance for projectiles to explode, adding extra range and extra damage to enemies within the AoE
- High Fame Bonus
Cons:
- Short Range - player will need to endanger themselves by getting up close to enemies, being exposed to more projectiles and having less time to react.
- Slow(ish) Fire-rate - shots don’t fire that frequently, meaning every shots counts.
- Small AoE radius - meaning the chance for it actually hitting enemies when one of the projectiles does explode is quite small, with the addition of the small % chance
- Negative Survivability Bonuses - noticeable stat decreases, meaning that there are permanent repercussions when the sword is equipped
- No Feed Power - makes it absolutely useless for feeding pets, so if it is unwanted it’s best to either drop it or suicide a character with it (due to the 7% fame bonus)
[Edit 1: Buffed damage. 315-350 -> 350-385]
Thanks for reading, opinions/feedback on the sprite and function is welcome and appreciated. Thank you