The Clock Tower


#147

Smh. >_> I can still bump this also, correct? spook still looks like a furry.

Besides that, I really enjoyed reading this. I’ve decided to add it to my collection of good ideas. Though I’d like to ask, why add the equivalent of a free Crown as the ninja star? You don’t get get the HP sure, but that defense is still useful.


#148

You’re giving up one of the most powerful utility abilities in the game. The star makes rushing incredibly easy and can deal nearly 1000 damage from a very far distance. In return, you get crazy high DPS.


#149

before I ask my question I would like to say I really like this idea

But my question is how do you make all your sprites for this? like what do you use? I’m trying to make my own dungeon idea and I don’t know how to make the sprites so they have that little black line that all ROTMG sprites have.


#150

use this to start with: http://www.realmofthemadgod.com/draw.html

I use that to sketch the sprites I make, but then copy it over into Gimp to add finishing touches. if you do draw sprites outside of the link above, make absolutely sure that they are 8x8 pixels big, 16x16 if it’s a large monster.


#151

thanks!


#152

just remembered this might also help if you need to make a map.


#153

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.


#154

Bob doesn’t close


#155

waoaoaHOAHoahAOHHOHh it finally happened o_O

thanks @Shatter for finally making this happen and @ everyone else enjoy the Clock Tower I guess.

also forgive past me for being an unpleasant person if you happen to be rereading the thread :pray: I don’t actually remember what I said in the past but it’s probably cringy at some point

also I don’t even remember half of what’s in the document myself at this point sooooooooooo…

brush up - Shatter


#156

Where the hell does time come into play here in th realm? I think something associating time would be cool, but it’d be a lonely subject. Nothing else in realm has any mention to time besides lore (a few mentions about old). Nice name tho, for this idea. Super indecision.


#157

The Clock Tower, 2 years later

first, I apologize for the incredibly pretentious and condescending tone scattered throughout the document. my innards briefly attempted to commit sudoku while reading this. perhaps I’ll clean it up later and make it more reader-friendly, but not tonight because it’s late and I’m tired.

after rereading what exactly everything does now, perhaps I’ve been a little hard on myself when it comes to judging the quality of this dungeon concept. there’s a bunch of ideas in here that really aren’t too bad and could be pretty interesting with a little polish. the major recurring issue with my old approach to dungeon design is in the rage phases. there’s no rhyme or reason to any of it, it’s just a ton of projectile spam to the point where no one can really tell what’s going on anymore. dodging isn’t an option, it’s just a faceful of death that you’re just supposed to sit there and take. it’s sort of like what you get if you took old feargus’s hardmode behavior and mapped it onto an ice sphere. that’s a terrible approach to design in general.

I can see some pretty big problems for the dungeon design as well, the stasis blast on the doors when they come down won’t stop leeching since they can just camp in the first room instead. plus, there’s 12 minibosses that are all required in order to progress to the final boss. that’s frankly just absurd. the goal of a dungeon should be to create an enjoyable experience, not to create something you think is “hard”. that’s a major flaw with the Clock Tower overall imo, it cares more about being impossibly difficult more than it cares about being actually good.

A lot of the UT’s/ST’s are kinda meh too: the star literally does nothing, the ST armor doesn’t have a clue what it wants to be, and the spell is nearly an inferior parasite spell. the later ones are okay though, maybe I’ll have to suggest them to deca the next time they try to throw together UT’s for a dungeon at the last possible second. I’d recommend something for the fungal cavern, but that releases tomorrow and there’s no time anymore.

also a lot of these sprites are absolutely godawful and I feel bad for defending them in the past. the concepts in my mind look just fine, but when turned into sprite form they fail to live up to my imagination.

lastly, the shades are clearly shoehorned in there in the sloppiest way possible because “dARkNeSs iS CooL”

so yeah, now you know why I dislike the Clock Tower.


#158

The junk armour is a bit like the mushroom armour, but I suspect that to be convergent evolution. Whatever its flaws I definitely think the Clock Tower deserves its best-o-the-best spot! :smiley:


#159

Very nice. I get that you might not like the project anymore but I still think it’s amazing. I remember reading this a while back and while, sure some stuff could be changed/tweaked, the general idea and theme of the dungeon is awesome. I especially love the non-ability ninja set.


#160

Bump… :face_with_raised_eyebrow:

Does this thread not have a close timer? I guess because BotB.


#161

Junk Armor? Oh yes. This will be really useful for Knights for regenerate their HP and Mana when going NPE.


#162

How bout’ pally?


#163

Yes. That too.


#164

2021 time to revive


#165

@ OP fuck you


#166

w8… almost had an r/woooooosh moment