The Ranger, a Close-Quarters Bow Class


#73

Quite a few UTs for existing abilities are quite unexciting. Only those with complex abilities such as the Mystic will really grab attention. In my opinion at least, so comparing it to the Paladin’s Seals is a bit unfair in a sense.

Don’t forget the shot number and arc gap, these stats can make a huge difference next to the shot effect.


As for the sprites? I don’t see their brightness being a problem in the least. It could be my PC of course though because they are quite bright for items with dark colors for me.

Also, I’m not sure if it would be great to involve another color in the spider silk UT because… Well it consist of only spidersilk which is depicted as purely white.


#74

Yeah, I mean Wizzies don’t get that much variety in their spells… I think it’s a matter of my preference. I have a soft spot for quirky stuff.

The shot degree difference can make it unique, true. Purely visually speaking though, the difference is quite minimal.

For the shiny level… It might just be my laptop which I default to the lower levels, but the effigy fragment almost looks like a silhouette, and Bracer of Souls is second behind it. Garnet/Jade Bracer is quite fine by themselves, though I have a theory they might look better if combined. Again, it’s my secondary color thing. I like my contrasting color.

I’ll say this, they are iconic, since little to no UTs are this dark. Closest I can think of would be the midnight star, Oreo, or Doom Bow.


#75

Hm… How dark are these for you? I chose to take the colors directly from the sprites themselves in order to not have color problems.

Color taken from clothes.


Color take from his mid section.


#76

Well, Imma just put them side to side just a sec…

aand…

My take is that the colors probably shouldn’'t be taken from exclusively the body part. I mean, they balanced it out with the top head part for the Oryx Effigy, and the skin of the Grave Caretaker.

Personally, I think a couple of golden dots here and there for the Effigy Fragment would be pretty cool. Or a golden coating which looks like it’s melting/crumbling away. The Bracer of Souls… maybe a little more of the souls? You be the judge, tho.


#77

Err, I’m guessing you didn’t realize that the Effigy sprite already has the faded golden touch to it. It looks like a dull greenish-brown so I don’t blame ya for thinking it was something else if you even saw it.

As for the forgotten souls? Well, the most I feel that I could do with that is change the projectiles. The projectile it has right now was taken from the archer that is in that zone of the Haunted Cemetery. Would not be against changing the projectile sprite. You can’t really wear a soul… (Not to mention that the description implies the arrows shot are the souls.)


#78

Again, I’m a big fan of contrasting colors, and that the faded gold, (found at (3,3), (3,6) and (6,5)) are too similar to the black. Again, personal preference.

The projectile would help it to look unique, purely visually speaking. Again, you don’t HAVE to change anything. Great job at the class, though! This is one of the longer class ideas I’ve seen being discussed in the forums!


#79

Yeah, I tried to keep it as similar to the original colors. I understand where you are coming from, but I think without input from more people I’ll keep it the same.

The amount of effort it takes to swap the projectile is quite minimal, truly. The only hard part is finding a projectile that fits…


Well, that’s what happens when ya make it your goal to bump your post indirectly with 10 hours time in between at most. I’ll be honest, its probably the only reason why I made so much progress as fast as I did compared to my other ideas. (You can also see that I’ve posted more than half of the replies here…)


#80

Made some alternative sprites for ya.



#81

Well, as much as I like the sprites, they unfortunately don’t really fit.

The ability sprites are better suited as Gauntlets rather than Bracers. The character sprites honestly seem weird to me, a personal opinion. We need input from more than one person I suppose.


#82

I’m sure you’ve heard this, but… we already have a bracer. :i


#83

It’s been mentioned up there ^^


#84

But bracer sounds cooler


#85

Wow…thats the best argument I’ve ever seen.


#86

10/10 amirite?


#87

Lol the desc of the t2 and the t6 sound just like Jugg and Colo respectively.


#88

I’m not sure how on earth you missed this since I already brought it up, but with the addition of the garnet/jade bracers you have literally recreated this quiver:

seriously, the only difference between the shadows quiver and the garnet/jade bracers is a couple minor number tweaks and which class can equip them. I can see you’re trying to put a lot of thought into this, but the uniqueness of this class is extremely strained. you countered with the argument that the tiered quivers are far too similar to the midnight star, but at least ninjas have an entirely different weapon and fight at completely different ranges. both the archer and the ranger use exactly the same weapon.

between the ability and the class sprite, this just isn’t “different” enough from the archer. I know the similarities to a single quiver (one of the most endgame items to be specific) don’t feel that close, but if you made a bracer that slows enemies you’d recreate yet another quiver as well, the Beehemoth/Freezing quivers.

I think you need a different ability.


#89

I looked at it once and forgot about it to be completely honest.

It’s unfortunate that I had not taken advantage of the time I had before the Nest and the Lost Halls updates. I had the concepts and everything ready, hell I even posted the class itself but wasn’t motivated enough to work on it.

The only reason why I did repost the class and why I did spend as much effort as I had was purely because I believe that RotMG is indeed ready for additional classes. DECA has made phenomenal improvements to the game balance which gives room for more classes.

My goal, a class that utilized tiered bows, isn’t really feasible with the new content anymore. The few ideas I have left for this concept make zero sense so I will not bother with the alternatives. At the moment, the best bow class we can get is a healer, in my opinion.

The only way for this class to be plausible is to edit existing content. That isn’t going to happen and I wouldn’t want it to either.

Anyway, this’ll probably be my last post in the ideas section as each submission has turned out the same. Existence is futile~


Trust me, I’ve thought about this. Besides, just because an ability is unique doesn’t mean its good. Nothing I’ve thought up looks attractive past this point. (And judging by the reactions, this wasn’t very attractive either.) @Xaklor

I do have three other class concepts, one for Wand and the other two for Katana. I won’t be bothering with them as I’d rather spend my time on something worthwhile though. Might just give these to other people as they will probably be more successful than the Ranger. Dunno.

EDIT: Bah, I was a bit bummed out see as I thought I had wasted so much time. Progress is progress, no matter the result. I’m glad I spent the time I did on it because I enjoyed it. I can’t contain myself, I’ll certainly continue posting ideas on the forums.


#90

:face_with_raised_eyebrow:

there are ways of making tiered bows attractive aside from making the ability another tiered bow.
for example, multishot bows are more affected than dbow by the attack stat and the status effect “Damaging”.

at 85 attack and damaging, covert beats dbow all the way up to 45 defense. if you made an ability that gave you armored, damaging, and an atk boost, followed by a period of negative atk and def with a cooldown, it would be quite unique. no other class is quite so burst-oriented and the damage combined with armored would be quite tremendous.

there are other ways around this issue, although I would much prefer a second katana class to accompany the ninja over a third bow class.


#91

Oh HELL yeah


#92

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