a little research would do you well
change hexed to stunned.
I like the idea of what a totemist would really do, but this class doesn’t do any of it. Secondly, the stat bonuses on the tiered items are off, why would a t5 ability suddenly not give def? It’d make t4 and under more viable to use at any time. Also, the UT totem is more of a drawback, since 6 speed isn’t much at all.
But the thing that would make this class useless in-game, would be that priest can do all these things (Granted, with slightly less DPS) far better, so long as he has a prot. There would be absolutely no reason to play this class over priest if you have a prot, which is enough reason to rule out the need of this totem ability.
Similar in use to the marble pillar a paladin can place with his marble seal. You could have standard totems have like a healing/speedy/damaging/berserk/armored buff in a range around the placed totem, for example. (Not all of them at once, of course)
I’d go for something like a flat heal per second at tiers 1-3, to then also give a little bit of bonus health when standing in range of the totem.
It’s too overpowered to be able to make a whole group armored without needing a rare UT. It’d also make marble seal obsolete. I’d remove the aspect of armored from this class almost completely, except for perhaps on a single UT.
But I feel like the wand looks like a wooden sword, I’d take 1 pixel off of the top of it and it’s a very nice one!
HP: 575
MP: 290
ATK: 40
DEF: 0
SPD: 30
DEX: 37
VIT: 25
WIS: 50
HP: 670
MP: 385
ATK: 70
DEF: 25
SPD: 50
DEX: 65
VIT: 40
WIS: 75
As I said earlier, I hope I didn’t come off as harsh and I hope these tips might help you in the development of your concept!
Good luck with future changes!
Ganus
Just giving it 30 def makes it have the most defense of all the robe classes (minus priest with prot). Also it’s only 10 lower than all the other robe classes, but trading off 10 max hp (which is really weird for me…) for 5 max def? Count me in any day.
What is the use of the UT? Its MP cost is through the roof for very little effect, and if there’s an additional effect, it’s not added on here. I believe that instead of giving Stunned for 0.5 seconds, it should give Berserk or Damaging for 3.5 Seconds, while keeping the Armored to 1.5 Seconds. This gives it less viability for defense than the tiered, and more for offense.
Actually, it’s not as unique as you think. People have suggested items that go in the ability slot that only give bonuses all the time.
DAMMIT I WAS GONNA MAKE THE TRIBESMAN WHO CARRIED TOTEMS. Pls let me “copy” ??
srsly tho i was going to make that idea but nice job dang
ik. i didn’t see you in a long time…or it might have been just me.
You know it’s not against the rules to make similar ideas, right? Sure, I don’t care.
Yes i had a big break when i died my priest. And i break with forum.
I remember when your work was a shitposts xDD
How about making totems more like marble seal with different effects and no armored? This guy could become a top class support, who could guide the group by placing totems. Totem abilities could consist mostly of buffs, maybe some anti-debuff, where you become immune to let’s say armor break. I see great potentional, but a totemist shouldn’t have an ability that gives armored effect on self due to it being op and a waste of a class
RIP. I saw your graveyard. You died quite a lot on the priest, and…um…I should probably stop now. There will soon be a time when I die on my 6/8 pally with the beloved christmas acclaim reskin…very soon…
Ikr my first post didn’t even have sprites!