The Underworld is an unforgiving Realm that can be accessed from the normal Realm, the Overworld. The Underworld is a form of the Elder Realms idea. To get here you must find Cerberus in the Overworld.
How to go to the Underworld
Cerberus is a Set-Piece Boss that can be found in the Mountains. There is no quest indicator for this boss. The difficulty of Cerberus is comparable to that of the Avatar. After Cerberus is defeated he will open the gate to the Underworld.
The gate to the Underworld does not close and can be accessed by anyone that stumbles upon the remains of Cerberus. Cerberus does not need to be fought more than once per Overworld to enter the Underworld.
There is only one Underworld Realm available in each server, if the player count reaches 85, then another Underworld Realm will exist. Players that enter the Underworld in different Overworld Realms, such as Medusa and Beholder, will end up in the same Underworld Realm.
The Underworld
The first place players will spawn in the Underworld is the Mushroom Layer. The Mushroom Layer is the equivalent to the Shoreline in terms of Realm progression, the Midlands in terms of difficulty, and the Mountains in terms of location.
The Mushroom Layer has only ten monsters, two of which being quest monsters that can open a portal to the Fungal Garden, which is the only dungeon found in the Mushroom Layer.
The Mushroom Layer is surrounded by the Upper Caverns that links to each Mushroom zone and the Lower Caverns. The Upper Caverns consists of a dungeon-like cave system that is the size of two Ice Cave rooms on average. There are no āroomsā in the Caverns, they are smooth transitions. The Upper Caverns is the equivalent to the Lowlands in terms of Realm progression and the Highlands in terms of difficulty and location.
The Upper Caverns have 22 monsters, six of which being quest monsters. Two dungeons can be found in this area, the Ancient Mines and the Eldritch Cove
Branching off from the Upper Caverns are the smaller Lower Caverns. The size of these are half of the Upper Caverns on average. The Lower Caverns is the equivalent to Midlands in terms of Realm progression and location, and the Mountains in terms of difficulty.
Lava rivers flow throughout the Lower Caverns and out to Hell. The Lower Caverns have 34 monsters, ten of which being quest monsters. Three dungeons can be found in the Lower Caverns, the Ethereal Battlefield, the Hydraās Lair, and the Ancient Mines for a second time.
Once players exit the cave system they enter Hell. Hell is the equivalent to Highlands in terms of progression, and the Lowlands in terms of location, but the difficulty here is greater than the Mountains.
Hell is the hard mode version of the Overworldās Godlands. Impassible pits, small lava lakes, and lava rivers make up the landscape in Hell. āFallenā Gods are the residents of Hell. Hell has 23 monsters, none of which are quest monsters. The dungeons dropped in this area are the Stormlands, Slithering Crypts, Cosmic Rift, Pit of Chaos, Acropolis of the Fallen, Crawling Depths, and the Woodland Labyrinth.
The final area that is scattered on the very edge of Hell is the Islands. The Islands are surrounded by an ocean of lava and have only one small path to access each from Hell. The Islands are the equivalent to the Mountains in terms of progression, and the Shoreline in terms of location, but the difficulty is greater than both Hell and the Mountains.
Each monster here acts as a boss monster. The Islands have 12 monsters, none of which being quest monsters. Two dungeons can be found on the Islands, Tartarus and [NAME].
There are many Event Bosses and Set-Piece Bosses unique to the Underworld. However, these have yet to be created.
THE PATH TO ONYX
Once the players kill all Set-Piece Bosses that are required for closing the Underworld the Realm closes for five minutes. In this time Charon will randomly spawn on one of the Islands. The players have five minutes to follow the quest indicator to Charon, deliver Charonās Obol to him, and fight him. Charonās Obol acts like a Wine Cellar Incantation, but activates a boss instead of a dungeon. These can be found as a drop from any monster on the Islands, any Event Boss in the Underworld, and any dungeon boss in the Underworld.
If Charon is defeated within five minutes the players will be moved to the Styx after the remaining time is up. If not the players will be sent to the Nexus and this message will appear. āThe power of the Darkness is overwhelming. You would have been killed if it werenāt for the Light.ā The Styx is a static dungeon that is similar to the Haunted Cemetery in that there are waves of enemies, but not on the playerās command. The Styx is a large boat-like structure in the middle of evil liquid that is assaulted by flying monsters.
Players cannot leave the boat even by teleportation. After twenty rounds the players are sent to The Bridge where they spawn on a safe island. A bridge as wide as two player screens side-by-side is connected to the island. After one minute in The Bridge the gate in between the island and bridge shuts to prevent leeching. The Bridge has holes filled with Evil Liquid scattered all over amongst the monsters.
Once the players reach the end of The Bridge there will be a destructible gate similar to what is found in the Deadwater Docks. This gate does not regenerate health, but it has 1,000,000 HP at 0 DEF. This is to prevent players from rushing past and locking others out from moving forwards.
End Note:
Everything past this point has yet to be thought up. Most of the concept has been thought up, but there are many other things needed. I know that is quite disappointing. If I had hoped to complete the idea of the Underworld alone the project would be completed in Early 2018, and even then many things would need to be re-worked as one personās views are much different from the whole community.
If you are willing to dedicate time into working on the Underworld Project please reply saying so. Having a small team of about less than ten people can get this project finished in early 2017 and have better end results than a one-man team.
Sprites, dungeons, monsters, items, stats, and even more concepts. That is the basics in what will be needed. If you have created a dungeon already and would like to implement it into the Underworld Project donāt hesitate to ask, there many places with room for improvement. Credit will remain yours if you do choose to include it here.
If you want to help out you will need to provide an example/proof of what you can offer to this project. (Any previous things you have created such as sprites, dungeons, items, or etc. can work too.) Please note that anything you submit is only to show your experience in a particular field and does not need to be apart of the Underworld Project.
A few things were not mentioned in order to keep this post from being extraordinarily long. Some of which can be found in this link, though keep in mind that some things have been changed.
SIDENOTE: Two minor changes to the game other than this is selling backpacks in the Nexus for 250 fame to save a player from having to go to Nexus due to how inconvenient it is to get to the Underworld in the first place. In addition to this, Lucky Djinns and Ent Gods would be removed.