Easy enough to understand. All of these weapons are a bit lackluster currently, and I want to give them a chance at redemption!
Ancient Stone Sword
340 - 390 Damage -> 320 - 390 Damage
60% Rate of Fire -> 67% Rate of Fire
10 Projectile Speed -> 9 Projectile Speed
4% Fame Bonus -> 5% Fame Bonus
This buff isn’t a huge deal, but it means a lot. Originally, the DPS takes a good while to reach Acclaim, but with this change it reaches it quicker than before. Of course, it’s slow still, and the shots are a tad slower as well, but it packs much more of a punch.
Doku No Ken
120 - 150 Damage -> 110 -> 140 Damage
0.5 Amplitude -> 0.4 Amplitude
120% Rate of Fire -> 133% Rate of Fire
Much like Ancient Stone Sword, it loses a bit of damage, but the Rate of Fire increase gives it a lot more traction. It also becomes a bit easier to hit! Sadamune will still beat it early, but not enough to render it completely useless.
Ray Katana
111 Damage -> 120 - 135 Damage
Easy. The damage of Ray doesn’t exactly help make it all that usable, even if it has very high range, but this way it’ll be more usable while not breaking the meta. For reference, it still does less damage than Masamune by 15 min and 45 max, and less than Sadamune by 25 min and 50 max.
Coral Bow
60 - 80 Damage -> 70 - 90 Damage
7.77 Range -> 6.76 Range
Not a very big buff, but a buff nonetheless. The added 120% Rate of Fire still helps the bow a lot, now allowing it to surpass T12 a fair amount more! The loss in range won’t do too much, either, since ranged bows already exist, and that isn’t much of what CBow’s niche is.
If you have you own thoughts on buffs to give to UTs, then hey, feel free to post 'em. This thread ain’t just for me!