The UT Buffing Thread


#6

Would personally like to see Esben better fit itself into its niche as a multihit staff, preferably by giving it more area to cover instead of the weird shape it currently has as its firing pattern.

Doku needs to settle for a niche, too - it just tries to be too many things at once, imo.

I personally don’t see a problem with Ray Katana atm. It’s not as strong as tiered katanas, but that’s cause it shouldn’t be. Having that set amount of damage makes it consistent, and stand out just a little.

I don’t know for sure about the CBow changes. I guess they’re alright, but honestly, I just want tiered bows to become consistent with the other tiered weapons…
Slap their current niche of triple shot on the Void Bow, lower the damage slightly, give it armor piercing, done.


#7

Yes, I know this. I’m simply saying that I was using something simpler.

It absolutely has higher DPS, due to the RoF increase, regardless of that tiny loss in damage. That’s what’s important.

Also, @Seelpit, Doku was fine before other katanas came and took what Doku’s niche was.


#8

I’d say dbow and cdirk. Increase Dbow’s rate of fire even a bit. Also cdirk is outclassed by ripper and ethierite. It’s a event white. It should be useful for more than a cool sprite.


#9

No. No. No.
Doku was broken.

It outdamaged all Katanas while having higher range. It had virtually no downside bar its barely-impeding shot pattern. Calling it “fine” would be like calling the old LoD a dungeon with clever shot patterns - it’s objectively not true.


#10

No, I don’t think you know what I mean.

DPS stands for damage per second, but you said damage per shot in your original post which is something quite different. The damage per shot is lowered, but damage per second is increased, which I already knew when I saw your first post


#11

how about instead of buffing “bad” uts we nerf “good” uts to make power creep less severe


#12

Um all of those have somewhat sub-par damage because they have somewhat more range. A little for ASS and Doku, a lot for Ray Katana. That is the main reason for using all of them but you seem to have ignored that in your calculations.

Except CBow which you think needs less range because ? … It certainly does not need a buff, being a straight upgrade in almost every aspect from tiered bows, but buffing its damage while reducing its range just makes it less interesting, more like a tiered bow.


#13

I don’t mean before the katana buff where Doku was made to be more on par with tiered katanas…


#14

I literally explained what I meant.


#15

Thank you! I think this is also an issue with the proposed cbow buff; before it was nerfed relative to the tiered bows, bow classes weren’t really worth playing without it. Obviously we now have several other viable UT/ST options in the game which can be factored in, but the point is that cbow and doku were nerfed by DECA to balance them and encourage the use of tiered alternatives. We don’t need to go back.

I also disagree with the Ancient Stone Sword change, since I do think that a higher RoF does take it out of its niche.

Despite these, I do agree with the ray katana buff.


#16

60% -> 67% is still slow but ok boomer


#17

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God damnit John, you’re smart enough to understand what I’m trying to get at here.

Your original post is confusing due to what I already said a few times. You might want to correct that.


#18

“when divided by 0.6”

It’s actually multiplied, but the point of that stands.


#19

Surely you understand that you only need to add one sentence and change ‘shot’ to ‘second’ for that to make sense?


#20

buff pyra to +100 hp +5 def +5 atk

not much but at least it gives more def than expo now


#21

It already gives 40hp more so nah for me


#22

You mean like changing the sentence entirely, which I already did?

Also, @YesButNo, I already had a buff of my own in mind for Tomb rings that I’ll post when I’m not being lazy as shit.


#23

Yeah that’s literally all I was asking.


#24

i think cdirk should have a small chance to lifesteal (this way it lives up to its sprite and the fact that it is an event white) i am too lazy to come up with my own stats / % chance of lifesteal / lifesteal per hit but think that would be cool


#25

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