You’re saying that if the damage gets nerfed, then the damage per shot goes up??
I don’t think that a.s.s really needs a buff anyway, I’m surprised you didn’t mention csword instead.
Your suggested changes are alright, I can understand wanting a higher RoF, but I think nerfing both damage and projectile speed is a bit much. Imo a.s.s should be filling the role of ‘high damage, lower rate of fire’ so personally I wouldn’t want to see this implemented though
This is okay, though nowadays range is hardly ever that big of a deal so I don’t see covert/t13 being used over coral bow much with the damage buff.
…eeeh. I find I prefer Doku with its wavy shots as I hardly ever miss my shots with it anyway, and it actually makes it easier to hit enemies. It already does less damage than its tiered competitors so this is just going to make it even worse versus high def enemies.
Don’t see a problem with this. A lot of people do complain that ray’s pretty bad, so a slight damage buff might make it more popular.
Personally I think csword could do with a buff, I’m not that good with numbers but if it hit multiple enemies it would be an easier to access Indomp that has good range and is easier to hit with, given it doesn’t have a stupid rate of fire. Even if it turns out too strong then reducing the damage would be enough to bring it in line with other weapons.