The UT Buffing Thread


#3

I feel like the Trap of the Vile Spirit needs a buff or a rework. Seeing it as an event white compared with the cdirk, jugg, and conflict really highlighted just how comparatively bad it is. It’s not the highest raw damage trap, or even the highest atk boosting trap. Personally I’d like to see it get a rework in line with its origin, like maybe a damage nerf but it gives unstable or drunk to enemies, or even daze


#4

Dividing the Damage by the RoF(as a decimal) gives higher numbers, and in turn, higher DPS. I didn’t go through with a DPS Calculator out of laziness.

Also, A.S.S. has been pretty lacking in oomph for some time, even if it’s a sidegrade to CSword. Not enough damage to really count, but also not enough range to truly compete with CSword. ESPECIALLY not Colo, now.

The shots are still wavy, but a tiny bit less so. Also, higher Rate of Fire weapons are always going to be worse against higher Defense enemies, that’s their weakness and rightfully so.

For lower Defense, Doku would be very capable of holding its own, and for higher defense, just switch to Sadamune or another katana. This simply upgrades its initial DPS so it’s worth using over Sadamune at all. (It literally never beats Sadamune.)

My own personal take on it is simply adding 0.25 range and 10% more RoF. Keeps it from being outrageous, but gives it a bit more reliability and leverage over Colo.

This is absolutely true. Increasing damage and range while lowering the MP Cost a tiny bit is how I’d go about it.


#5

Damage per shot is different to damage per second, which is what I was pointing out


#6

Would personally like to see Esben better fit itself into its niche as a multihit staff, preferably by giving it more area to cover instead of the weird shape it currently has as its firing pattern.

Doku needs to settle for a niche, too - it just tries to be too many things at once, imo.

I personally don’t see a problem with Ray Katana atm. It’s not as strong as tiered katanas, but that’s cause it shouldn’t be. Having that set amount of damage makes it consistent, and stand out just a little.

I don’t know for sure about the CBow changes. I guess they’re alright, but honestly, I just want tiered bows to become consistent with the other tiered weapons…
Slap their current niche of triple shot on the Void Bow, lower the damage slightly, give it armor piercing, done.


#7

Yes, I know this. I’m simply saying that I was using something simpler.

It absolutely has higher DPS, due to the RoF increase, regardless of that tiny loss in damage. That’s what’s important.

Also, @Seelpit, Doku was fine before other katanas came and took what Doku’s niche was.


#8

I’d say dbow and cdirk. Increase Dbow’s rate of fire even a bit. Also cdirk is outclassed by ripper and ethierite. It’s a event white. It should be useful for more than a cool sprite.


#9

No. No. No.
Doku was broken.

It outdamaged all Katanas while having higher range. It had virtually no downside bar its barely-impeding shot pattern. Calling it “fine” would be like calling the old LoD a dungeon with clever shot patterns - it’s objectively not true.


#10

No, I don’t think you know what I mean.

DPS stands for damage per second, but you said damage per shot in your original post which is something quite different. The damage per shot is lowered, but damage per second is increased, which I already knew when I saw your first post


#11

how about instead of buffing “bad” uts we nerf “good” uts to make power creep less severe


#12

Um all of those have somewhat sub-par damage because they have somewhat more range. A little for ASS and Doku, a lot for Ray Katana. That is the main reason for using all of them but you seem to have ignored that in your calculations.

Except CBow which you think needs less range because ? … It certainly does not need a buff, being a straight upgrade in almost every aspect from tiered bows, but buffing its damage while reducing its range just makes it less interesting, more like a tiered bow.


#13

I don’t mean before the katana buff where Doku was made to be more on par with tiered katanas…


#14

I literally explained what I meant.


#15

Thank you! I think this is also an issue with the proposed cbow buff; before it was nerfed relative to the tiered bows, bow classes weren’t really worth playing without it. Obviously we now have several other viable UT/ST options in the game which can be factored in, but the point is that cbow and doku were nerfed by DECA to balance them and encourage the use of tiered alternatives. We don’t need to go back.

I also disagree with the Ancient Stone Sword change, since I do think that a higher RoF does take it out of its niche.

Despite these, I do agree with the ray katana buff.


#16

60% -> 67% is still slow but ok boomer


#17

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God damnit John, you’re smart enough to understand what I’m trying to get at here.

Your original post is confusing due to what I already said a few times. You might want to correct that.


#18

“when divided by 0.6”

It’s actually multiplied, but the point of that stands.


#19

Surely you understand that you only need to add one sentence and change ‘shot’ to ‘second’ for that to make sense?


#20

buff pyra to +100 hp +5 def +5 atk

not much but at least it gives more def than expo now


#21

It already gives 40hp more so nah for me


#22

You mean like changing the sentence entirely, which I already did?

Also, @YesButNo, I already had a buff of my own in mind for Tomb rings that I’ll post when I’m not being lazy as shit.