Tome of the Lost Spring: A UT Tome Idea by POWER


#5

I feel 25 MP is very little. Assuming that the priest has maxed mana at 385, that means that the Priest can spam that space bar a total of FIFTEEN TIMES (900 HP in heals), not to mention the potential of having Rings or armor that can give you mp. If a priest has a GSorc and a Sphinx, that gives the priest 540 MP, allowing the priest to use the tome 21 times, which means that the heal amount is 1260 HP. Now, Imagine a priest with a Divine Pet with level 100 Magic Heal, sitting there, spamming at 8/8 Knight who is standing still. The knight would literally be unkillable. Now, you may be saying “But there’s Projectile Speed!”. If the priest stands close enough, but not too close, when the knight starts to take a bit of damage, the projectiles will start coming in. Even at level 20 Average, the priest will be able to spam that space bar 11 times, resulting in 660 health healed. The priest would just have to walk in the direction they are shooting in and, because the projectile is so slow, they can walk through it healing a few hundreds of health at a time.

My Suggestions:
-Increase the MP cost to 60-70
-Have a bit of a cooldown on the tome (2-4 seconds)

Other than that, I like the Idea!


#6

You could do the same with a regular tome. Let’s say you have a tome of divine favor (200HP/80MP). You could heal four times (800HP), and be close to a fifth heal (1000HP). The HP/MP ratio for my tome is actually lower than that of high-tier tomes, and it only heals one player. In that sense, it is extremely underpowered.


#7

Cool sprites


#8

I love the concept of “storing” your heals. Also helps people who aren’t the priest so they don’t have to walk around calling “hp” and the moment the priest notices, the character is dead.


#9

It does seem a little underpowered, since it takes more time to get the healing off than a divine favor, and can only heal one person, but it’s very creative I’ll give you that. Its just that since it only heals one person, it feels like it would be a tome meant to heal specifically one person. This also means that people with full hp might just accidently take the healing for themselves when they dont get anything out of it. So it’d be very hard to maintain healing in a big group.


#10

So the priest has a wave of healing around it. I like it! Seems kind of underpowered at first thought. Maybe inflict some damage to enemies?


#11

@PwrNewAcct I just wanted to write this to tell you how much I enjoy your ideas. I saw your sword idea recently and thought it was splendid. This tome is very unique and fair. It’s very balanced and creative and I love that you spend lots of effort on this. Please continue making ideas as I’m sure they will all be great.


#12

GUYS! GUYS! I found a new sprite-r! This guy is great!

Like seriously look at his sprites!


On topic: Seems great! All of you ideas are so original and creative! Please keep making more! Also, seems quite balanced, and I would look forward to using it.


#13

cool idea except for where it drops from
let it drop from the tower in shatters


#14

never said that about me :cry:


#15

Don’t worry curlip! Did you see that when this same guy made the sword idea that I called you to make an amazing sprite! Your skill is not unnoticed!


#16

love the name and sprite but the stats confuse me


#17

Slight clarity edit and bump.


#18

Nice idea and i really like the sprite!


#19

I really like it. It’s innovative and a nice change of pace from other tomes.


#21

Excellent sprites and a cool concept. It sounds balanced to me.

I’ll give a well deserved +1!


#22

This looks really, really pretty. Great job on the spriting. I feel like the heal could be buffed a little because projectiles can only hit you once. Maybe increase to 90Hp? Maybe there should be a short cooldown as well to make it a little less spammable. Overall super creative and well thought out idea. :thumbsup:


#23

How haven’t I seen this idea yet?!
I really like the concept of a ranged heal, but it seems kind of weak. Upping it to ~120-150 may balance it.
Then again, it’s an Ent Ancient drop with 4% Fame Bonus: it shouldn’t be too OP.

Alright then, I’ll have to give this a 7/10. Great idea!


#24

First time I read this, I couldn’t appreciate the concept well enough to like it. Now, I understand that this is similar to how healh packs work in Overwatch. Not only that, you can set this up anywhere. Situational too, in the sense that the only personally beneficial moment that this tome is good is pre-battle, as when battle is commencing, access to stored heals are less important than burst heals from tomes.

One thing I have to say, is that tomes have a sort of cooldown, so you can’t spam it and have it fire as fast as your weapons. I noticed it gad about a second or half of cooldown.

Also, when the priest is damaged, this tome provides immediate heal to priest, as the projectile spawns on tge priest.


#25

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.