Trivial Issues Thread


#716

I’ll try tonight, I’d assume so since there’s a ground tile there.


#717

no, because players can’t be in walls and those ground tiles are underneath the walls, not behind the walls.


#718

image
solo


#719


#720

Something that’s really bothered me is how the right pillars in feargus’s room don’t match up. The left side pillars align perfectly vertically but when you look at the right pillars, one of them is completely off by one tile.


#721

A post was split to a new topic: Shop Screen Bug When Entering Realm
(seems more than trivial, could result in deaths)


#722

Wait,

  1. Don’t the tentacles drop the jugg
    and 2) doesn’t the deep water disappear after the hermit is dead?

#723

No.

That’s a relatively recent fix. Originally it didn’t.


#724

Killing tentacles does NOT drop a jugg. However, loot spawns at the tentacle spawners, instead of directly from the hermit god.


#725

Lmao that’s like a two year old post. Things have come a loooong way since then


#726


Look at the shots and the bow.


#727

How did you even get that to happen?


#728

Another one that’s been around for a while, the walls not only allow projectiles through them, but also don’t show up for Feargus’s room (although you can see their shadows). I have HA on.


#729

That’s what I meant


#730

Cool :ok_hand:


#731

trivia


#732

A post was split to a new topic: Disconnection in Void
(game issue causing d/c from a dungeon = more than trivial)


#733

lol xd


#734

image


#735

Not sure if this was intentional or not, but all of these guys are tiny

Went into the nexus twice, restarted client, and Sir Bean was still really small