UTs need to be changed


#1

Warning: Conspiracieis AHEAD ooo spooky

TL;DR: PLEASE Skip to paragraph 10 (or the paragraph starting after the “Equal Signs” divider) if you don’t want to read 9 paragraphs of buildup.

Although I believe that Realm’s forward momentum in future end-game content has or has had good intentions on the player base, whether it’s making the game “funner”, more exciting, or challenging with the release of new items and harder dungeons, I think it has unintentionally hindered the games enjoyability counterintuitively with the newer releases of “future content” such as O3.

Personally, I think O3 on its own is great. It really encapsulates that “Bullet-Hell” label and trade mark without making it a nearly impossible and frustrating experience. What’s so great about O3 is that each boss actually warrants a digestible, learnable fighting rhythm (even the chaotic ones like Dammah and Beisa), due to each of their unique difficulties, whilst creating a coordinating theme (Leucoryx is the psycho priest idolizer, Beisa is the loyal strategist and “hand of the king”, etc.) to really seal that end-game experience. It’s exciting because you’re risking your character as a vessel just to simply put your dodging skills and game senses to the test.

However, what makes O3 himself different from the rest of the mini bosses is that he has an array of options to choose from to make the fight that much spicier and engaging. But, interestingly enough, the actual goal and seeked “experience” of O3 among most players isn’t the journey and atmosphere itself (as much as it may draw in a player); it’s the loot… and that’s where my problem lies.

Yes, O3 items are awesome cuz they absolutely fucking bonk, but they might b o n k too much. I remember when O3 officially dropped and I wikied each of the new items and tried to formulate the “next” best/ideal sets in the game. It really shifted my perspective on the future state of the game because of how much more fun the game could be with this newly released content (if I could just get my hands on some of em whites lol). But, as time passed, although I realized the strength of the items are justified due to the sheer difficulty of O3, everything else that was semi-relevant or a “convenience” at the time was either slightly or completely overshadowed in comparison after the release of O3, even really strong items like Bracer (when compared to Coronation), and that shouldn’t be the case. That should only be the case for TIERED items and not UTs.

Sure, I absolutely get that O3 UTs should be bonked tf out cuz it’s O3 for Oryx’s sake… but let me ask you this: What is there left to do after you’ve gotten your “newly” desired items and ideal/perfected sets? Hmm, maybe get more for your back-up Knight or Wizard? Yeah okay, you’ll go ahead and do that; few more days/weeks/months of grinding and you’ll get there, surely. Then what? Uuuh, oh yeah that’s right: exaltations. You’ll focu- aw shit, you’re exalted on your favorite class or classes. Guys, a year fuckin later after the release of O3 and 5 legit players have already exalted all 17 of Realm’s playable characters. That means they’ve ran at least 10,200 exaltation dungeons each. If you’re asking yourself now “What is there left to do?”, imagine how those 5 people who’ve ran 10200+ dungeons, obtaining a surplus amount of exaltation-dungeon whites, are feeling right now. (Also, account resets and PPEs or the entire LGTBQ spectrum of variations of PPEs shouldn’t have to be your only or last resort when trying to have fun with the game.) At the very least, you gotta respect their hustle and grinding etiquette: their goals were the most ambitious ones to be recorded in Rotmg history.

That’s what their goals were. Yet, when they first booted Rotmg on a browser through Wildshadows or Kongregate and started playing Rotmg 8-10 years ago, their goals were more wholesome and less dreadful/straining. Their goal hopefully reminisced of a blameless part of everyone’s childhood when growing up. Their goals were just like ours when starting out, and maybe, they still are even now: to have fun.

That’s what everyone’s goal is and still should be when playing a game like Rotmg, that isn’t hindered by an “ending” or a story, regardless if you’re first starting out or are a well-seasoned veteran. Your goal of having fun shouldn’t have to go away once there’s a set, tangible ceiling or limit to experiencing something, like how they did when adding O3, Exaltations, Void, Lost halls, Shatters, or even Tomb when it was the “top dog” end-game dungeon at the time. Your goal of fun shouldn’t cease when you have maxed exaltations, maxed enchantments on equipment, the best items in the game, a maxed pet, or all the unlockable skins. Your goal of fun should be limitless and uncaged through the copious amounts of choices in imaginative playstyles you can think of and play, but that’s a little hard when you have little-to-no room in creative playing due to the negligent 5ft-ceiling cap that Deca’s instilled.

I think Rotmg’s community has been forced to adopt an “elitist” point of view towards the game and it’s current state of items due to power creep. It seems like the only way to have fun is dominated by the idea of having the best items in the game rather than making your own enjoyable playstyle (regardless if it’s “viable” or not because YOU’RE ENJOYING IT and having fun), and that absolutely shouldn’t be the case. Additionally, I’m quite certain that we’re all hesitant and unsure of what the devs of Rotmg are actually capable of when it comes to creating new properties, animations, and graphics. I believe we think this way because of how Deca slowly and steadily inches towards a more fulfilling game design. Remember when they added beams to Realm for the first time? How pathetically mind blowing was that? Like I’m genuinely asking, when I saw beams in O3 for the first time, I lost my shit because I didn’t think Realm was “qualified” enough to make that happen. It really makes you think think what they’re actually capable of producing and how much they’re holding back.

Ever since they introduced beams since O3, they’ve been slowly progressing to a more satisfying pixel-graphic game. Have you seen their latest work? With the new Trickster ST set and how the bullets/projectiles from the dagger actually have their own pixel-changing graphics? It’s fucking dope asf and I hope that they realize they’re capable of making the rest of the game like this “new dagger”, metaphorically ofc.

====================================================================================
Anyways, what I’m trying to convey is that Realm is absolutely capable of offering a significantly more enjoyable experience that’s orientated through one’s imaginative playstyle rather than a linear, forced, and eventually limited “elitest” route of play with the best items in the game. This is why I believe all soon-to-come or all current early, mid, and end-game UT items (which’ve or which’ll innocently suffer from “past” or “future” power-creep inducing items) should shed their one-dimensionally situational uses and be given life through the use of newly implemented thematic reactive, stackable, inflicting, or passive procs/abilities (with newly added pixel animations if need be, like the new Trickster Dagger) to allow more room for synergies and to satiate one’s desired imaginative playstyle and hunger for fun. (I definitely believe that enchantments and dungeon modifiers are a step in the right direction for keeping the game more fruitful, engaging, and fun, but those should only be assistors to the truly fun part of the game, which is your desired playstyle, and not the messiah to Realm’s only form/expressionism of additional fun.)

However, if this concept were to be successfully implemented, then that would theoretically mean that all items which were left unchanged were part of that power-creep pool, which would also mean that at least some of those items would soon become semi-obsolete because they’re less enjoyable or fun (some items, such as the ones with sufficient, non-stimulating, and boring stat bonuses, like Divine Coronation) when compared to their competing same-tiered dungeon items which were giving new properties; thus, we need to compensate. To keep balance/consistency of these left over items, you could either go two ways: buff the according stats on the item if you want to go down that “former elitist/maximum efficiency build” playstyle or give it its own reactive/stackable/inflicting/passive proc(s)/ability(ies). I honestly shouldn’t even be calling it an “elitist” playstyle because now you’re choosing that specific route of play out of the several imaginative options you could’ve chosen from (instead of forcibly only playing that playstyle because that’s the only way to have the most fun: with the best items in the game). Now, the group of players who seek the maximum-efficiency actually have the freedom to chose that type of playstyle and could value fun from sheer strength found in the overwhelming amount of stat bonuses and n u m b e r s in their equipment.

Regardless though, regardless of all the power creep and O3 items and Deca’s forcibly dominating playstyle among Realm’s player base, I believe that in order to make this game more fun, there should be generally more UTs with thematically implemented passive, activated, inflicting, or stackable procs/abilities to allow players to create their own synergized playstyles. If this concept hypothetically works and Deca gets worried about not making as much money because these new UT items will compete with ST mystery boxes, JUST REWORK or BUFF the inconvenient and self-harming/useless ST sets to compete with their respectful mid-game UTs that received new game mechanics and properties.

Anyways, if you guys found this post interesting, you should really consider checking out this guy’s recent content because he actually takes time in providing clean and respectable reworks to some unloved items. He was the one who actually gave me the final nudge in writing this rant simply because he showed me that there are people like him in this community who are willingly open to new ideas and are inspired enough in making the game more stimulating and fun through reactive properties. So, again, thank you Dark Sou- I mean @Pomfers.

If you actually made it through, congrats here’s a vid https://www.youtube.com/watch?v=o4w48Zw8Zy8&ab_channel=Harveygotbored

Anyways, let me know whether you guys think we should have more UTs with reactive, stackable, inflicting, or passive procs in order to offer much more fun and variety to your Realm experience or if the devs should just focus on buffing/reworking ST sets? Let me know what you think down below. Thanks for reading!

Edit*: I FIGURED OUT HOW TO CHANGE THE TITLE @Krayen @Yem woooooo


#2

interesting read but man that’s a clickbait title lol


#3

Yea mb lol, completely forgot to change the title name after hours of typing and multiple shifts between topics.


#4

I didn’t read through everything yet but to answer your question on buffing ST sets, NO.

ST sets should be on par with midgame UT’s, and be viable when you wear the whole set. They should NOT be on par with O3 whites, or any endgame whites!


#5

The only reason why ST sets are not allowed to be “good” or like above WC tops or even Exaltation Tops (Soulbound Tiered) is mostly because they are sold in the nexus. I did have once discussed a possible “Forgegable ST set” kind of thing, where you get a blue print from the specific blueprint and forge a powerful set but the way ST sets are designed in rotmg are… weird.

ST sets in generally are meant to make u equip the entire set, but majority of the time they are used as swap outs or hell even main slots. Pixie Sword, Ancient Spell: Pierce (yes I call it that), Fake Conflict, Void Seal, Angelic Harp. You almost never see a full set due to how they are designed. ST sets when full are usually meant to promote a certain sub-class unique to only that set (Void paladin does a great job at that btw), however the biggest problem is that, that isn’t enough of a “set only” kind of boost. You’re not required to get all 4 gears to suddenly become good or anything. The entire ST position in the entire game is stupid, because its P2W yet it literally can’t survive without being good because they are outright not worth it. STs are literally either mid-game tier, end-game tier or literal feed power. They don’t drop enough to make it worth it (not to mention the ones dropped by bosses such as ent ancient, lich or ghost kind), or even worse The Daring Samurai. I’m not commenting on the stats but I’m pretty sure I can’t think of a more rare and tedious set to get. Not to mention that the buffs for the 4th set piece isn’t powerful enough to like “super boost” the set into something better or worth playing. So everyone just end up using them as swapouts/alternatives.

As for the actual UT situation… num 1. You should never balance anything around the best of the best. They’ll get mad or anything but they’re the only people who legitimately try hard at the game non-stop. The wand of Prejudice is one of the worst UTs ever in the eyes of a regular player, but its one of the most powerful for end-game players. End-game tryhards mostly care about DPS rather than your “imaginative playstyle”.
num 2. There only applies to end-game. Before end-game there are still a lot of UTs applicable for the common player. Thousand shot and Doom bow for archer players since the regular bow SUCKS for single target DPS. Madlab robe

(Okay while rereading both this and your arguements I’ve completely lost track of what you’re trying to say)
And for UTs being more/less situational, this comes into a problem I also discussed with my GF. “Generalist classes” and “Specialist classes”. The more situational an item gets, the more generalist the classes become. Look at how many classes can slow. Archer, Huntress, Mystic, Sorceror, properly a few more but its 3am I’m not typing every example out. While you make a good arguement, your examples are… really bad. Rings fall under the spot of the most Generalist items ever. Coronation and Crown are the “Meta” for rings literally because they are the most beneficial rings that can not only be equipped for most classes and not to mention literally don’t require additional brain power to use unlike horn where you only get a stronger DPS boost when you’re above 90% hp where as crown gives a constant stat boost. The only new ring I could really see is the new twilight gemstone due to its lesser mana and it being like a more applicable lab robe.

What can be done about the UT system? Generally nothing. UT system has been confusing as fuck and its something you definitely can’t solve. In every MMORPG, people will always find and make the best builds possible with whatever items they have, its just what they do. You can’t stop it, but at least in mid-game it isn’t that relevant… ok now that I think about it raid groups and their restrictions. But thats a topic for another day.


#6

I completely, absolutely agree. Purchasable ST sets should be no where fucking near the strength of O3 whites, 100% agree. I’d honestly rather have an elitist playstyle in Realm than Pay 2 Win. Anyways, I know my post was hella blocky and lengthy so you may have just skimmed over a really small part of it, but I unclearly state:

I hypothetically compare the items which were given new, reactive properties (to make them more fun/give players more options of desirable playstyles to choose from) to the ones which were left unchanged (because of how strong they already were), but I only compare these items to their respectful dungeon-tiered difficulty (meaning, UTs from Godlands should not be able to compete with shit in O3 after being given new properties). I should have included STs in there somewhere, but regardless, any items which were given new properties should not be stronger (only funner) than unchanged items that drop from harder and more difficult dungeons. Like you said, ST sets should be on par with midgame UTs, but if this concept of giving a ton of UTs new procs and abilities, you’d need to buff the STs to compete with those UTs (the midgame UTs, not end-game), not compete in a sense of which one’s stronger, but compete in the sense of which one’s funner.

I can see how this post seems like it’s jumping everywhere, but let me at least get this one thing straight: I do not promote the idea of making items absurdly strong (that’d only encourage the elitist playstyle that this game’s adopted, which I hate); I only promote the idea of making items more fun. Fun is the ONLY aspect in a PVE game that can actually “compete” with the META or an elitist playstyle that’s been forcibly adopted in Realm’s player base.


#7

tl;dr this is way too long


#8

Again, I can understand and see why my huge fucking post can seem like it’s arguing multiple topics all at once, but I never said that ST sets or Tiered weapons should be the “META” or good. “Good” from the sense of competing with end-game content and items. I specifically made this post to go against the current meta of Realm’s playstyle. The only way to have the absolutely most fun in Realm is to have the best items in the game, which is pretty fucking sad. I never made the argument to make ST sets “good” or “meta”, I simply said to buff ST sets so they can hypothetically compete with the newly changed UTs (with additive procs and abilities, only to make gameplay more fun and not viable or “meta”) from mid-game dungeons.

“…[ST sets] can’t survive without being good because they are outright not worth it”. Do you hear how fucking sad that sounds? Following that logic, ANYTHING that “isn’t good” or META isn’t worth it. Dude dude dude bro bro that shouldn’t be the fuuuuuuuuucking case man! My entire post is about how the game shouldn’t have to revolve around an elitist playstyle and, in turn, rather make the game more enjoyable and fun with more ADDITIVE features and properties. You’re just proving my point in how Realm players have have an elitist view on the game and have been forced to play a certain way for so long that we conflate “better” with fun, and that’s absolutely wretched. “It’s not good so it isn’t worth it”.

I never made that argument. Again, people conflate idea of “fun” with better. Did you misunderstand here?:

I only hypothetically claim how much less fun the end-game items (which were left unchanged) could be when compared to the UTs with newly given properties to add more spice, gameplay, and maybe a new desirable playstyle that the player wants to fit. Like I said here:

Next:

Hmmm, this rings a bell. Ah yes, ELITIST PLAYSTYLE that we’ve all been forcibly affixed to!!! YIPPIE!!! Dude, without a fucking doubt, if people were actually given the choice to either choose a playstyle that they aspire to create (using the variety of UTs that could have new properties to fit their builds) vs. a playstyle that’s forced onto the player and “META”, 10/10 would choose THEIR imaginative playstyle because it’s THEIRS and they want to have fun with it (but, if they choose to create a maximum efficiency build or what we’d call “META”, then they chose it because they aspire to it and that’s their way of fun). However, if I’m wrong and people still choose an elitist playstyle during end-game content, then that absolutely shouldn’t be the case. Metas shouldn’t exist in PVE games. We honestly shouldn’t even be able to use the word meta in Realm because everything that’s mid or end-game should be viable or semi-viable at least, but we’ve just been silently exposed to this elitist mindset for the past 10 years and can’t help the habit. Metas should only realistically exist in competitive PVP games with team comps and broken character combos. If your PVE game is heavily surrounded by a dominated META, then something wrong with your game. You should be given choices of playstyles to choose from and have fun through that lens of play experience, and not hindered by a single playstyle that’s only fun because it consists and involves the best items.

Why are you comparing your discussion you had with your gf about character distinctions to what my post has to say regarding the state of UT items and further say that the “examples” I provided are “…really bad”. Can you elaborate and explain whatever examples I gave are bad? I don’t really see any other example I provided other than the one I made between Bracer and Coronation, but that was only 1 example and you said “examples”. So, which other ones were bad?

I very much disagree. What about what they did with Doku? What about what they did with Resu? What about what they did with Kageboshi? They’ve made them more fun with new thematically implemented procs/passive abilities. You think what they did to those items were “Generally nothing”? Hm.

No. Have you heard of PoE (Path of Exiles)? This game offers an unimaginable amount of gameplay variety and adoptable playstyles due to it’s insane skill-tree and “item-socket” system. You can be a chaos warrior and deal chaotic damage which ignores all other forms of defense and health shields, or you can be a lightning-ice mage that can life steal with your freezing cascades. You can literally be whatever you want in PoE and it doesn’t limit the player to “find and make the best builds possible with whatever items they have”. They can create whatever build they want in order to have fun and it doesn’t always have to mean that it’s “the best”. Just because you have the best items doesn’t mean you need to use them in order to have the most fun. Anyways, I don’t like PoE due do it’s art style, i much prefer pixel art.


#9

Thank you for your contribution.

Anyways, don’t know if you saw the bright red, enlarged text at the top of the post, but I’ll just copy paste here just in case you didn’t :slight_smile:

Anyways, I feel like the rest of the post (not the first 9 paragraphs) is reasonably short, but whatever. If that’s even too long for you (Lol) then go play with your O3 whites/elitist playstyle ; )


#10

I don’t really see your point. You rail against the whole idea of people playing this game to have lots of good gear or exaltations instead of “fun,” which is something I agree with, but I think it’s inevitable in a lot of video games. Actually, the more I think about it, EVERY game (especially PVE) has this sort of problem.

Playing a PVE game competitively is going to be grindy and less dynamic. That the is nature of PVE. You’re always going to be chasing a number that’s probably flawed and has little indication of actual skill. (speedrunning being a possible exception since time is pretty objective, but oh boy it sure is grindy :wink: )

Also:

I may be missing something, but isn’t that the opposite of what you’re trying to say? Balanced procs are always going to be somewhat situational, or at least more situational than the default HP rings and DPS gear that people wear by default. Even the items with the best procs are carried as swap outs for situations that warrant their use


#11

yeah thats the part im asking the tl;dr for

instead of acting condescending, you should inspect your excessive verbiage. do you want to know how long it is? the paragraphs past the equal sign divider is over half the post. here let me post it for you:


" Anyways, what I’m trying to convey is that Realm is absolutely capable of offering a significantly more enjoyable experience that’s orientated through one’s imaginative playstyle rather than a linear, forced, and eventually limited “elitest” route of play with the best items in the game. This is why I believe all soon-to-come or all current early, mid, and end-game UT items, which’ve or which’ll innocently suffer from power creep due to the release of O3 or even newer end-game dungeons, should shed their one-dimensionally situational uses and be given life through the use of newly implemented thematic reactive, stackable, inflicting, or passive procs/abilities (with newly added pixel animations if need be, like the new Trickster Dagger) to allow more room of synergies and to satiate one’s desired imaginative playstyle and hunger for fun, regardless if it’s “viable” or not. (I definitely believe that enchantments and dungeon modifiers are a step in the right direction for keeping the game more fruitful, engaging, and fun, but those should only be assistors to the truly fun part of the game, which is your desired playstyle, and not the messiah to Realm’s only form/expressionism of additional fun.)

However, if this concept were to be successfully implemented, then that would theoretically mean that all items which were left unchanged were part of that power-creep pool, which would also mean that at least some of those items would soon become semi-obsolete because they’re less enjoyable or fun ( some items , such as the ones with sufficient, non-stimulating, and boring stat bonuses, like Divine Coronation) when compared to their competing same-tiered dungeon items who were giving new properties; thus, we need to compensate. To keep balance/consistency of these left over items, you could either go two ways: buff the according stats on the item if you want to go down that “former elitist/maximum efficiency build” playstyle or give it its own reactive/stackable/inflicting/passive proc(s)/ability(ies). I honestly shouldn’t even be calling it an “elitist” playstyle because now you’re choosing that specific route of play out of the several imaginative options you could’ve chose from (instead of forcibly only playing that playstyle because that’s the only way to have fun: with the best items in the game). Now, the group of players who seek the maximum-efficiency builds value fun from sheer strength found in the overwhelming amount of stat bonuses and n u m b e r s .

Regardless though, regardless of all the power creep and O3 items and the forcibly dominating playstyle among Realm’s player base, I believe that in order to make this game more fun, there should be generally more UTs with thematically implemented passive, activated, inflicting, or stackable procs/abilities to allow players to create their own synergized playstyles. If this concept hypothetically works and Deca gets worried about not making as much money because these new UT items will compete with ST mystery boxes, JUST REWORK or BUFF the inconvenient and self-harming/useless ST sets to compete with their respectful mid-game UTs that received new game mechanics and properties.

Anyways, if you guys found this post interesting, you should really consider checking out this guy’s recent content because he actually takes time in providing clean and respectable reworks to some unloved items. He was the one who actually gave me the final nudge in writing this rant simply because he showed me that there are people like him in this community who are willingly open to new ideas and are inspired enough in making the game more stimulating and fun through reactive properties. So, again, thank you Dark Sou- I mean @Pomfers.

If you actually made it through, congrats here’s a vid https://www.youtube.com/watch?v=o4w48Zw8Zy8&ab_channel=Harveygotbored

Anyways, let me know whether you guys think we should have more UTs with reactive, stackable, inflicting, or passive procs in order to offer much more fun and variety to your Realm experience or if the devs should just focus on buffing/reworking ST sets? Let me know what you think down below. Thanks for reading!"


if this is a tl;dr then you must read shakespeare while doing rotmg or something

I read your whole post and will continue to enjoy o3 whites, so I’m not sure what this means. I think you are trying to be rude, but you should phrase yourself better

With the excessive amount of words in your post (along with an unlikeable attitude) I can’t take you seriously. You should try to show the essence of your argument and suggestions, rather than repeat the same things over again and have unnecessary buildup.


#12

It was never my intention to make it seem like I’m railing people or despising/hating on anyone who has top of the line gear or max exaltations. I’m simply trying to convey that I think it is severely flawed that the most effective way in playing and having the most possible fun in Realm is only achievable with the best, current items (thus, I rant about the whole elitist/meta concept and how I find it so aggravating). Additionally, the only thing that I “railed” against was how Deca has forced Realm’s player base to adopt a dominating elitist playstyle. Our choices are significantly hindered and limited when it comes to having the most enjoyable experience in Realm. For example, if you compare someone’s enjoyability with Void Blade to Enforcers, who do you think is gonna have a better or more enjoyable time. Now, I know I’m comparing a godlands white to an O3 white, but that’s exactly the point. We have a very marginalized, forced, and narrow region of play experience in Realm simply because of the way Deca has implemented newer, end-game content.

I also completely agree that it’s inevitable for every game to experience it’s small share of metas, regardless if it’s PVE or PVP. But Realm’s overwhelming dominant meta is clearly apparent when compared to a lot more games under that PVE umbrella. There shouldn’t be a dominant meta in any game. Everything should be fun or viable. Sure, there can be some degree of meta, but it shouldn’t so overwhelming to the point where there’s only one way to enjoy the game to it’s absolute max.

I guess this is just a “me thing” and don’t understand why people play PVE games competitively, but I welcome and acknowledge players who strive for that aspect of PVE titles. However, it’s important to realize that everyone’s number 1 priority, without even thinking about it, is to objectively have fun regardless if you’re playing it casually or competitively.

Nah, you’re not missing anything. I replied to someone else’s post earlier regarding a similar topic:

Anyways, what I think I was initially trying to argue in regards to the current title of the post, I’m pretty sure I was (or am) trying to convey that items like EP shouldn’t be only limited to dungeons like O3. It should have it’s own, uniquely implemented proc or stackable ability to add a bit of variety and offer players a possible option in additional “synergy” for their desired playstyle. Anything that’s “considered” a swap out now could be used as a main weapon, ability, armor, or ring if this concept were to make it (hypothetically) depending on what type of playstyle the person wants to pursue.


#13

Again, I apologize if the post seems like I posses a condescending manner, but I’m not personally attacking anyone who choses to play a forced playstyle. Like I’ve said multiple times:

Etc. The only issue I have with anyone is with how Deca has instilled a clearly dominant meta around Realm’s enjoyability.

As for this part:



The first “half” you’re talking about (which I encourage people to skip if they don’t want to read 9 paragraphs of buildup) has 1095 words. The last “half” that you’re claiming to be more than the first only has 683 words. If you don’t want to read it: DON’T READ IT and make me feel like an asshole for expressing how I feel towards the game.

Just curious, I don’t want to start an argument, but can you see how saying:

is a little insensitive and provoking?


#14

Sorry if it did

From my experience, usually when someone says you’ve written too long its more of a compliment/criticism

compliment in the way that you have a lot of interesting thoughts

and criticism in the way that you haven’t compressed those ideas

D: I didn’t mean to make you feel that

also cmon bruh past 500 words its basically the same. And a 683 word tl;dr is a bit too excessive

i do agree with your takes, but many won’t be convinced because of how much there is too unpack. only very dedicated people would bother reading, and those dedicated people are a small minority.


#15

Yeah, I getchu. I feel like I’m just starting to realize that Realm’s probably not the place to write an excessively long rant considering how simple and non-complex the game is. I just have a really hard time with my word economy and effectively/concisely conveying a simple-to-follow argument that’s not overwhelming. I’ll try my best to chip down any paragraphs/bits that have unnecessary words. I appreciate the feedback :slight_smile: Thank you.


#16

As Mark Twain once said, “I didn’t have time to write you a short letter, so I wrote you a long one .”


#17

U dont have to be offended by dragonRage the weeb. he gets roasted by meteors in o3.


#18

“Raphiel Ainsworth Shiraha”


#19

that’s mwean >:(


#20

What’s the problem with Raphiel Ainsworth Shiraha

Thats my name.