It’s 2:03 AM right now and about to go to sleep, but I’m getting solid numbers down.
So yeah, the title. Balance the pets around % max Hp and MP, as well as vit and wis (vit is bonus above 40, wis is bonus above 50).
And as a side note, my boi necro being more useless than a priest yet still having 30 vit. Give him some love DECA D:
The idea is, that:
A. yes, divine pets will be OP still dw.
B. Overall, if you take the WORST STATS from each class (knight has 252 max MP, 50 wis. Wizard has I think 575 hp, 40 vit), divine pets are nerfed to the point of like a lvl 75.
C. If you take the BEST stats from each class (Knight has 770 hp 75 vit, priest has 385 MP 75 iws), divine pets are a little bit worse, I’d say about a level 94 divine pet.
Btw, lvl 75 is 200 vit, 94 is 500 vit, 100 is 750 vit (and wis respectively as well). So think about how significant those nerfs are. Especially for an unmaxed character.
However, if you hit 8/8, this is where it gets juicy.
Say a knight goes the full HP pog build (breastplate, deca, optional for ogmur but I’d stick with colo for stunning). According to some of my formulas, it could potentially get 130-140 hp/sec through the % max hp + vit modifiers.
The main idea behind this rework is to
A. Slightly rework the way pets are played, they’re way too OP mainly because CLASSES WHICH AREN’T SUPPOSED TO SPAM BASED ON LOW WIS AND LOW MP ARE ABLE TO SPAM.
B. make MP, vit, (looking at incorporating defense in here) and wis useful stats to accumulate. Since resu + gemstone with a divine stuns just as well as the full hp pog set.
C. Yeah, it sounds fucking terrifying. You can live with a few hundred less vit, but over 60% of your MP regen gone from pets? Well, surprise, with the proper set your MP regen can be EVEN higher than before, due to max MP regen mechanics. Moreover, you can also go far above the healing limit. It’s to far surpass the current use of pets but not make them jack of all trades. A knight can still stun above and beyond with the right set (I really wanted DECA to implement anything is stunnable HOWEVER shield stuns are reduced by 2 seconds) , or he can give up on stunning and be truly a big boi tank. But having both is a big no no.
I’ll try and get a big spreadsheet out by tommorow. Although I can’t guarantee I’ll wake up early.
BTW, If anyone can provide me with an accurate exponential curve for https://guidescroll.com/2014/05/rotmg-pet-heal-and-mheal-data/ I would appreciate it a lot.
Please don’t move this into ideas @mods, I want people’s opinions on it. If your only opinion is that you want numbers, great I’ll try and get it out to you guys by tommorow (2:21 AM)