#Wyrm Rider – Conqueror of Dragonkin
Iron Cage skin
Dragons, wyrms, drakes, there’s a hefty amount oversized lizards which plague the realm. These inspiring beasts have always been one of realm’s most feared and respected creatures. Obviously, some realm heroes have taken the mantle of taming these beasts and rides them into battle. Those who have gained the tenacity and diligence are known as the Wyrmriders, conqueror of dragonkin.
Have you ever heard that there’s an app for realm for the mobile phones? I did about a month ago, and I played a little of it, at least enough to unlock all of the classes, but not max any of it. I do feel one thing; The latest class’ ability is a disappointment. Especially since it bears the name of the “Wyrm Rider”. You would think that a wyrm rider would be as overbearing as a warrior or a paladin. Now, here’s the class idea that I’ve come up with that vision in mind.
Unlocked by: level 20 Paladin and Ninja
The Wyrm Rider uses:
- Weapon: Katana
- Ability: Horns (See Below)
- Armor: Hide
- Accessory: Ring
Stat | Starting | Gain/level | Average | Maxed |
---|---|---|---|---|
HP | 150 | 20-30 | 625 | 720 |
MP | 100 | 2-8 | 195 | 252 |
ATT | 15 | 1-2 | 43.5 | 75 |
DEX | 12 | 0-2 | 31 | 55 |
DEF | 0 | 0 | 0 | 25 |
SPD | 10 | 1-2 | 38.5 | 50 |
VIT | 8 | 1-2 | 36.5 | 60 |
WIS | 8 | 1-2 | 36.5 | 50 |
#Ability: Horns – Call for the Tamed Dragonkin
All tiered abilities has the effect to:
- Inflict “Mounted” on self ; changes the sprite, attack pattern and stats of the character depending on the ability tier.
- Buffs Wisdom on an area around the player.
###Mounted
For tiered abilities, all of them increases speed, defense, and maximum HP, and changes attack range and damage. Helps to not clutter the stats above the character’s head.
Also buffs allies around the user with extra wisdom, especially benefitting sorcerers, paladins, mystics, necromancers, and priests.
The format for the abilities in the game would be something along this line:
MP Cost: 85
Duration: 5 second
On self:
HP buff: +50 HP
Armor: +12 defense
Speedy
Damage: 120-160
Range: 7 tiles
On Party:
Radius: 3 tiles
Wisdom Buff: +12 wisdom
Okay, that’s a lot of buffs. Let’s break it down here.
By simply pressing the ability key, you gain extra HP, a healthy amount of defense, speedy, and extension of your normal damage. Also, during mounted, you are “stunned” in a sense that you can’t attack using your weapons normally, but rather you are “using” the wyrm you are riding.Therefore, attack modifiers and attack speed is based on your character, it’s as if by activating your ability, you transform into another class momentarily.
Unless stated otherwise,
- All mounted projectiles(Bullet) has 7 range, with speed of 10 tiles/second.
- All horns have a cooldown of the duration + 2 seconds.
- All horns changes the player’s and the projectile’s sprite to this sprite
Sprites of Character and Projectile
Mounted Sprite | Mounted Projectile |
---|---|
This transformation is supposed to make Wyrmriders feel powerful upon activating the ability, but it also brings a drawback of a lowered attack power, and removed piercing. It brings you great defensive power, and extended attack range. You still have a decent amount of attack power, but you certainly don’t have the DPS stability of piercing classes. You also buff wisdom, especially for classes which exist around range 5-9, considering that the wisdom buff range goes up to 3 tiles, and the range of the ability is 7 tiles. This means boosting paladins, mystics, necromancers and sorcerers should be among the group which is benefitted by the wisdom.
Sprite | Tier | Name | MP Cost | Duration | Damage | Defense Buff | HP Buff |
---|---|---|---|---|---|---|---|
T0 | Dusty Horn | 60 | 3 seconds | 20-60 | 8 | 15 |
Sprite | Tier | Name | MP Cost | Duration | Damage | Defense Buff | HP Buff |
---|---|---|---|---|---|---|---|
T1 | Bone Horn | 60 | 3.5 seconds | 40-80 | 8 | 20 |
Sprite | Tier | Name | MP Cost | Duration | Damage | Defense Buff | HP Buff |
---|---|---|---|---|---|---|---|
T2 | Ivory Horn | 70 | 4 seconds | 60-100 | 9 | 28 |
Sprite | Tier | Name | MP Cost | Duration | Damage | Defense Buff | HP Buff |
---|---|---|---|---|---|---|---|
T3 | Dried Zigre Horn | 75 | 4.5 seconds | 80-120 | 10 | 35 |
Sprite | Tier | Name | MP Cost | Duration | Damage | Defense Buff | HP Buff |
---|---|---|---|---|---|---|---|
T4 | Azurespawn Horn | 80 | 5 seconds | 100-140 | 11 | 42 |
Sprite | Tier | Name | MP Cost | Duration | Damage | Defense Buff | HP Buff |
---|---|---|---|---|---|---|---|
T5 | Vinesworn Horn | 85 | 5.5 seconds | 120-160 | 12 | 50 |
Sprite | Tier | Name | MP Cost | Duration | Damage | Defense Buff | HP Buff | Stat Bonus |
---|---|---|---|---|---|---|---|---|
T6 | Baron Wyrm Horn | 85 | 5.5 seconds | 120-160 | 12 | 50 | +2 wis & viti |
Untiered Ability
The Untiered Abilities of this class calls aid of other dragonkin! If you’re tired of riding wyrms, there’s a drake, and a swamp drake. Okay, you don’t get to exactly ride dragons, but hey, this works!
##Wrathlurker Flute
Horn Sprite | Mounted Sprite | Mounted Projectile |
---|---|---|
Tier | MP Cost | Duration | Damage | Defense Buff | HP Buff | Speed Debuff |
---|---|---|---|---|---|---|
UT | 100 | 4 seconds | 200-240 | 20 | 80 | -10 |
Horn Sprite | Mounted Sprite | Mounted Projectile |
---|---|---|
Dropped by the Shaitan the Advisor
Tier | MP Cost | Duration | Damage | HP Buff | Speed Buff |
---|---|---|---|---|---|
UT | 120 | 5 seconds | 60-80 | 50 | 10 |
Shameless plugs, and preview for the next class idea! Coming in… 2 weeks?
Author's Notes
2017-09-16 : Released!
2017-09-17: Edited the right Iron Cage skin in