Development and Release History (Rev. 263)

Patch X.18.0 Halloween Madness

October 24

Halloween Events (from 10/24/17 until 11/14/17)

Halloween is here and with it comes a whole bunch of events in the game!

  • The new Halloween Nexus is live! Huge thanks to Beige as always!
  • The Zombie Horde, Pumpkin Shrine and Halloween Oryx 2 are back:
    • Defeat them to collect limited edition re-skin weapons and Pumpkin seed tokens, hidden inside the Magic Pumpkins!
    • Collect 50 tokens during the Event to claim a Helm of the Jack-o’-naut!
  • Piles of Bones and their undead servants can be found throughout the Realm during the Event:
    • Destroy them to collect Bone Tokens!
    • Exchange 50 tokens to claim the exclusive Halloween 2017 Haunted Robe Wizard skin!
  • Halloween reskinned weapons drop from the following Bosses for the duration of the Event:
    • Septavius the Ghost God (Undead Lair): Staff of Horrific Knowledge, Skull-splitter Sword
    • Lord Ruthven (Manor of the Immortals): Bow of Nightmares, Dagger of the Terrible Talon
    • Ghost of Skuld (Haunted Cemetery): Wand of Ancient Terrors, Corrupted Cleaver
  • Halloween Event Chests schedule:
    • Puppet Master Encore: from 10/27/17 to 10/30/17
    • Ocean Trench: from 11/3/17 to 11/6/2017
    • Shatters: from 11/10/17 to 11/13/17

New skins! https://imgur.com/a/veoVG

Famous Halloween

From today until 10/31/17, use fame points in-game to contribute to unlocking the Halloween 2017 Community Reward:

  • 10M Fame used by the Community will unlock: Candy of Extreme Wisdom!
  • 20M Fame used by the Community will unlock: Candy of Extreme Dexterity!
  • The Candies will instantly max out both stats on your favorite character!
  • The rewards will be available on Halloween day!

“Hey Deca, how the hell are we supposed to spend 20,000,000 fame points in a week?!”

Here are some facts for you guys: during MotMG, the community has spent a total of 78,584,700 fame points, just on Craig’s fame boxes! This time EVERYTHING counts!

We’re also adding the Halloween Fame Box to the Mystery Box shop to help you with the task: some cool cosmetics, backpacks and a chance to win the exclusive Mini Cauldron Pet Stone (credits: UIPY)!

Parasite Chambers

New horrors have entered the Realm! Go look for infested buildings near the mountains to gain access to this new high level dungeon. And be careful, it’s not for the faint of heart.

  • New permanent addition to the Realm.
  • 3 New UTs: a Spell, a Tome and a Scepter.
  • New mechanic: Explosive Barrels. I’m sure you’ll figure it out, just be careful. Like you should be when handling any explosives!
  • Health scaling: specific enemies scale with the amount of players in the dungeon.

Changes

  • Stone Guardians also have proper health scaling, which replaced their scaling regeneration.
  • Increased the drop chance for the Manor of the Immortals.

Quality of Life

  • New command /event now displays in the chat log dungeons that have chest events active.
  • Frequent chat log system messages will now display which events are currently running.
  • Portals start flashing 5 seconds before they disappear.
  • Always Show EXP option: Show EXP notifications even when level 20.
  • Introduce invulnerability to all players when Realm generation occurs (Oryx lag).
  • Equipment Tool Tips:
    • Spells show their amount of shots.
    • Boomerang on projectiles is displayed and cuts range in half to avoid confusion.
    • Parametric on projectiles is displayed and it uses the magnitude as the range.
    • Range rounds to the second digit.
    • Rate of Fire now shows the weapon’s actual value rather than relative comparison.
    • Comparison for Cooldown and Shots.

Fixes

  • Better fix for invisible enemy de-sync (fixes the brief flashing).
  • No longer using queued text for Level Up notifications.
  • Made the Disable Ally Notifications option affect Level Up and EXP notifications.
  • The Horrific Creation no longer gets stuck outside of the room.
  • The Ninja default skin is back!
  • Equipment Tool Tips:
    • Boomerang on projectiles is displayed and cuts range in half to avoid confusion.
    • Fixed “Shots: 1” sometimes showing when not needed.
  • HP Bar Fixes:
    • Bars no longer show on invincible objects (for example traps in the Cave of a Thousand Treasures).
    • Bars no longer disappear on Rogue when invisible or Paladin when invulnerable.
    • Bars always show on Kage Kami (and his grave).
    • Bars always show on Treasure Pots in the CoaTT.
    • Bars always show on the final Ghost of Skuld.
    • Bars no longer show on Sprite Trees.
  • Sprite Fixes:
    • The Lunar Mystic skin has improved animations.
    • Several skin sprites and dye masks have been adjusted.

Baggage! (Quality of Life and Fixes)

  • New bag types!
    • Orange: ST, Skins, Pet Skins, Dyes, Cloths, Keys, Pet Food and Wine Cellar Incantations.
    • Gold: Tokens, Marks, Treasures and Tarot Cards.
    • Red: T13 Weapons, T14 Armors and T6 Rings (Unbound).
    • Bag priorities: Brown - Pink - Purple - Egg - Gold - Cyan - Blue - Orange - Red - White.
    • Loot Drop/Tier Potions no longer result in one bag color but rather one for each regular bag, so you can still get White Bags! This also means low tier bags won’t be turned soulbound for potion users anymore.
  • Low tier items can be drop-traded!
    • Up to T9 Weapons, T4 Abilities, T10 Armors and T4 Rings (Paramount).
    • Hp/Mp pots and special consumables (now also counting Tinctures, Cocktails, and the Wooden Box).
    • You can now drag items directly out of loot bags like in good old times!
  • Just like portals, bags also start flashing 5 seconds before they disappear.
  • White Bags last two minutes instead of one.
  • Uncommon Eggs, Tinctures, Cocktails and the Wooden Box are no longer soulbound.
  • All special consumables drop in soulbound bags like they used to (Drake Eggs, Holy Water, Ghost Pirate Rum, etc.).
  • Fixed client trying to drop drop-tradable items into soulbound bags and soulbound items into public bags.
  • Fixed items getting stuck on the game screen while dragging them. No more drag and drop art and item golems on the game screen, sorry! It’s the end of an era.

About New Design Features

We spent quite some time on new features and options for XML! You will certainly see some new things happening in the Parasite Chambers. We will spend more time documenting these new features for ourselves, our UGC contributors and of course any interested and future XML enthusiasts out there. Let’s talk about them for a bit!

We now have a much better and optimized way to scale enemies with the amount of players in the current instance. This is still a test run, as only certain enemies in the Parasite Chambers and the Stone Guardians use it so far, but if all goes well, we can introduce it to more enemies. And not to worry, it shouldn’t get to a point where the “the more the merrier” principle of RotMG will be hurt, as the scaling is still a little conservative and primarily meant to prevent steamrolling, not equalize difficulty.

Enemies can now deal area of effect damage directly, without the need for grenades. You will certainly see this in action in the new dungeon!

Shot patterns no longer have to originate from the enemy’s position, we can set relative positions now. This opens up a lot of options for interesting patterns without having to deal with invisible helper objects, complicated orders, etc.

We have a new behavior for teleporting players now! Its first official use is… for a certain Easter egg in the Nexus I shouldn’t really talk about! In the future this gives us opportunities for new dungeon designs and also a way to make backtracking in dungeons less painful.

There are also smaller new features like damage on Tomes, number of shots for Spells and of course various other options which also have been introduced with the past class and item balance patches. We have a lot of work to do on the documentation!