April 26
Ice Cave rework!
- More enemy variety, with more threats and fewer bullet sponges
- Changed dungeon generation to make clearing come more naturally (group is split across two paths)
- Watch out for the new slippery damaging tiles in the main dungeon
- Boss fight is now HP based rather than time based, certain phases are also more engaging (watch out for the summons!)
- The chest has been removed, loot table and distribution has been fixed
Staff of Esben
- Projectile Speed: 10 t/s -> 16 t/s (same range)
- Rate of Fire: 70% -> 80%
- Damage: 60-95 -> 70-90 (+10 min, -5 max,+2.5 average)
- Fame Bonus: 4% -> 6%
- Attack Bonus: 1 -> 0
- Feed Power: 700 -> 800
Mountain Temple changes!
- Added a treasure room (activate all lanterns in the outdoor zone to access Daichi’s private study after you defeat him!)
- Daichi drops the new UT Orb of Aether: this Orb creates a static energy zone that lasts 5 seconds and - paralyzes enemies close to its center while slowing the one that are farther away
- Jade and Garnet Statues now drop Kageboshi
- Increased the delay before the statues charge players: 1 -> 2.5
- The statues now flash in light blue before charging players
- The Encounter now always drops a portal to the Mountain Temple
- Loot table and distribution has been fixed
Wand of the Fallen
- Projectile Speed: 12 t/s -> 14.4 t/s (same range)
- Damage: +5 min (+2.5 average)
Kageboshi
- Projectile Speed: 14 t/s -> 16.1 t/s (same range)
- Damage: 360-440 -> 414-506 (+54 min, +66 max,+60 average)
Quality of Life
- The default camera angle is now 0 degrees
- The chat text box size has been decreased
- The default chat star requirement now set to 2 stars
Fixes
- Fixed crash issue related to the Deadwater Docks
- Fixed error when using abilities that do not target tiles while hovering walls or the black background
- Fixed flash indication on objects not showing when arriving after it started for portals, bags, damage evaluation phases for Liches, Ent Ancients and Ghost Kings, Jade and Garnet statue telegraphs
- Fixed and unified damage thresholds in Davy Jones’ Locker, Oryx’s Chambers, Wine Cellar, Sprite World, Undead Lair and Abyss of Demons
2018-05-03 Hotfix X.25.1.1
Fixed a disconnection and 10 minute timeout issue
Fixed disconnection issue in Sprite Worlds
Sprite World spawns are always on a regular non-moving tile
Palm Trees created after a Ghost Ship is defeated are passable and no longer disconnect players caught in them