Development and Release History (Rev. 6)

Realm of the Mad God Origins

In late 2009 a game development competition called Assemblee began on the TIGSource forums. The competition was broken into two parts:

Many games were made for this competition using these free non-commercial resources. You'll find some of these still out there today. WildShadow purchased commercial licenses for the works they used and continued working on the game long after the competition was over.

Original credits:
Design and programming: Rob & Alex, Wild Shadow Studios
Additional design and programming: Amit Patel
Art: Oryx, Geeze, Oddball
Sound Effects: John Nesky, feeblethemighty, Big Lon, boomlinde
Music: Craig Stern

On June 20, 2011 Realm of the Mad God was released on the Chrome Web Store. This was the first time RotMG was made available outside of the official, original website.

On October 31, 2011 the game was released on Kongregate.

A new developer, Willem Rosenthal, was hired sometime in November or December 2011 and was tasked with creating artwork and design.

On February 20, 2012 the game was released on Steam.

Wild Shadow announced on June 18, 2012 that they had been acquired by Kabam. Alex and Rob both departed to explore new challenges while Willem remained with Kabam and continued developing new content until his departure on June 21, 2013.

Release History

Hotfix 16.4 is now Live!

9/16/2013

New Dungeon: Battle for the Nexus
Drops: All new untiered vanity weapons

  • Arbiter’s Wrath (Katana)
  • Doctor Swordsworth (Sword)
  • Sunshine Shiv (Dagger)
  • KoalaPOW (Staff)
  • Spicy Wand of Spice (Wand)
  • Robobow (Bow)

Email Verification: In light of of the recent influx of spam bots that have plagued the game, an email verification system has been added to the realmofthemadgod.com, Kabam.com and kongregate.com platforms.
Please Read HERE for more details: http://ow.ly/oVxTj

  • All players must provide a valid email to play the game.
  • If your account isn’t verified, the game will prompt you to update your email or allow you to resend the verification email.

Server

  • Change build version to 16.4

Hotfix 16.2 is now Live!

8/28/2013

Build 16.2 is now LIVE! This fix resolves minor issues and updates
  • Epic Dungeon Key titles and description now display correctly.
  • The Feed Value of the Keys for the Epic Dungeons has been updated to 270 each.


Hotfix 16.1

8/27/2013

We've resolved a few errors since the release of build 16.0.0. Please review list below for a complete overview of the corrections.

Woodland Labyrinth

  • Resolved an issue affecting the loot drops in the Woodland Labyrinth. The Woodland Labyrinth will now drop the Leaf Bow as originally intended

Deadwater Docks

  • Resolved an issue that caused the game to crash when entering Jon Bilgewaters Grotto.


Release 16.0.0 Is now Live!

8/26/2013

Build 16.0 is now LIVE! This build introduces 15 more vault chests, 3 new dungeons, and many bug fixes.

Fixes

  • Fixed pet yard app engine bugs
  • Added Fame bonuses to Ninja Skills
  • Disabled right click in flash player. Increase flash version requirement from 11.1 to 11.2 Note: You can still alter your player quality on the main screen
  • Removed Floating Enemies tag that caused users to crash when entering Epic Forest Maze
  • Changed default Nexus Key to Alt. Only affect new players
  • Item Purchase Confirmation Button
  • The option to disable contextual purchase now works
  • Fix for Arena Leaderboard not populating
  • Pet Heal’s while the character is affected by Sick will correctly show “No Effect”
  • Pressing interact key when buying an item now bring up a confirmation prompt.
  • Potion price now displays correctly when price reaches 600
  • Pets can move in the pirate cave
  • Users can not place on the weekly leaderboard if they are on the all time leaderboard

Godlands

  • Lucky Gods (slightly enhanced versions or their early Godland incarnations) should now spawn more often.
  • Deadwater Docks Now spawns from the Crystal Prisoner

Items

  • Epic Pirate Cave Dungeon Key
  • Epic Forest Maze Dungeon Key
  • Epic Spider Den Dungeon Key
  • 15 new Vault Chests added to outer edges of the Vault Room

Dungeons

  • Deadwater Docks
    • Enemies
      • John Bilgewater
      • Epic Pirate Lieutenant
      • Epic Pirate Commander
      • Epic Pirate Captain
      • Epic Pirate Admiral
      • Epic Cave Pirate Brawler
      • Epic Cave Pirate Sailor
      • Follow behavior now faster and more predictive
      • Acquires targets farther away
      • Epic Cave Pirate Veteran

    • Loot
      • Pirate King’s Cutlass
        • Damage: 184-231
        • Rate of Fire: 1.2
        • Distance: 3.25
  • Woodland Labyrinth
    • Enemies
      • Grizzled Armored Squirrel (aka epic armor squirrel)
      • Mecha Squirrel (aka Epic Ultimate Squirrel)
      • Forest Goblin Necromancer (aka Epic Forest Goblin Mage)
      • Forest Goblin Bruiser (aka Epic Forest Goblin)
      • Micro Megamoth Sentinel (aka Epic Mini Megamoth)
      • Megamoth Larva (aka Epic Larva)
      • Mammoth Megamoth (aka Epic Mama Megamoth)
      • Murderous Megamoth

    • Loot
      • Leaf Bow
        • Rate of Fire: 1.5
        • Damage:95-125
        • Distance: 6.3
  • The Crawling Depths
    • Enemies
      • Epic Blue Spider Hatchlings
      • Epic Grey Spider
      • Epic Red Spotted Spider
      • Epic Green Spider
      • Silver Son of Arachna Giant Egg Sac
      • Blue Son of Arachna Giant Egg Sac
      • Son of Arachna
      • Epic Black Spider
      • Epic Black Spotted Spider

    • Loot
      • Doku No Ken
        • Damage: 130 - 150
        • Rate of Fire:1.25
        • Distance: 5.2
Use this thread to discuss Release 16.0.0, and let us know what you think about the new epic dungeons.

Release 15.0.0

6/24/2013

Here’s a complete list of what to expect as soon as Release 15.0.0 hits your Server:
  • Teleporting while in the Nexus has been shut off until further notice.
  • All Items will be temporarily soulbound until further notice.
  • Payments update: Player Gold balance will now update in game within 30 seconds of purchase confirmation.
  • New anti-spam measures
  • Improved stability concerning a memory leak issue in the Battle Arena with mobs that have a flashing phase


Hotfix 14.2.0 Now Live

6/18/2013

Hotfix 14.2.0 is live!

The following is a list of adjustments have made to Realm of the Mad God as of 6/18/2013:

  • Resolved issues affecting new player accounts created on Thursday 6/13 and Friday 6/14.
  • Resolved an issue displaying duplicate Stats in the Stats tab.


Hotfix 14.1.0 Now Live (Updated 6/14 4:55pm)

6/14/2013

Updated Hotfix 14.1

  • Resolved an issue preventing players from registering new accounts.
  • Adjusted New Anti-Spam Features (No more Red Text in Chat)


Hotfix 14.1.0 Now Live

6/13/2013

Hotfix 14.1.0 is live! The following is a list of adjustments the team has made:

  • Introducing New Anti-Spam Features.
  • You can now set a Hotkey in the option menu to cycle through tabs.
  • Resolved an issue that caused Armor to not appear in the Nexus Shop.
  • Resolved an issue where the Stats tab would disappear when players drag it anywhere across the game screen.
  • Resolved an issue affecting the players ability to type a message if the /tell hotkey was set to a letter.

Arena

  • Resolved an issue in which the frame rate drops when close to Arena walls.
  • Only named player accounts can access the Arena
  • Arena Drop Prize Adjustments!
  • Bomb Devils now throw Lava bombs at random locations, rather than at the player
  • New Bomb Devil art!
  • Introducing the Quiet Wizard and Silent Wizard, these new monsters will Quiet players, rendering them unable to use their abilities for a short period of time.


Build 14.0.0. :: Release Notes

6/10/2013

Prepare yourselves. The Battle Arena is here!

Please keep in mind that shortly after the initial release of build 14.0.0 we encountered brief issues with our data and had the option to push an older build. Our devs were since able to resolve the issues affecting this new build and no longer needed to push the former. The servers are slowly updating to the resolved release14.0.0. in pristine condition! We hope you enjoy your time in the Arena! Thank you for your patience. You can discuss any issues encountered with the initial push here: https://forums.wildshadow.com/node/211632

  • Locate the Arena Portal in the northwestern section of the Nexus.
  • Enter the Arena using either Fame or Gold.
  • Begin each wave after a brief five second countdown. As you progress each wave gets harder.
  • Earn Effusions, Health/Magic Potions, and even Stat Pots in the Arena. The further you get the better your prizes.
  • Take on the Bomb Devils... just beware of the pools of lava they leave behind.
  • Don’t spend too much time on one wave, or the Arena will slowly fill up with water, affecting your ability to slay monsters.
  • Earn a spot on the Arena Leaderboard to see who can get the furthest and in the fastest time.
  • Compete in future Arena tournaments and earn EPIC prizes.

Pets Adjustments

  • In our efforts to adjust game balance, the Pet Heal ability was slightly altered.

Fixes to the chat system.

  • Introducing new Anti-Spam Measures
  • Pressing TAB (or /tell hotkey) only works if you don't hit the Guild chat or don't cycle past the user who sent you a message.
  • TAB (or /tell hotkey) now cycles through all the different people that PM'd you. If there were 5 people that PM'd the account then the user should hit tab 6 times to get back to the last one.
  • PM chat will now hold the names of users who have sent the you a message as long as you do not change areas. Chat will be cleared upon changing areas (i.e. Nexus to Realm)
  • When using Page UP to review prior chat, new chat will adjust the text box by one line, instead of snapping the user back to the bottom of the text box

The team is aware of and working to resolve the following issues:

  • Duplicate stats appear for players that have changed their name
  • Guest account data conflicts with Arena functionality. To use the Arena to its full potential you must have a registered account.

P.S.: Certain Arena Tournaments will include new types of prizes. Some of these will have rewards up to and including Crowns with the ability to resurrect your character (no zombie resurrection either).


Patch Notes - Release 13.3.0

5/20/2013

  • 3 New Pet Abilities have been added to the game! Find and train pets with these awesome new powers:
    • Decoy - Your faithful pet will draw monsters and enemy fire away from you so you can attack from the shadows!
    • Savage - Though not a primary ability, Savage allows your pet to rush your enemies and enhances existing attack abilities. Savage is incredibly strong when combined with abilities like Electric or Attack Close!
    • Rising Fury - Your enemies won’t like your Pet when it’s angry! Watch your pet charge up its fury and mercilessly unleash it upon your foes!

  • New Animation for Your Pet’s Electric Ability.

  • Added a Portal of Cowardice to the Forest Maze Dungeon.



Hotfix 13.2 Patchnotes

4/30/2013

  • Backend Performance Improvements
  • Resolved an issue that caused the game to crash when purchasing Gold.
  • Grayed out language selection on testing
  • Fixed configuration order so character list is loaded and account populated at appropriate time
  • Fixed a double spacing issue with the last word spacing before end line in chat
  • Fix parsing for comparing two poisons that are not equipped

Introducing the all new Forest Maze Dungeon!:

Hidden beneath canopies of tall trees and brush, this shadowy maze is found deep in the Realm’s Forest. Certain to test even the mightiest adventurers. Heroes will first need to navigate the twisted terrain using only their wits, while still combating the terrors that lie within.


Hotfix 13

4/23/2013

Hotfix 13 Release Notes:

  • All Un-tiered items Soulbound (More info here: https://forums.wildshadow.com/node/203489)
  • Resolved an issue causing some Pets to appear in Pet Picker after being sacrificed when equipped on other characters
  • Resolved an issue in which shooting and walking in opposite directions causes a minor animation error
  • General performance enhancements


Releases 13 and 13.1

4/16/2013

For the initial release of 13.0 we have introduced a Pet Remove feature in your Pet Yards. Please note that there will also be an additional release later today.

(13.1)
We are aware of the impact the current soul-binding of Untiered Items has had on a lot of players. Due to this, we have convinced the Mad God to temporarily lift the Soul-binding restraint on all Untiered Items so you can move them to your main accounts.


Release 12.5-2: Hotfix

4/11/2013

Here are a few fixes that went live today:

  • Added range and bounds check to grenade
  • Drop rate fix
  • Guild renouncing now works
  • The next highest rank is now promoted when a guild leader leaves the guild
  • Resolved an issue in which reconnecting to a server caused a delay connection


Release 12.5: Hotfix

4/9/2013

The Team has recently released a Hotfix to address the following issues.

  • Resolved an issue in which chat lines breaks in the middle of a line instead of on a space.
  • Resolved an issue in which a Player Icon does not always appear in the nearby player list.
  • Resolved an issue in which which new learned pet abilities were empty.
  • Fixed item description on the Seal of Blasphemous Prayer item
  • Optimization Fixes


Sprint 12.4 Patch Notes

4/5/2013

12.4

  • All Untiered Items and all Pet Eggs Uncommon and above are soul bound
  • Performance enhancements

12.3

  • Users can now renounce Guild Membership
  • Starting Gold is now 50 Gold
  • Art Editor is now saving new art
  • Locking onto a player highlights their name without having to change Maps
  • “Trade Successful” text appears in chat box after confirmation
  • Chat font can be set to high quality with low resolution settings
  • There is now an option to turn off player chat (turns off whispers)
  • Guild Leaders can remove players from their Guilds
  • Beginner's Package can be successfully purchased
  • Adjusted the mid-ranged attack of a level 30 Demon Frog
  • Time Remaining text no longer shows up behind the “Buy Now” button in Packages
  • Adjusted “Trade” button animation
  • Cherry Blossom Trees are no longer missing from the Ancient Spawn Locations
  • The “Trade” text disappears after the user clicks the button


Release 12.2: Hotfix

4/1/2013

Release Notes:

  • Various Backend Changes
  • Oryx April Fools switch
  • The feeder/fuser displays persistent data after exiting the pet yard fixed
  • Updated version to 12.2


Release 12: Hotfix

3/29/2013

A Hotfix for Release 12 has just been pushed out into the game. You will notice the following improvements:

  • Duping patch
  • Chat fixes
  • Pet sorting
  • Oryx will no longer speak in numbers!
  • Items are tradeable again
    • Please note some items will stay Soul-bound

  • /tell name Fix

  • Egg Drop Rates Increased


Release 12: Pets Patch

3/26/2013

Pets have arrived and are now live on production. Please take a moment to review the notes to review the changes this new feature brings to the game. Please also take a look at the listed bugs, these are issues that we are aware of and will be fixed in a future release. Please add any additional bugs you find below.

Pet Updates

  • Pets will drop in Egg form and can either be found in game as drops from monsters or purchased in the Shop.
    • Pet Eggs will contain the name of the Pet Family and the Rarity
    • Mystery Eggs will hatch a Pet from a random Family.
    • As of right now, higher rarity Eggs can only be looted.
    • Pet Eggs must be opened in the Pet Yard.
    • All old/existing Pets will be grandfathered into the new Pets system.

  • Pets come in different families: Feline, Canine, Farm, Humanoid, etc.
    • Only Pets in the same Family can be Fused together

  • There are 5 Different types of Pet Rarity.
    • Common
    • Uncommon
    • Rare
    • Legendary
    • Divine

  • Pets will have 1-3 Abilities, 1 at the lowest Rarity Level and  3 at the highest
    • Abilities will help the player with Attacking, Healing, Magic Healing etc.

  • The functional uses of Pets and their different Abilities are tailored to different gameplay circumstances.
    • Choosing the Pet to take on an adventure should correspond to the dangers that lie ahead!

  • Pets will exist across all of your characters; all of your characters will have access to the same Pet Yard

  • Each player will have a personal Pet Yard accessible through the Vault. From the Pet Yard players will be able to do the following:
    • Use an Egg (either purchased or looted) to create a new Pet
    • Upgrade the  Pet Yard to hold higher level Pets (via the Caretaker)
    • Select a Pet to follow the player (You can only have one Pet follow you at time. Selecting a new Pet to follow unequips any other Pet.)
    • Feed Items or Food to Pets Items to increase the strength of their Abilities
    • Fuse Pets to upgrade a Pet’s rarity level.

Enhancing Pets

  • “Feed” Items to Pets to raise their Ability Levels
  • “Fuse” two Pets of the same Family and Rarity to increase that Pet’s Rarity.
    • You can only Pets of the same Family and Rarity

  • A Pet’s Ability Level increases after Feeding and Fusing.
    • The only way to get a fully maxed out Pet is to maximize its Abilities at each Rarity level

  • Feeding, Fusing, and Upgrading the Pet Yard can all be achieved by spending either Gold or Fame.

  • Pet abilities are specific to Pets and are not replicable through Items

Fusing and Feeding

  • Interact with the Pet Yard’s Control Console and select Feed Pet
    • Open Feed Screen
    • Place item from your Inventory into the Feed Menu to feed your current Pet.
    • Choose to  use Gold or Fame to feed your Pet
    • Pet ability bars visibly increase in the modal

  • Interact with the Pet Yard’s Control Console and select Fuse Pet
    • Open Fuse screen
    • Choose a Pet to fuse with the equipped Pet
    • - OR -
    • Select another Pet to fuse other Pets into.
    • Choose to use either Fame or Gold to Fuse
    • Gain a New Ability or watch your Pet evolve!

The Caretaker and Upgrading The Pet Yard

  • Interact with the Caretaker in  the Pet Yard.
    • Select Info
      • The Caretaker will provide you with information about the Pet Yard, Pets, Pet Abilities, Feeding, Fusion, and Evolution

    • Select Upgrade Yard.
      • Pay in either Fame or Gold; the Pet Yard will increase in size and allow you to fuse rarer Pets.


  • The Pet Yard houses all of your Pets.
    • Level up your Pet Yard to support the Fusing of different Pet Rarities.

Other General Updates

  • Change Character NPC replaced with Pet Yard Portal. You can now change your character with the NPC near the northern Nexus corridor.


Release 11: Hotfix

2/8/2013

1:30 PM PST
Hello Everyone.

I want to take a moment to assure everyone that the team is aware of your concerns regarding last night's release, and is considering possible solutions to the issues that occurred. If you have any questions or suggestions, please feel free to discuss them here. We will be providing you all more information as it becomes available.

Updated 4:23 PM PST

Our Developers are now pushing a hotfix, that will replace any Lair of Draconis Keys with the newly coined Consolation of Draconis keys. Consolation of Draconis Keys will open a portal to a small room where you can find a random Stat Potion.

Updated 4:48 PM PST

We have become, aware of an issue with the latest build. At the moment all servers are down. Unfortunately we do not have an estimate as to when the servers will be brought back up.

On behalf of the Realm of the Mad God team I want to sincerely apologize to all of our players for any inconvenience this may have caused. The team is here and working hard to get our servers back online.

Updated 5:56 PM PST

We're happy to announce that all Realm of the Mad God servers have been brought back online! Log in, find a Rock Dragon, rage on it, get some good loots and maybe a Stat Potion. Happy hunting folks!


Release 11: Are you ready to rock?

2/7/2013

The Realm of the Mad God team is proud to introduce the launch of the new Rock Dragon boss encounter. Just in time for Chinese New Year and the Year of the Snake, this new encounter is sure to challenge even the worthiest adventurers.

Hibernating for a millennia deep beneath the surface of the Realm, legends tell that the beast would awaken at the dawning of the new age. Those adventurers brave enough to have the rare opportunity of encountering this monstrosity had better have their wits about them. To defeat the beast, adventurers are going to have to ensure its complete obliteration; just going for the throat on this one might prove... futile.

[Mike's mundane additions: we'll be pushing a new release to production shortly. Other than the truly awesome Rock Dragon, this consists of infrastructural changes internal to the client and server. Even more good stuff coming soon.]


Release 10: Let's try this again

1/24/2013

Tonight we've taken the unusual step of doing a new release just three days after our previous one. This is unusual for something that's not just a hotfix, but we felt (and I'm sure most of you will agree) that this was needed.

What's new in Release 10:

  • Potions have returned to the godlands! They now drop from all the monsters that used to drop them.
  • Drop rates of potions within dungeons have been increased. In particular we have made defense potions a little easier to get.
  • Dungeon drop rates in the godlands have been reduced somewhat, but not to their former levels.
  • Drop rates of loot items in dungeons (especially rare and UT items) have been significantly increased. (Rare pets in dungeons are still really rare.) Edited to add: UTs are still very, very rare. They're just not as insanely rare as they were before. And as you know, if they become too easy to get, we'll dial them back down again.
  • The Nexus Crier is back! Now with new, helpful, and informative things to tell you.
  • Behind-the-scenes work on Fame and some other things we're working on.

Bug Fixes:

  • The "interact key" will no longer send you someplace you didn't want to go. There is an edgecase involving the Cloth Bazaar that we're aware of and are working to fix.
  • Clicking "Play" no longer defaults chosen character to a Wizard on the Loading screen / Skin selection modal
  • Tab feature now functions correctly in the registration modal
  • New characters no longer have a Health Potion occupying an inventory slot
  • Character names are no longer cut off in the list of nearby players
  • Ninja class now displays class unlock requirements
  • Package icon display properly in the realms


Release 9: Bazaar Party

1/21/2013

New Additions

  • Cloth Bazaar added to Nexus
    • You'll find new doors amidst the shop in the Nexus. These doors will take you to the new Bazaar area where a wider variety of cloth and dye are available at all times! Half of the current dyes and cloth are available at the same time and the other half will be rotated in often.


Game Changes

  • Stat potions no longer drop from mobs in Godlands. They will still drop from encounter bosses in the Realm.
    • Clarification: Removed potions from the following monsters: Sprite God, Medusa, White Demon, Ent God, Beholder, Flying Brain, Slime God, Ghost God, the Rock Constructs, Djinn, and Leviathan

  • Drop rates of dungeons in the Realm have been increased

  • Drop rates of Stat potions within dungeons increased across the board

  • Rare pets have been added as drops to the following dungeons
    • Tomb of the Ancients
    • Ocean Trench
    • Mad Lab
    • Davy Jones' Locker
    • Haunted Cemetery
    • Candyland
    • Sprite World


New Content

  • New treasures are now dropping in some of the dungeons. The purpose of these treasures is a mystery for now, but be on the look out and make sure to hold on to any you find!

Known Issues

  • We are aware that players are experiencing difficulties playing on Chrome, and the engineers are looking into it. However, it appears to be a somewhat complicated issue and may take some time to fix.

And lastly, players will be able to redeem Kabam Gift Cards in the game!


Release 8: Happy Holidays!

12/20/2012

  • Better Package linking and internal fixes
  • More flexible character skin functionality
  • Anti-spam bot measures
  • Connection bug fix (at least partial; we'll be monitoring it as this may have nailed the whole thing)

And last but not least:

  • Special skins and pets that we'll be releasing in packages during the holidays. Each will be purchasable for a limited time only (but once you've bought them you'll keep them even after the holidays are over).

Edited to add: Since many have asked, no the new Fame redesign is not included in this release. We'll have that out as soon as we can, but it's not quite ready to go yet.


Release 7: Now with Ninjas!

12/11/2012

  • Ninjas are now available to players on any platform
  • New package containing: unlock the Ninja class (if you don't already have it), new Ninja skin, new dragonfly pet, and a bonus item: wine cellar incantation
  • Character skins can now be worn by existing characters, (not just new ones)! You can change your character's look by using the armoire in your vault (this will not take your character to Narnia, unfortunately).
  • Winter Nexus is here! (All "Winter is coming" jokes are now obsolete.)
  • New dreidel pet!
  • Ghostly Prism has been redesigned: more powerful, better tactical uses, less mp
  • The Mad Lab has been overhauled. This includes better drop rate of the dungeon, reduced boss turret's health, Dr Terrible is no longer healed by his minions, and fewer minions can congregate in a room together.
  • We have updated our payments system, so we're now integrated with Kabam payments

Other improvements and bug fixes:

  • Teleporting has changed: now you can teleport only to characters, not objects. This should change the behavior of certain teleporting bots in the Nexus, for example.
  • Removed internal error when two players attempt to loot the same item at the same time (note: this will not remove all instances of "phantom item" problems, but should resolve many of them)
  • Steam accounts linked to Kongregate can now get the Ninja
  • We added protective measures against un-pausing when monsters wander on the screen
  • Oryx 2 can now shoot through barrels (he's been practicing).
  • Fixed some problems with Loot Tier Drop potions
  • Fixed problems with players not being directed back to the game after a purchase
  • Players now see a warning modal if they attempt to chat while muted
  • Enemies in stasis can no longer be healed by other enemies
  • Fixed a problem with Tomb of the Ancients switch
  • "Potion Purchased" text no longer appears over character
  • The "Accept" button on the Trade UI is no longer one pixel too high!
  • Miscellaneous other bugs (infrastructure, annoyance, overall experience)


Release 6.0: Character Skins Ahoy!

11/21/2012

  • Character skins! You can read more about character skins [HERE](https://forums.wildshadow.com/node/163357)
  • Updated News Display! We've redone the way news is displayed to highlight important stories.
  • Updated the Nexus with a new Fall theme
  • We've created a tool that will allow us to offer more Packages. The first package to use it will feature the new skins listed above.

Bug Fixes:

  • Fixed Amulet of Resurrection's name and description to reflect its new functionality.
  • If you switch weapons quickly you may disconnect from the game

Updates on some Known Bugs:

  • Players on Steam are sometimes unable to purchase Gold. We are still working to resolve this issue.
  • Items in soulbound bags are not put into normal bags if dragged into the play area
  • We are also aware of and are using the [OFFICIAL GENERAL UNIFIED BUG MEGATHREAD](https://forums.wildshadow.com/node/162527). Great way to keep track of all the community submitted bugs!


Release 5: Onward to backpacks!

11/14/2012

  • Backpacks! They are for sale in the Nexus market
  • Haunted Cemetery Dungeon

Notable changes:

  • Amulets will no longer resurrect you (well, not as a human)

Bug fixes:

  • Bonus attribute stats now stay within stat window boundaries
  • Sound icon is no longer covered on the screen
  • Beginner's packages now show up on the screen when you start a new account
  • Potions with a time limit display this in their tool tip
  • Player's Gold balance now refreshes properly when paying for a character class unlock
  • Double-clicking a potion outside of your inventory now behaves correctly (adds or drinks it)
  • Players are able to purchase potions correctly now


Release 4.0 now on Production

11/01/2012

Big Inventory UI update:

  • Health and Magic Potions have a dedicated inventory slot
  • Health and Magic Potions will stack so you can hold up to 9 each
  • Health and Magic Potions are purchasable if you don't have any
  • Health and Magic Potions slots have new hotkeys [mod edit: [Check your hotkeys everyone!](https://forums.wildshadow.com/node/156776)]

Amulet of Resurrection Changes:

  • The Amulet curse seems to have corrupted the amulet's ability to prevent death. Amulet users beware!
  • The Amulet fame price is being lowered

Other additions:

  • New Pets available for Hurricane Sandy Relief efforts. See my other post here for more info.

Bug Fixes:

  • Fixed profanity filter bug. It should now work how it was originally.
  • Resolved chatting issues between users on different maps(fixed earlier this week)
  • Fixed disconnected halls in the Candyland Hunting Grounds
  • Fixed various typos in the game
  • Servers/Legends are now in their correct place
  • Character names in the UI are now back in their correct place


Build 3.0 is now LIVE!

10/24/2012

  • New Dungeon: Candyland Hunting Grounds!
  • New Dungeon drops from the elusive Candy Gnomes now found in the Realm
  • New candy Items and Equipment added
  • Big Nexus re-design. Way more shop space- more dyes, pets, everything!
  • All older pets get big price cut! (490 Gold)
  • New boost potions added:
    • Loot Drop Potion - increases the chance that you'll get items! (all items dropped will be in soul-bound bags)
    • Loot Tier Potion - has a chance to increase the Tier level of items dropped. (+1-3 tiers)
    • XP Booster 1 hr - 2x EXP boost that lasts for 1 hour of gameplay time. (Both of these do not effect Fame)
    • XP Booster 20 min - 2x EXP boost that lasts for 20 min of gameplay time.
  • Big loading time fix
  • Big lag time fix


Release 2 is now LIVE!

10/09/2012

Feature additions:

  • Added TOS in compliance with government age requirements
  • Extended tutorial to give more info about the Nexus, shops, and guilds
  • Option for paid class unlocks!
  • Anti-spamming measures (better chat filter; character limit in chat; unregistered unnamed characters banned from Chat)
  • More weapons in the battle against spammers and RWT coming soon

Bug fixes

  • Zero defense on monsters bug + balancing
  • Katana fixes
  • Ninja gear drops in appropriate bags and has appropriate fame bonus
  • And many more – but still more left to be fixed


Build 124.0 is now LIVE!

10/04/2012

  • Added Gift Chest in Vault - dedicated space for gifting items to players
  • Added Ninja Class - available on Kongregate first (will be everywhere after 60 days)
  • New weapon type: Katana
  • New ability item: Ninja Star / Shuriken
  • New pet: Ants in honor of Kongregate promotion (when you reach level 10 with a character)
  • New special dungeon: Treasure Dungeon - your reward for reaching level 20 with the ninja
  • New secret god in realm: Beer God - in honor of Octoberfest
  • New pet: Beer Slurp - helps you find the hidden Beer God
  • Updated ProTips
  • Cracked crystal skull mp cost lowered to: 120

Click HERE to read about how to get the Ninja class if your account isn't on Kongregate.


Build 123.5.0 is now LIVE!

08/29/2012

  • New Dungeon (Mad Lab!)
  • New Dungeon drops from Flying Brains in the Godlands!
  • New Items and Equipment added
  • New loading screen animation / fade
  • Mad Lab Key added to the shop (390 Gold)
  • XP Booster added to shop (100 Gold) - NOTE: Does not impact Fame


123.4.4 is now LIVE!

08/14/2012

  • New "Loading..." screen when loading between areas
  • Can no-longer get exp and fame from respawning armors in castle
  • Can no-longer get exp and fame from respawning skulls on the Ghost Ship Battle
  • Chicken leg buff - now on par with obsidian dagger
  • New GM Tools
  • Backend Updates (for GM Tools)


123.4.3 Hotfix

08/07/2012

  • Fixes for Kabam.com, Steam, and Kongregate Users; these accounts should now be able to log in.
  • We've changed the orientation of the shop.


Build 123.4.1 is now LIVE!

08/03/2012

  • New Dungeon (Davy Jones's Locker!)
  • New Trickster Equipment Set
  • Tier number now displayed on applicable equipment
  • Equipment comparisons added
  • Unusable equipment now appears highlighted in red
  • Ring of Divine Faith Changed (5 Vitality, 5 Wisdom, 3% Fame Gain)
  • Beginner's Package added to game
    • Limited time offer for all new and current players
    • Exclusive Pet included
    • 2 Free Character Slots
    • 3 Free Vaults
    • 2600 Gold

  • New Pet will be available TODAY! (Hint: It is dino-mite!)

  • Contextual Click added to Control Opetions; Double clicking now preforms set actions on items
    • Can be toggled on / off
    • Double Clicking on an item places it into your inventory
    • Double Clicking on consumable items will use that item
    • Double Clicking will equip equipment and spells/abilities that your class can use

  • Interact/Buy added to Control Options, default key is "0"
    • Set a key that enters you into realms, portals, etc

  • Double Click for Gold added to Control Options
    • Can be toggled on / off
    • Default OFF
    • Double Clicking on Gold/Fame information will allow user to buy Gold

  • Fame and Gold are now viewable in Realms

  • Added addition methods to prevent duping

  • Minor tweaks and bug fixes



Build 123.3 is live!

06/12/2012

  • God walls fixed. Gods will happily walk into landing zones now.
  • Small improvements to Oryx's battle.
  • Oryx Slayer achievement has been fixed.
  • VIT overhaul!
  • Wizard nerfs!
  • Dagger buffs!
  • Sword tweaks!
  • New incentives to clear dungeons! Two existing dungeons have new treasure rooms now. Have fun exploring and experimenting!
  • Lord Ruthven's bats no longer grant EXP.
  • /ignore can work on people hiding in private areas. (guild hall/vault)
  • Several bug fixes & back-end improvements.
  • Changed the way settings are dropped with monsters.

Vitality

  • VIT caps reduced. Rogue, Archer, Wizard, Priest, Paladin, Assassin, Huntress, Mystic, Trickster now all cap at 40. Necromancer caps at 30. Warrior, Knight, and Sorcerer stay at 75.
  • VIT redesigned. Now essentially has double regen rate.
  • VIT growth per level scaled with new caps.

Wizard

  • Reduced spell damage.
  • WIS cap reduced to 60.

Daggers

  • Obsidian Dagger raised to 35-65 damage.
  • Assassin caps at 75 SPD with a mana cost reduction.
  • Trickster caps at 65 ATT, 75 SPD, 75 DEX.

Swords

  • Paladin caps at 75 WIS.
  • Helm of the Juggernaut decreased to 4.5 seconds of Armored.


Build 123 is live!

04/22/2012

  • New randomized set of attacks in Oryx's Chamber
  • Lag/disconnect will no longer cause you to run out of breath in the Trench
  • Teleporting to invisible rogue never activates cooldown
  • Manor tweaks
  • Castle drop tweaks
  • Fix movement during options screen
  • Change Horrid Reaper sound
  • Fix target regeneration movement
  • Fix a few typos
  • Fix a few missing dye/textile pixels


Build 122.3 is live!

03/31/2012

  • New Realm Quest: Kage Kami
  • New Dungeon: Manor of the Immortals
  • New untiered items: potion, dagger, wand, robe, trap, tome
  • Sword range increased, Stone Sword damage increased
  • Condition effects now have individual unique icons
  • Improved wall drawing a little
  • Dungeon exits spawn in a fixed location instead of where boss died
  • Thessal drops an air pocket where she died
  • Added new Oryx taunts for a couple encounters
  • Two-step password reset
  • "[H] for help" message replaced
  • White Demons nerfed a bit to make them melee-able
  • Sphinx now has a setting
  • Coral Venom Trap now does Paralyze instead of Slow


Build 122 is live!

02/13/2012

  • New high-level dungeon: Ocean Trench
  • New mid-level Dungeon: Forbidden Jungle
  • New structure in midlands
  • When a new guild is created, the creator will now be the "Founder"
    • Founders can demote/remove Leaders
    • Existing Guilds won't get a Founder (sorry)

  • Guild Fame
    • When a player earns fame, his guild earns an equal amount of Guild Fame.
    • Guild Fame can be spent by the leaders of the Guild.
    • Currently Guild Fame can only be used to buy better Guild Halls, but it will be given more uses in future builds.

  • New status effect: Sick. Disables healing.

  • Armor Pierce shows up as purple numbers now, instead of a status effect

  • White Demon now "swipes" twice before cooldown, and all shots ignore defense

  • Leviathan and Red Demon now sound different from other godlands enemies

  • Djinn awards EXP

  • Warrior Helms have a cooldown equal to duration + 1 second to prevent stacking with Untiered's Armored effect.

  • The chatbox notifies you when a guild member has signed on

  • Grey Blobs deal less damage

  • Some encounters create a structure when they spawn

  • The quest marker will always point to the quest closest to your level, aka No more Lich hunt

  • Drinking a Tincture from the ground produces a boost

  • Poison shows range, damage, and duration on tooltip

  • Lord of the Lost Lands awards kills properly and has a health buff

  • All dungeon exits drop from boss now

  • Lots of backend stuff to improve performance/avoid lag

  • Potions now trigger heal effects, mp heal is also now visible

  • New encounter: Hermit God (drops Ocean Trench)

  • Modified Castle and Castle minions to make rushing more difficult

  • Bridges in Castle are longer

  • White Demon has new projectile graphic

  • Tutorial/Kitchen polished

  • Items to be traded are more visible

  • Spider Den
    • Darker walls
    • Eggs and broken eggs litter the floor (aesthetic only)
    • Boss chamber has pillars surrounding it

  • Snake Pit
    • Grey stone floors at spawn and end
    • 4 walls surround Stheno for cover
    • Destructible paths darker on minimap

  • Undead Lair
    • Candles placed at spawn and end
    • Blood splattered on various floors

  • Abyss of Demons
    • Bones littered around paths
    • Malphas' chamber is surrounded by a lava moat with two rings of bridges

  • Ocean Trench
    • Key is available for 390 gold at Rank 4
    • +5 Max MP (Mana) Pots drop from boss
    • When your oxygen is depleted, you rapidly lose health

  • Oryx Castle
    • Last wall is now three blocks thick
    • Last wall has quiet towers firing at you

  • Wine Cellar
    • New enemy that leaves a slime trail that Slows and Sickens.
    • New enemy that throws wine at you. Inflicts Drunk.
    • Destructible barrels
    • Wine pools flowing out of walls (aesthetic only)
    • Enemy animations added

  • New untiereds: Bow, Staff, Skull, Leather, Robe, Ring, Potion



Build 121 is live!

01/10/2012

Guilds

  • Can create a guild for 1000 Fame at Guild Register
  • Guilds can have up to 50 members
  • Guilds have 4 ranks: Leader, Officer, Member and Initiate
  • Guild Hall is a shared space for players in a guild
  • Guild Chronicle shows current players in the guild
  • Guild Board is a text shared by the Guild
  • Players in a guild can chat with each other via "/g hello"

Oryx's Castle

  • You can not reach Oryx now without fighting through his castle
  • Teleportation disabled in Oryx's Castle, Chamber and Wine Cellar
  • New encounter: Lord of the Lost Lands
  • New low lands monster: Sumo Master
  • Lots of new untiered weapons and specials
  • Trickster ability made more tricky
  • Warrior only boosts speed of self (still boosts dex of allies)
  • Tells now work across all servers
  • Tomb of the Ancients starting/boss room changed
  • Septavius's minions a little stronger, do not give XP
  • Fix to Sandsman King conventions
  • Horrid Reapers always disappear after Grand Sphinx death
  • Name change now costs 1000 Gold
  • Fewer constructs
  • Only 1 Grand Sphinx per realm


Build 120 is live!

11/27/2011


  • New high-level dungeon: Tomb of the Ancients

  • New encounter: Grand Sphinx

  • New loot

  • New, more efficient system for spawning monsters that should leave fewer empty spaces

  • New enemy: Leviathan

  • Nexus fountains heal

  • Make [Insert] the default Nexus hotkey instead of [F5]

  • The client will prefer less loaded nearby servers

  • Trade button will automatically reset if Flash loses and regains focus

  • Add 8 more vault chests

  • Fame bonuses increased on a few items

  • Colors of chat modified, tells show up in a different color

  • Bug fix to enemy AOEs

  • Stunn...etc...