Wizard (Rev. 12)

Last updated: 19.0

The Wizard deals damage from a long distance and blasts enemies with powerful spells.

Click here for a guide on how to use the Wizard effectively.

Wizard Equipment slots and starting gear
Staff: Energy Staff
Spell: Fire Spray Spell
Robe: None
Ring: None
Initial Stats
Gain Per Level
Average at 20
Base Stat Cap
Hit Points
100
20 to 30
575
670
Magic Points
100
5 to 15
290
385
Attack
12
1 to 2
40
75
Defense
0
0
0
25
Speed
10
0 to 2
29
50
Dexterity
15
1 to 2
43
75
Vitality
12
0 to 1
21
40
Wisdom
12
0 to 2
31
60

Technical Details: All values exclude bonuses from equipment

Maximum Achievable Stats
(after factoring equipment bonuses)
Weapon
Ability
Armor
Ring
Total
Hit Points
Ring of Unbound Health
+180
+180
850
Magic Points
Tablet of the King's Avatar
+40
Robe of the Grand Sorcerer Robe of the Mad Scientist
+55
Ring of Unbound Magic
+180
+275
660
Attack
Robe of the Grand Sorcerer Robe of the Mad Scientist
+4
Ring of Unbound Attack
+9
+13
88
Defense
Robe of the Grand Sorcerer Robe of the Mad Scientist
+13
Ring of Unbound Defense
+9
+22
47
Speed
Water Dragon Silk Robe
+5
Candy Ring
+10
+15
65
Dexterity
Ring of Unbound Dexterity
+9
+9
84
Vitality
Elemental Detonation Spell
+2
Chasuble of Holy Light
+4
Candy Ring
+10
+16
56
Wisdom
Tablet of the King's Avatar
+4
Robe of the Tlatoani
+8
Ring of Unbound Wisdom
+9
+21
81

Technical Details: Assuming you have maxed all stats


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