Ability<\/div><\/h2> \nThe Archer's Quiver fires a powerful, piercing arrow in the direction of your cursor, with a range of 15. Quivers deal moderate damage, and inflict a status; lower tiered quivers Slow, while higher level quivers Paralyze. Either status is very useful for both yourself and the group, making vulnerable enemies that much easier to handle. Untiered quivers may inflict a different status, or none at all.\n\nQuivers are fairly straightforward, firing a straight shot with regular speed. For dealing with particularly fast enemies, you may have to lead your shot - lest you waste all that MP for nothing.\n\n
\nThe [Quiver of Elvish Mastery](\/wiki\/quiver-of-elvish-mastery> and [Quiver of the Autumn King](\/wiki\/quiver-of-the-autumn-king) are the main quivers used when paralyzing enemies. They have the most damage, and highest stats, of any paralyzing quiver.\n \n
\nDespite being low tier quivers, the T0 [Magic Quiver](\/wiki\/magic-quiver) and T3 [Elvencraft Quiver](\/wiki\/elvencraft-quiver) are useful for inflicting Slow or Paralyze, respectively. They are the most MP-efficent (tiered) quivers for these statuses. However: the Magic Quiver is typically harder to aim than the Huntress' [Traps](\/wiki\/traps) for enemies that you actually want to slow, while the Elvencraft Quiver has less DEX and just deals less damage.\n\n![Blue Beehemoth Quiver](https:\/\/i.imgur.com\/3yxxbS8.png \"Blue Beehemoth Quiver\")![Red Beehemoth Quiver](https:\/\/i.imgur.com\/SFcMSuE.png \"Red Beehemoth Quiver\")![Yellow Beehemoth Quiver](https:\/\/i.imgur.com\/8KE90ne.png \"Yellow Beehemoth Quiver\")\nThe three [Beehemoth Quivers](\/wiki\/beehemoth-quiver) inflict Slow for 5 seconds, deal much more damage, and shoot out 3 shots instead of 1 (which is easier to aim). Their damage doesn't come at the cost of MP efficency, making them superior if you can actually get them to drop from their three respective [Beehemoths](\/wiki\/beehemoths).\n\n
\nThe [Quiver of Thunder (QoT)](\/wiki\/quiver-of-thunder) is the only practical item that inflicts the Dazed status - which *halves* the quantity of enemy projectiles. For the small subsection of lategame enemies immune to Stun, but vulnerable to Daze (like the [Killer Bee Queen](\/wiki\/killer-bee-queen) or [Crystal Worm Child](\/wiki\/crystal-worm-child)), this is a very useful debuff that makes it easier to dodge for everybody. It is also useful in cases where stunning is difficult, like with [Oryx 2](\/wiki\/oryx-the-mad-god-2), or if there's just no Knights. Like the Daze debuff itself, the QoT is a paricularly rare drop from a [Greater Nature Sprite](\/wiki\/greater-nature-sprite).\n\n![Quiver of the Shadows](https:\/\/i.imgur.com\/3ItMVWT.png \"Quiver of the Shadows\")\nThe [Quiver of the Shadows](\/wiki\/quiver-of-the-shadows) does not provide a status; instead firing 5 shots of pure damage. While its true range is fairly short, even hitting only a few shots will outdamage most other quivers.\n\n \n \n
Strengths and Weaknesses<\/div><\/h2> \nThe Archer is fairly effective unmaxed, able to get soulbound damage in dungeon bosses, and even large groups of gods. It is effective as a loner amongst a mob by sniping. The Archer is not as frail as robe classes, but it isn't as defensive as heavy armor classes either. The leather armor is good enough for the Archer to get both his Defense and Dexterity up. \n \nThe main weaknesses is its \"low\" range for high damage, meaning if you want to deal high damage, you have to play at medium range, like a dagger class. The Archer's inability to heal quickly is also a hindrance, bringing HP pots is very helpful for whatever situation. The lowest Wisdom stat of 50 also doesn't help the Archer, who almost relies on his quiver for success. The Dexterity stat of 50 is manageable for the Archer, but it wishes it was just a little higher to abuse. Thankfully though, quivers and leather armor help him out there. \n \nA fresh Archer is relatively strong compared to other classes if he uses a T8-10 Bow, and can get great soulbound damage in the godlands with some skill. Although he doesn't have a healing ability, the Archer can take some damage and gathers up pots and other equipment very well.\n \nA maxed Archer can really perform the same things that a fresh Archer can, but much faster, and with less risk. A maxed Archer can rise up to the challenge of soloing an event boss, unlike a fresh Archer. One of the most outstanding qualities of the Archer is a high Attack stat of 75, boosting the low damage of bows very high. \n \nTo maximize the archer, your first bow to farm as a rich maxed archer should be a Coral Bow, as this is essentially a God lawnmower, and an all round excellent weapon for every situation once you have maxed Attack and Dexterity. \n \n \n \n
Group Role<\/div><\/h2> \nThe Archer's group role mainly consists of killing large mobs of compacted enemies, and paralyzing certain bosses for faster killing. Other than that, there isn't much for the Archer to help his group out. But these two parts that the Archer plays in are very effective, and makes up what the Archer is. \n \n \n \n
Event and Dungeon Bosses<\/div><\/h2> \nEvent bosses' strategy for the quiver is a bit more complicated. You must judge when you can go away from the group towards the boss without dying (or in big groups, hide behind the melee meatshield). Wait for the skulls or cubes to clear out halfway with an opening (gap between minions) before venturing out towards the skull and cube. Keep on shooting your bow at the skulls or cubes. Your piercing spread of arrows are vital in mowing down the minions. \n \nOnce you're away from the group, go towards the event until you can tell that it's less than 14 tiles away. It should be at the edge of your screen on off-centered view, and halfway towards the edge of your minimap. Once you're within quiver range, accurately shoot your quiver's arrow toward the quest icon, and rush back towards the group. This should deal a good amount of damage to the event. Repeat this a few times, and you should get enough damage to get a soulbound. Play safe though as if you are solo, you aren't in a hurry and if you are in a group, 2 shots is still enough damage! \n \nAnother strategy for killing events with a quiver is hiding behind rocks and trees (but not walls). Rocks and trees block all enemy projectiles for you, but your quiver can pass through it! So finding an event in a forest is your lucky day. Just hide behind a tree, and snipe at the boss! Make sure you run back if you get too far though; you won't survive forever behind a tree. With these in mind, you should be getting a soulbound sooner or later, just use your quiver effectively against the events at the right place and time. \n \nMost powerful dungeon bosses have a period of invulnerability mixed with a period of vulnerability. You should know it's invulnerable when there's a Mithril Shield (![Mithril Shield](\/\/dl.dropbox.com\/u\/52918745\/Status%20Effects\/Invulnerable.png \"Mithril Shield\")) icon above the enemy. Effective timing of your quiver is indispensable if you're in a huge group. \n \nYou should always watch for the period of vulnerability. Once the boss becomes vulnerable, shoot your quiver ACCURATELY at the enemy. Just a few shots plus your bow should earn you a well-deserved soulbound. If you cannot see the Mithril Shield icon, either go above the enemy, or use the off-centered view. Correct timing of your quiver should earn you a soulbound. You should definitely use off-centered view in Oryx 1 battles during the artifacts stage. Shoot a quiver every time he's vulnerable! Don't forget your quiver also paralyzes your enemies! This makes it much easier for you to get even more shots from your bow, thus earning more soulbound damage. \n \n \n \n
Review<\/div><\/h2> \nThe archer class is an interesting class. It has a hard time eventing without being fully maxed, but does excellent in Godlands, dungeons and both Oryx chambers. The class it a bit squishy for some people, as taking down a godwall isn't as easy as people claim it to be. It does take some skill to master quivering, and is important for the class. The archer can be a great team player with the ability to paralyze. The class is extremely effective in Davy Jones Lockers, because of the paralyzing causing the boss to lose the shotgun ability. And in Tombs of the Ancients, the final bosses can easily be dealt with when in \"rage\" mode. The class is extremely balanced, it is a bit squishy, deals good DPS, is a team player and reserves some damage for itself. \n \n
Summary<\/div><\/h2> \nIf you've noticed, most effective strategies involve group roles. This is because of his quiver; it gives him a unique chance-to-get-a-soulbound amongst a lot of others characters. The Archer is a powerful character than can get you loads of soulbound loot if used correctly. If you prefer an offensive character who can take down groups of enemies, with slightly better than average defense, the Archer is for you.\n \n
Tips<\/div><\/h2> \nMaster aiming the quiver. Remembering and following enemies' movement patterns is key to catching enemies with the quiver. Shoot to catch them where they are going to be, and not where they are at the moment, unlike hitting with a Wizard spellbomb-- manipulating enemy movement by luring it with your character is key for certain enemies."],[[],[]]);initializeCookieConsentBanner("e");