Event and Dungeon Bosses<\/div><\/h2> \nEvent bosses' strategy for the quiver is a bit more complicated. You must judge when you can go away from the group towards the boss without dying (or in big groups, hide behind the melee meatshield). Wait for the skulls or cubes to clear out halfway with an opening (gap between minions) before venturing out towards the skull and cube. Keep on shooting your bow at the skulls or cubes. Your piercing spread of arrows are vital in mowing down the minions. \n \nOnce you're away from the group, go towards the event until you can tell that it's less than 14 tiles away. It should be at the edge of your screen on off-centered view, and halfway towards the edge of your minimap. Once you're within quiver range, accurately shoot your quiver's arrow toward the quest icon, and rush back towards the group. This should deal a good amount of damage to the event. Repeat this a few times, and you should get enough damage to get a soulbound. Play safe though as if you are solo, you aren't in a hurry and if you are in a group, 2 shots is still enough damage! \n \nAnother strategy for killing events with a quiver is hiding behind rocks and trees (but not walls). Rocks and trees block all enemy projectiles for you, but your quiver can pass through it! So finding an event in a forest is your lucky day. Just hide behind a tree, and snipe at the boss! Make sure you run back if you get too far though; you won't survive forever behind a tree. With these in mind, you should be getting a soulbound sooner or later, just use your quiver effectively against the events at the right place and time. \n \nMost powerful dungeon bosses have a period of invulnerability mixed with a period of vulnerability. You should know it's invulnerable when there's a Mithril Shield (![Mithril Shield](\/\/dl.dropbox.com\/u\/52918745\/Status%20Effects\/Invulnerable.png \"Mithril Shield\")) icon above the enemy. Effective timing of your quiver is indispensable if you're in a huge group. \n \nYou should always watch for the period of vulnerability. Once the boss becomes vulnerable, shoot your quiver ACCURATELY at the enemy. Just a few shots plus your bow should earn you a well-deserved soulbound. If you cannot see the Mithril Shield icon, either go above the enemy, or use the off-centered view. Correct timing of your quiver should earn you a soulbound. You should definitely use off-centered view in Oryx 1 battles during the artifacts stage. Shoot a quiver every time he's vulnerable! Don't forget your quiver also paralyzes your enemies! This makes it much easier for you to get even more shots from your bow, thus earning more soulbound damage. \n \n \n \n
Review<\/div><\/h2> \nThe archer class is an interesting class. It has a hard time eventing without being fully maxed, but does excellent in Godlands, dungeons and both Oryx chambers. The class it a bit squishy for some people, as taking down a godwall isn't as easy as people claim it to be. It does take some skill to master quivering, and is important for the class. The archer can be a great team player with the ability to paralyze. The class is extremely effective in Davy Jones Lockers, because of the paralyzing causing the boss to lose the shotgun ability. And in Tombs of the Ancients, the final bosses can easily be dealt with when in \"rage\" mode. The class is extremely balanced, it is a bit squishy, deals good DPS, is a team player and reserves some damage for itself. \n \n
Summary<\/div><\/h2> \nIf you've noticed, most effective strategies involve group roles. This is because of his quiver; it gives him a unique chance-to-get-a-soulbound amongst a lot of others characters. The Archer is a powerful character than can get you loads of soulbound loot if used correctly. If you prefer an offensive character who can take down groups of enemies, with slightly better than average defense, the Archer is for you.\n \n
Tips<\/div><\/h2> \nMaster aiming the quiver. Remembering and following enemies' movement patterns is key to catching enemies with the quiver. Shoot to catch them where they are going to be, and not where they are at the moment, unlike hitting with a Wizard spellbomb-- manipulating enemy movement by luring it with your character is key for certain enemies."],[[],[]]);initializeCookieConsentBanner("e");