Killer Bee Nest<\/a>\nSpawns: \nBlue Nest Colony Guardian<\/a>\n\nBack to top<\/a> \n\n<\/a> \nDrops<\/h3> \n\n \n<\/div><\/th> \nTier 8 Weapon<\/a><\/td> \nTier 9 Weapon<\/a><\/td> \n<\/tr> \n \nTier 8 Armor<\/a><\/td> \nTier 9 Armor<\/a<\/td> \n<\/tr> \n\nTier 4 Ability<\/a><\/td> \nTier 3 Ring<\/a><\/td> \n<\/tr>\n\nTier 4 Ring<\/a><\/td>\n<\/td>\n<\/tr>\n\n<\/div><\/th>\n\nPet Eggs<\/a><\/td>\n<\/td>\n<\/tr>\n \n<\/div><\/th> \nTier 10 Weapon<\/a><\/td> \nTier 11 Weapon<\/td> \n<\/tr>\n\nTier 10 Armor<\/td>\nTier 11 Armor<\/td>\n<\/tr>\n\nTier 12 Armor<\/a><\/td>\nTier 5 Ability<\/a><\/td>\n<\/tr>\n\nTier 5 Ring<\/a><\/td>\nBlue Beehemoth Armor<\/a> (only if killed last)<\/td>\n<\/td>\n<\/tr>\n\n<\/div><\/th> \nStat Increase Potions<\/a> <\/td> \n\n<\/tr>\n \n<\/div><\/th> \n\nBlue Beehemoth Quiver<\/a> (only if killed last) <\/td> \n<\/td> \n<\/tr> \n<\/table> \n \nBack to top<\/a> \n<\/a> \nTips and Strategies<\/h3> \n\nBack to top<\/a>","{{template-last-updated|updated={{template-release|exaltVersion=1.2.0.0}}\n}}\n \n\n<\/div> \n\nThe **Blue Beehemoth** is an Event Boss that assists the [Killer Bee Nest](\/wiki\/killer-bee-nest-event-boss).\n\n{{template-realm-eye-lore\n|response=The strongest warriors from each of the Killer Bee Queen's three distinct races of children were chosen as protectors of the colony known as the B-Team. Knighted by the queen herself, each Beehemoth is tasked with overseeing the development and spread of nest construction by thousands of worker bees. Their greatest calling is to protect the nerve center of the colony from invaders, ensuring the queen's safety in her own massive nest.}}\n\nContents<\/h3> \n \nStats<\/a><\/li> \nCombat<\/a><\/li> \nDrops<\/a><\/li> \nTrivia<\/a><\/li> \nHistory<\/a><\/li> \n<\/ul> \n<\/a> \nStats<\/h3> \nHP: 20,000 (+10% [2,000 HP] per player in Realm)\nDEF: 25\nEXP: 20,000\nLocation: Killer Bee Nest<\/a> setpiece\n\nLevel 20 Quest\nStasis Immune\nParalyze Immune\nLevitates off ground\nCounts toward God Kills\nCounts towards Beast Kills\nCounts towards Encounter Kills\n \n<\/div> \nBack to top<\/a> \n<\/a> \nCombat<\/h3>\nAttacks<\/h4>\n\n\n\nAesthetics<\/div><\/th>\nDamage<\/div><\/th>\nCondition effects<\/div><\/th>\nSpeed (tiles\/sec)<\/div><\/th>\nRange (tiles)<\/div><\/th>\nComments<\/div><\/th>\n<\/tr>\n<\/thead>\n\n\n<\/div><\/td>\n120<\/b><\/div><\/td>\n{{template-pet-stasis}}<\/b> for 4s<\/b>{{template-weak}}<\/b> for 2s<\/b><\/div><\/td>\n7<\/div><\/td>\n17.5<\/div><\/td>\n<\/div><\/td>\n<\/tr>\n\n<\/div><\/td>\n100<\/b><\/div><\/td>\n{{template-pet-stasis}}<\/b> for 2s<\/b><\/div><\/td>\n8<\/div><\/td>\n16<\/div><\/td>\n{{template-piercing}}<\/div><\/td>\n<\/tr>\n\n<\/div><\/td>\n100<\/b><\/div><\/td>\n{{template-quiet}}<\/b> for 3s<\/b><\/div><\/td>\n5<\/div><\/td>\n17.5<\/div><\/td>\n<\/div><\/td>\n<\/tr>\n\n<\/div><\/td>\n90<\/b><\/div><\/td>\n{{template-weak}}<\/b> for 0.6s<\/b>{{template-pet-stasis}}<\/b> for 6s<\/div><\/td>\n5<\/div><\/td>\n17.5<\/div><\/td>\n{{template-piercing}}<\/div><\/td>\n<\/tr>\n\n<\/div><\/td>\n60<\/b><\/div><\/td>\n{{template-weak}}<\/b> for 0.6s<\/b>{{template-pet-stasis}}<\/b> for 4s<\/div><\/td>\n5<\/div><\/td>\n15<\/div><\/td>\n{{template-piercing}}<\/div><\/td>\n<\/tr>\n\n<\/div><\/td>\n120<\/b><\/div><\/td>\n{{template-weak}}<\/b> for 2s<\/b><\/div><\/td>\n<\/div><\/td>\n<\/div><\/td>\nRadius: 3<\/div><\/td>\n<\/tr>\n\n<\/div><\/td>\n?<\/b><\/div><\/td>\n{{template-quiet}}<\/b> for 2s<\/b><\/div><\/td>\n<\/div><\/td>\n<\/div><\/td>\nRadius: 1<\/div><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\nBehavior<\/h4>\n####3 Bees Remaining\nChases players while firing 4-way small stingers and 4-directional pairs of large arrows that inflict Pet Stasis and Weak. Periodically also spawns groups of Blue Nest Colony Guardians, including right upon spawning. If it strays too far from the Killer Bee Nest, it will return to it before resuming its chase.\n\nIf the Blue Beehemoth is brought below 25% HP, it will briefly flash red and go invulnerable before entering an enraged state, where it is permanently {{template-armor-broken}} and immune to Stun. It will then chase players with increased ferocity, firing spirals of blue orbs and blue stars.\n\nIf the Red\/Yellow Beehemoth becomes enraged, the Blue Beehemoth will become {{template-armored}} and abandon it's previous shooting pattern - firing multi-directional small stingers, rings of stars, and shotguns of large arrows. If it is brought below 25% HP in this state, instead of enraging, it will retreat to the Nest and become passive for the rest of the phase, circling it while healing for large amounts of HP.\n\n####2 Bees Remainings\nCircles around the Nest in a random direction, firing 2-way spreads of arrows, rings of small stingers, and aimed shotguns of blue stars. If it is brought below 25% HP, it will enrage similar to how it would have in the first phase of the fight. \n\nIf the other Beehemoth was enraged first, the Blue Beehemoth will go invulnerable for the rest of the phase and follow them, firing multi-directional small stingers, rings of stars, and shotguns of arrows.\n\n####Last One Remaining\nIf the Blue Beehemoth is the last one left alive, it will flash green, fly to the Killer Bee Nest, and consume it, growing in size and restoring all its HP before causing the Nest to explode into a ring of respectively-colored shots and summon a group of respectively-colored Nest Colony Guardians. It will then alternate between 3 attack patterns:\n\n* Chases players while firing extremely wide shotguns of arrows, smaller shotguns of blue orbs, rings of blue stars, and bursts of blue bombs thrown in groups of 4 around itself.\n* Circles the dead Nest while firing V-shaped spreads of small stingers and V-shaped bursts of arrows in the opposite direction, along with rings of blue stars. The destroyed Nest will also be firing a messy omnidirectional barrage of blue orbs at the same time\n* Repeatedly lunges at the nearest player, firing a messy radial barrage of blue orbs as well as spreads of large stingers.\n\nIf it is brought to 25% HP in this phase, it will fly to the center of the arena and rapidly fire 4-directional bursts of large stingers, small stingers, and glaives as the destroyed Nest fires a 4-armed spiral of blue orbs.\n\n \nReproduction<\/h4> \nSpawned by:\nKiller Bee Nest<\/a>\nSpawns: \nBlue Nest Colony Guardian<\/a>\n\nBack to top<\/a> \n\n###Drops {#drops}\n\n{{template-drop\n|purpleSpan=3\n|purple=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=weapons#tier-8|name=Tier 8 Weapons|externalIcon={{template-item-gif|image=Tier 8 Weapons}}}}\n|item2={{template-item-link|page=weapons#tier-9|name=Tier 9 Weapons|externalIcon={{template-item-gif|image=Tier 9 Weapons}}}}\n|item3={{template-item-link|page=armor#tier-8|name=Tier 8 Armor|externalIcon={{template-item-gif|image=Tier 8 Armor}}}}\n}}\n{{template-drop-row\n|item1={{template-item-link|page=armor#tier-9|name=Tier 9 Armor|externalIcon={{template-item-gif|image=Tier 9 Armor}}}}\n|item2={{template-item-link|page=ability-items#tier-4|name=Tier 4 Abilities|externalIcon={{template-item-gif|image=Tier 4 Abilities}}}}\n|item3={{template-item-link|page=rings#tier-3|name=Tier 3 Rings|externalIcon={{template-item-gif|image=Tier 3 Rings}}}}\n}}\n{{template-drop-row\n|item1={{template-item-link|page=rings#tier-4|name=Tier 4 Rings|externalIcon={{template-item-gif|image=Tier 4 Rings}}}}\n}}\n|basket=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=pet-eggs|name=Pet Eggs|externalIcon={{template-item-gif|image=Pet Eggs}}}}\n}}\n|cyanSpan=3\n|cyan=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=weapons#tier-10|name=Tier 10 Weapons|externalIcon={{template-item-gif|image=Tier 10 Weapons}}}}\n|item2={{template-item-link|page=weapons#tier-11|name=Tier 11 Weapons|externalIcon={{template-item-gif|image=Tier 11 Weapons}}}}\n|item3={{template-item-link|page=armor#tier-10|name=Tier 10 Armor|externalIcon={{template-item-gif|image=Tier 10 Armor}}}}\n}}\n{{template-drop-row\n|item1={{template-item-link|page=armor#tier-11|name=Tier 11 Armor|externalIcon={{template-item-gif|image=Tier 11 Armor}}}}\n|item2={{template-item-link|page=armor#tier-12|name=Tier 12 Armor|externalIcon={{template-item-gif|image=Tier 12 Armor}}}}\n|item3={{template-item-link|page=ability-items#tier-5|name=Tier 5 Abilities|externalIcon={{template-item-gif|image=Tier 5 Abilities}}}}\n}}\n{{template-drop-row\n|item1={{template-item-link|page=rings#tier-5|name=Tier 5 Rings|externalIcon={{template-item-gif|image=Tier 5 Rings}}}}\n|item2={{template-item-link|page=blue-beehemoth-armor|name=Blue Beehemoth Armor|externalIcon=\/\/imgur.com\/cV2muQj.png}}\n|item3={{template-item-link|page=sword-rune|name=Sword Rune|externalIcon=\/\/imgur.com\/Xawmz73.png}}\n}}\n|blue=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=stat-increase-potions|name=Stat Increase Potions|externalIcon=\/s\/a\/img\/wiki\/Stats.gif}}}}\n|golden=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=blueprints#unique|name=Blue Beehemoth Blueprint|externalIcon=\/\/imgur.com\/ZchnotO.png}}\n|item2={{template-item-link|page=blueprints#unique|name=Red Beehemoth Blueprint|externalIcon=\/\/imgur.com\/ZchnotO.png}}\n|item3={{template-item-link|page=blueprints#unique|name=Yellow Beehemoth Blueprint|externalIcon=\/\/imgur.com\/ZchnotO.png}}}}\n|white=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=blue-beehemoth-quiver|name=Blue Beehemoth Quiver|externalIcon=\/\/imgur.com\/3yxxbS8.png}}}}}}\n\nNote that the [Blue Beehemoth Armor](\/wiki\/blue-beehemoth-armor), [Blue Beehemoth Quiver](\/wiki\/blue-beehemoth-quiver), and [Sword Rune](\/wiki\/sword-rune) only drop when the Blue beehemoth is killed **last**.\n \nBack to top<\/a> \n<\/a> \n\n###Trivia {#trivia}\nPrior to an unknown update, there existed a bug that caused the Blue Beehemoth's Colony Guardians to continue spawning without a cap, due to an oversight in the XML. This was fixed some time after its discovery, around September 2018.\n<\/a>\n\nBack to top<\/a>\n\nHistory<\/h3>\n\nDuring [MOTMG 2020](\/wiki\/month-of-the-mad-god), the sprite for Blue Beehemoth changed to fit the Reconstruction theme. However, unlike most reskinned event bosses, the name didn't change.\n\n\n\nBack to top<\/a>"],[[],[]]);initializeCookieConsentBanner("e");