"],["
Damage Multiplier = 0.5 + (ATT \/ 50)<\/code><\/pre>\r\n\r\nTherefore,\r\n\r\nDamage = Weapon_Base_Damage * Damage Multiplier = Weapon_Base_Damage * (0.5 + ATT \/ 50)<\/code><\/pre>\r\n\r\nStarting with a base of 50%, each point increases 2%, Examples:\r\n\r\n10 ATT Priest with a Fire Wand (20-40 DMG) = 14-28 DMG\r\n83 ATT Warrior with a Sword of Acclaim (220-275 DMG) = 475-594 DMG<\/code><\/pre>\r\n\r\nNote: In game, the highest weapon base damage value is actually never rolled. Thus the effective weapon base damage range always is one less than stated in the weapon description. For example, the effective weapon base damage range of the Fire Wand (originally 20-40 DMG) is 20-39 DMG. Taking this into account, the previous two examples would change as follows: \r\n\r\n10 ATT Priest with a Fire Wand (20-39 DMG) = 14-27 DMG\r\n83 ATT Warrior with a Sword of Acclaim (220-274 DMG) = 475-591 DMG<\/code><\/pre>\r\n<\/dd>\r\n
\r\n- DEF (Defense)<\/dt>\r\n
- \r\nDecreases the amount of damage taken.
\r\nStraight 1 point per 1 damage reduction, but caps at 85% of total damage, example:\r\n\r\n60 DMG Attack against 20 DEF = 40 DMG\r\n60 DMG Attack against 51 or higher DEF = 9 DMG<\/pre><\/code>\r\n<\/dd>\r\n
\r\n- SPD (Speed)<\/dt>\r\n
- \r\nIncreases the speed at which the character moves. Base (0) is 4 tiles per second, then each point adds about 0.07467 tiles per second.\r\n
actual speed in TPS (tiles per second) = 4 + 5.6 * (SPD \/ 75)<\/code><\/pre>\r\n<\/dd>\r\n
\r\n- DEX (Dexterity)<\/dt>\r\n
- \r\nIncreases the speed at which the character attacks. Base (0) is 1.5 attacks per second, then each point adds about 0.0867 attacks per second.\r\n\r\n
APS (attacks per second) = 1.5 + 6.5 * (DEX \/ 75)<\/code><\/pre>\r\n<\/dd>\r\n
\r\n- VIT (Vitality)<\/dt>\r\n
- \r\nIncreases the speed at which hit points are recovered. Base (0) is 1.0 HP per second, then each point adds about 0.12 HP per second.\r\n\r\n
HPPS (hp per second) = 1 + 0.12 * VIT<\/code><\/pre>\r\n<\/dd>\r\n
\r\n- WIS (Wisdom)<\/dt>\r\n
- \r\nIncreases the speed at which magic points are recovered. Base (0) is 0.5 MP per second, then each point adds about 0.06 MP per second.\r\n\r\n
MPPS (mp per second) = 0.5 + 0.06 * WIS<\/code><\/pre>\r\n<\/dd>\r\n<\/dl>\r\n\r\n**See also**:\r\n\r\n- [Dex vs. Att](\/wiki\/dex-vs-att)\r\n- [Def vs. HP vs. Vit](\/wiki\/def-vs-hp-vs-vit)\r\n- [MP vs. Wis](\/wiki\/mp-vs-wis)\r\n- [Class DPS](\/wiki\/class-dps)\r\n- [Status Effects](\/wiki\/status-effects)\r\n- [Highest Stats](\/wiki\/highest-stats)\r\n- [Stat Rolling Guide](\/wiki\/rolling)","no1 cares bitch\r\n \r\nIncreases the speed at which the character attacks. Base (0) is 1.5 attacks per second, then each point adds about 0.0867 attacks per second.\r\n\r\nAPS (attacks per second) = 1.5 + 6.5 * (DEX \/ 75)<\/code><\/pre>\r\n<\/dd>\r\n
\r\n- VIT (Vitality)<\/dt>\r\n
- \r\nIncreases the speed at which hit points are recovered. Base (0) is 1.0 HP per second, then each point adds about 0.12 HP per second.\r\n\r\n
HPPS (hp per second) = 1 + 0.12 * VIT<\/code><\/pre>\r\n<\/dd>\r\n
\r\n- WIS (Wisdom)<\/dt>\r\n
- \r\nIncreases the speed at which magic points are recovered. Base (0) is 0.5 MP per second, then each point adds about 0.06 MP per second.\r\n\r\n
MPPS (mp per second) = 0.5 + 0.06 * WIS<\/code><\/pre>\r\n<\/dd>\r\n<\/dl>\r\n\r\n**See also**:\r\n\r\n- [Dex vs. Att](\/wiki\/dex-vs-att)\r\n- [Def vs. HP vs. Vit](\/wiki\/def-vs-hp-vs-vit)\r\n- [MP vs. Wis](\/wiki\/mp-vs-wis)\r\n- [Class DPS](\/wiki\/class-dps)\r\n- [Status Effects](\/wiki\/status-effects)\r\n- [Highest Stats](\/wiki\/highest-stats)\r\n- [Stat Rolling Guide](\/wiki\/rolling)"],[["\/wiki\/status-effects","\/wiki\/highest-stats"],["\/wiki\/status-effects","\/wiki\/highest-stats"]]);initializeCookieConsentBanner("e");