Paladin<\/div><\/h4> \r\n \r\nThe paladin is a healing melee class. It's capable of doing signficant damage from up close, but is also capable of both boosting teammates' damage and healing. \r\n \r\n
Who would want a paladin?<\/b> Those who want a melee class, but who are frustrated at the slow recovery time of the warrior and the knight should choose the paladin, whose 75 wisdom and healing ability allow it to get back into a battle very quickly. It's also great for team support, and use of the oreo seal (Seal of Blasphemous Prayer UT) allow a paladin to take on cubes and skulls without losing a significant amount of health. \r\n \r\nWho would not want a paladin?<\/b> Paladins lack the efficiency of knights and warriors at events - they lack both the pure DPS of warriors and the powerful stun and defense of knights, and the 1.4 second oreo boost only lets them get in two or three hits before they have to retreat (this becomes even less effective when dealing with minions surrounding the boss). Timing is also crucial with paladins; those who cannot keep track of time and those with high-latency internet connections (which can induce a pause between hitting spacebar and receiving the invulnerability\/healing) should not use one. \r\n \r\nFurther Reading<\/h2> \r\n \r\nThe forum threads for [Dalla's flowchart](https:\/\/web.archive.org\/web\/20130511075939\/https:\/\/forums.wildshadow.com\/node\/101838) and [Tarbomb's class guide](https:\/\/web.archive.org\/web\/20130511122537\/https:\/\/forums.wildshadow.com\/node\/127244) contain some enlightening discussion on the merits of different classes - check it out! \r\n \r\nFor information on class-specific gameplay, see the [class guides](\/wiki\/class-guides). \r\n \r\n[Class DPS](\/wiki\/class-dps) wiki page. \r\n \r\n