\r\n \r\n2. This assumes that all shots fired hit. This is very important when considering bow classes, which have a large spread.
\r\n \r\n3. This assumes DPS against a single target. Many weapons can hit multiple targets which increase true DPS significantly. \r\n \r\n
Key:<\/u>
\r\nSPS = shots per second, rounded to 2 decimals.
\r\nADS = average damage per shot against an enemy with 0 defense, rounded down.
\r\nDPS = damage per second against an enemy with 0 defense, rounded down.
\r\nDPS2 = damage per second against an enemy with 20 defense, the common defense of godland gods and dungeon bosses, rounded down. \r\nEP = damage with the Staff of Extreme Prejudice<\/b><\/a><\/p> \r\n \r\nThe DPS is calculated by assuming the character is fully maxed in ATT and DEX, is wearing no ring, and is wearing the WC armor unless otherwise noted. This determines the maximum damage per second the class is capable of. \r\n \r\nIf no sub-weapon is stated, the weapon being used is a WC top. \r\n \r\n \r\n \r\n
\r\n \r\nClass<\/th> \r\n SPS<\/th> \r\n ADS<\/th> \r\n DPS<\/th> \r\n DPS2<\/th> \r\n<\/tr> \r\n<\/thead> \r\n \r\n Priest<\/b><\/td> \r\n 5.83<\/td> \r\n 177<\/td> \r\n 1037<\/td> \r\n 920<\/td> \r\n<\/tr> \r\n \r\n Sorcerer<\/b><\/td> \r\n 6.70<\/td> \r\n 200<\/td> \r\n 1342<\/td> \r\n 1208<\/td> \r\n<\/tr> \r\n \r\n Mystic<\/b><\/td> \r\n 11.67<\/td> \r\n 142<\/td> \r\n 1661<\/td> \r\n 1428<\/td> \r\n<\/tr> \r\n \r\n EP<\/td> \r\n 23.33<\/td> \r\n 155<\/td> \r\n 3634<\/td> \r\n 3168<\/td> \r\n<\/tr> \r\n \r\n Rogue<\/b><\/td> \r\n 8.78<\/td> \r\n 202<\/td> \r\n 1778<\/td> \r\n 1602<\/td> \r\n<\/tr> \r\n \r\n Necromancer<\/b><\/td> \r\n 13.40<\/td> \r\n 142<\/td> \r\n 1908<\/td> \r\n 1640<\/td> \r\n<\/tr> \r\n \r\n EP<\/td> \r\n 23.33<\/td> \r\n 155<\/td> \r\n 4174<\/td> \r\n 3638<\/td> \r\n<\/tr> \r\n \r\n Trickster\/Assassin<\/b>*<\/td> \r\n 8.43<\/td> \r\n 237<\/td> \r\n 2004<\/td> \r\n 1835<\/td> \r\n<\/tr> \r\n \r\n Knight\/Paladin<\/b><\/td> \r\n 5.83<\/td> \r\n 371<\/td> \r\n 2166<\/td> \r\n 2049<\/td> \r\n<\/tr> \r\n \r\n Ancient Stone Sword<\/td> \r\n 3.50<\/td> \r\n 547<\/td> \r\n 1916<\/td> \r\n 1846<\/td> \r\n<\/tr> \r\n \r\n Demon Blade<\/td> \r\n 11.67<\/td> \r\n 244<\/td> \r\n 2847<\/td> \r\n 2614<\/td> \r\n<\/tr> \r\n \r\n Huntress\/Archer<\/b>**<\/td> \r\n 19.58<\/td> \r\n 120<\/td> \r\n 2350<\/td> \r\n 1958<\/td> \r\n<\/tr> \r\n \r\n Doom Bow<\/td> \r\n 2.18<\/td> \r\n 900<\/td> \r\n 1958<\/td> \r\n 1914<\/td> \r\n<\/tr> \r\n \r\n Coral Bow<\/td> \r\n 16.32<\/td> \r\n 140<\/td> \r\n 2284<\/td> \r\n 1958<\/td> \r\n<\/tr> \r\n \r\n Ninja<\/b><\/td> \r\n 8.00<\/td> \r\n 265<\/td> \r\n 2280<\/td> \r\n 2120<\/td> \r\n<\/tr> \r\n \r\n Wizard<\/b><\/td> \r\n 16.00<\/td> \r\n 166<\/td> \r\n 2662<\/td> \r\n 2342<\/td> \r\n<\/tr> \r\n \r\n EP<\/td> \r\n 32.00<\/td> \r\n 182<\/td> \r\n 5824<\/td> \r\n 5184<\/td> \r\n<\/tr> \r\n \r\n Warrior<\/b><\/td> \r\n 5.83<\/td> \r\n 495<\/td> \r\n 2888<\/td> \r\n 2771<\/td> \r\n<\/tr> \r\n \r\n Ancient Stone Sword<\/td> \r\n 3.50<\/td> \r\n 730<\/td> \r\n 2555<\/td> \r\n 2485<\/td> \r\n<\/tr> \r\n \r\n Demon Blade<\/td> \r\n 11.67<\/td> \r\n 325<\/td> \r\n 3796<\/td> \r\n 3563<\/td> \r\n<\/tr> \r\n<\/tbody> \r\n \r\n<\/table> \r\n \r\n \r\n \r\n \r\n\\* Trickster has 65 ATT to the Assassin's 60. 63 is used. \r\n \r\n** Archer and Huntress both have 75\/50 ATT\/DEX at max, plus 5 from a hydra. Quiver gives 5 dex, while coral trap gives 2, while normal traps give none. Dex used is 58. \r\n \r\nComing soon: DPS as a fresh level 20. \r\n \r\nFun fact: at level 1 with S and T1 equips, the Wizard takes the lead for highest DPS.","{{template-last-updated|updated={{template-release|exaltVersion=3.3.6.0}}}}\n\nThis page is designed to compare and rank all 18 Classes from highest to lowest DPS (damage per second). This only takes into account weapon choice. See below for more details.\n\nMethodology:<\/b>\n\n1. Classes were tested on [Hazzor's DPS Calculator (mirror)](https:\/\/rotmg-mirror.github.io\/rotmg-dps-calculator\/) with **a maxed class with no equipment, abilities, or buffs**. This can severely impact many classes, such as Wizard (who deals damage via ability) and Warrior (who gets {{template-berserk}} through ability). As this calculator \"simulates\" DPS, these numbers may not be 100% accurate.\n2. This assumes that all shots fired hit. Many weapons are difficult to aim.\n3. This assumes DPS against a single target. Many weapons can hit multiple targets, which can increase true DPS significantly.\nSmall: Decimals were rounded for better organization\n\n###Navigation\n\n- [Practical DPS Rank](#untiered)\n- [Tiered DPS Rank](#tiered)\n\n##Practical Weapons DPS Rank per Class {#untiered}\n\nAll classes, from the highest to lowest DPS, **at 0 Defense**. Each class is using their \"best\" \/ most commonly used weapons. This excludes weapons like the [Staff of Extreme Prejudice](\/wiki\/staff-of-extreme-prejudice), as they are impractical for general use. This chart also includes DPS values at 75 DEF (the defense of [Oryx 3](\/wiki\/oryx-the-mad-god-3), highest of all armor-break immune bosses).\n\nBurst firing weapons like the [Hama Yumi](\/wiki\/hama-yumi) were not included, as the DPS calculator lacks support for them.\n\n