\n<\/div> \n\nThe **Crystal Entity** is the boss of the [Crystal Cavern](\/wiki\/crystal-cavern) and the final boss of the Abandoned Mineshaft.\n\n{{template-realm-eye-lore\n| response=The mystifying Crystal Entity rests deep in the realm's mantle, surrounded by precious stones of incomprehensible value.
\nThe superstitious mushroom tribes worship it as a god of life, nurturing the fungal dwellers and promising the strength of flawless crystals to those who aid it.
\nThe true nature of its existence is unclear, but it does indeed posess the power to construct sentient crystal servants mimicking the form of organic life.\n}}\n\n
Aesthetics<\/div><\/th> \n Damage<\/div><\/th> \n Condition effects<\/div><\/th> \n Speed (tiles\/sec)<\/div><\/th> \n Range (tiles)<\/div><\/th> \n Comments<\/div><\/th> \n<\/tr> \n <\/div><\/td> \n 150<\/b><\/div><\/td> \n <\/div><\/td> \n 3<\/div><\/td> \n 15<\/div><\/td> \n Pierces Players Faces Direction<\/div><\/td> \n<\/tr>\n <\/div><\/td> \n 90<\/b><\/div><\/td> \n <\/div><\/td> \n 3<\/div><\/td> \n 15<\/div><\/td> \n Pierces Players Pierces Armor Faces Direction Amplitude: 2 Frequency: 2<\/div><\/td> \n<\/tr>\n <\/div><\/td> \n 160<\/b><\/div><\/td> \n <\/div><\/td> \n 5<\/div><\/td> \n 20<\/div><\/td> \n Pierces Players Faces Direction<\/div><\/td> \n<\/tr>\n <\/div><\/td> \n 150<\/b><\/div><\/td> \n <\/div><\/td> \n 5<\/div><\/td> \n 5<\/div><\/td> \n Pierces Players Faces Direction<\/div><\/td> \n<\/tr>\n <\/div><\/td> \n 150<\/b><\/div><\/td> \n <\/div><\/td> \n 5<\/div><\/td> \n 3<\/div><\/td> \n Pierces Players Faces Direction<\/div><\/td> \n<\/tr>\n <\/div><\/td> \n 150<\/b><\/div><\/td> \n <\/div><\/td> \n 4<\/div><\/td> \n 20<\/div><\/td> \n Pierces Players Faces Direction Amplitude: 0.15 Frequency: 5<\/div><\/td> \n<\/tr>\n <\/div><\/td> \n 150<\/b><\/div><\/td> \n <\/div><\/td> \n 6<\/div><\/td> \n 30<\/div><\/td> \n Pierces Players Faces Direction Amplitude: 0.15 Frequency: 3<\/div><\/td> \n<\/tr>\n <\/div><\/td> \n 90<\/b><\/div><\/td> \n <\/div><\/td> \n 5<\/div><\/td> \n 17.5<\/div><\/td> \n Pierces Players Faces Direction<\/div><\/td> \n<\/tr>\n <\/div><\/td> \n 45<\/b><\/div><\/td> \n <\/div><\/td> \n 5<\/div><\/td> \n 17.5<\/div><\/td> \n Pierces Players Pierces Armor Faces Direction<\/div><\/td> \n<\/tr>\n <\/div><\/td> \n 0<\/b><\/div><\/td> \n Slowed<\/b> for 0.4s<\/b><\/div><\/td> \n 0.1<\/div><\/td> \n 0.3<\/div><\/td> \n From Crystal Seed Pierces Players Faces Direction<\/div><\/td> \n<\/tr>\n <\/div><\/td> \n 120<\/b><\/div><\/td> \n <\/div><\/td> \n 0.1<\/div><\/td> \n 0.08<\/div><\/td> \n From Crystal Flower Pierces Players Faces Direction<\/div><\/td> \n<\/tr>\n <\/div><\/td> \n 120<\/b><\/div><\/td> \n <\/div><\/td> \n 6<\/div><\/td> \n 18<\/div><\/td> \n From Crystal Flower Pierces Players Faces Direction<\/div><\/td> \n<\/tr>\n <\/div><\/td> \n 160<\/b><\/div><\/td> \n <\/div><\/td> \n 0<\/div><\/td> \n 0<\/div><\/td> \n From Pulse Locks Pierces Players<\/div><\/td> \n<\/tr>\n <\/div><\/td> \n 160<\/b><\/div><\/td> \n <\/div><\/td> \n 4<\/div><\/td> \n 20<\/div><\/td> \n From Pulse Locks Pierces Players<\/div><\/td> \n<\/tr>\n <\/div><\/td> \n 160<\/b><\/div><\/td> \n <\/div><\/td> \n 6<\/div><\/td> \n 30<\/div><\/td> \n From Pulse Locks Pierces Players<\/div><\/td> \n<\/tr>\n <\/div><\/td> \n 160<\/b><\/div><\/td> \n <\/div><\/td> \n 8<\/div><\/td> \n 40<\/div><\/td> \n From Pulse Locks Pierces Players<\/div><\/td> \n<\/tr>\n<\/table> \n Behavior<\/h4> \nThe Crystal Entity is found in a massive circular room that is initially blocked off by unbreakable blocks. In order to access the boss, players must find and break 25 of the Cavern Crystals scattered throughout the Crystal Cavern in order to power up the drill present outside of the boss room. Once the drill is fully powered up, it will drill through the wall and open the way to the boss.\n\nThe Entity itself is situated in the center of a large pentagonal platform surrounded by water. When approach, it will activate, broadcasting taunts to signify its awakening.\n**\"You have nothing to do here, leave us now!\"\n\"We have lived thousands of year[sic]<\/sup> peacefully. But we will defend ourselves!\"**\n\nAfterwards, the Entity teleports all players in the dungeon to its platform as deep water surrounds the platform, beginning the fight.\n\n#####Phase 1\nThe Crystal Entity spawns one crystal guardian out of five. This guardian will follow its own behavior and attack players while the Entity itself alternates randomly between the following attacks:\n\n* Rapid 3-way shotguns of purple shards, one of which is aimed at the nearest player\n* Rings of blue lightning bolts that fly in a wavy pattern\n* An omnidirectional barrage of blue prisms\n* A powerful \"fractal\" attack, telegraphed by a green arrow rotating around the Entity. After a random amount of time, the arrow will stop on one of the cardinal directions, before growing larger as a final warning as the Entity fires a large white bullet in the direction of the arrow. The white bullet explodes into a ring of blue bullets, which each explode into rings of red bullets. Some of these red bullets will further split into rings of purple bullets, creating a massive storm of shots.\n\nThe Crystal Entity is invulnerable for the entirety of the phase - players must target the crystal guardian that the Entity spawns. Once a guardian is slain, the Entity will taunt **\"Prepare another guardian...\"** and spawn another one. In total, three random guardians out of the five possible ones will be spawned during the battle - the battle will progress once all three have been defeated.\n\n#####Phase 2\n**\"You leave us no choice...\"\n\"We have ascended.\"\n\"You have breached the Seal.**\n\nThe Entity grows in size and becomes vulnerable to damage. A large amount of Pulse Locks, which resemble red crystals, spawn around the arena, occasionally forming into red crystal shards and launching themselves at players. After launching, Pulse Locks will quickly reform - although they have a period after reforming where they cannot launch again, signified by them flashing blue.\n\nIn addition, Crystal Flowers will periodically start spawning around the arena - they start off as Crystal Buds, slowly chasing players while leaving a trail of slowing bullets behind, before eventually \"flowering\" and exploding into rings of crystal shards.\n\nThe Crystal Entity itself will continue using the attack patterns from before, but with greatly increased attack frequency - sometimes even using two attacks simultaneously. In addition, it gains two new patterns:\n\n* Firing rings of green prisms\n* Firing rapid 2-way shotguns of armor piercing crystal bolts\n\nEvery time it loses 33% of its HP, the Crystal Entity will briefly go invulnerable, and the bullets from the Pulse Locks will increase in speed and range.\n\nThis phase lasts until the Crystal Entity is killed. Upon its death, all Crystal Flowers and Pulse Locks vanish.\n\n####Reproduction\nSpawns three random ones out of these 5 guardians every fight:\nCrystallised Lizard<\/a>\nCrystallised Fish<\/a>\nCrystallised Monstrosity<\/a>\nCrystallised Cyclops<\/a>\nCrystallised Scorpion<\/a>\n\n\n<\/a>Drops<\/h3> \n{{template-drop\n|golden=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=marks|name=Mark of the Crystal Entity|externalIcon=https:\/\/i.imgur.com\/2sl7hMJ.png|guaranteed=SB}}\n}}\n|blueSpan=3\n|blue=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=greater-potion-of-attack|name=Greater Potion of Attack|externalIcon=https:\/\/static.drips.pw\/rotmg\/wiki\/Consumable\/Restoratives\/Greater%20Potion%20of%20Attack.png}}\n|item2={{template-item-link|page=greater-potion-of-defense|name=Greater Potion of Defense|externalIcon=https:\/\/static.drips.pw\/rotmg\/wiki\/Consumable\/Restoratives\/Greater%20Potion%20of%20Defense.png}}\n|item3={{template-item-link|page=greater-potion-of-speed|name=Greater Potion of Speed|externalIcon=https:\/\/static.drips.pw\/rotmg\/wiki\/Consumable\/Restoratives\/Greater%20Potion%20of%20Speed.png}}\n}}\n{{template-drop-row|first=true\n|item1={{template-item-link|page=greater-potion-of-dexterity|name=Greater Potion of Dexterity|externalIcon=https:\/\/static.drips.pw\/rotmg\/wiki\/Consumable\/Restoratives\/Greater%20Potion%20of%20Dexterity.png}}\n|item2={{template-item-link|page=greater-potion-of-wisdom|name=Greater Potion of Wisdom|externalIcon=https:\/\/static.drips.pw\/rotmg\/wiki\/Consumable\/Restoratives\/Greater%20Potion%20of%20Wisdom.png}}\n|item3={{template-item-link|page=greater-potion-of-vitality|name=Greater Potion of Vitality|externalIcon=https:\/\/static.drips.pw\/rotmg\/wiki\/Consumable\/Restoratives\/Greater%20Potion%20of%20Vitality.png}}\n}}\n{{template-drop-row|first=true\n|item1={{template-item-link|page=potion-of-life|name=Potion of Life|externalIcon=https:\/\/static.drips.pw\/rotmg\/wiki\/Consumable\/Stat%20Potions\/Potion%20of%20Life.png}}\n}}\n|red=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=armor|name=Tier 14 Armors|externalIcon=https:\/\/i.imgur.com\/YrxXIVM.gif}}\n}}\n|whiteSpan=2\n|white=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=crystallised-mist|name=Crystallised Mist|externalIcon=https:\/\/i.imgur.com\/Koeb8zM.png}}\n|item2={{template-item-link|page=star-of-enlightenment|name=Star of Enlightenment|externalIcon=https:\/\/i.imgur.com\/GTpXTFJ.png}}\n|item3={{template-item-link|page=refraction-cloak|name=Refraction Cloak|externalIcon=https:\/\/i.imgur.com\/LOLI2iI.png}}\n}}\n{{template-drop-row|first=true\n|item1={{template-item-link|page=fractured-gemstone-wakizashi|name=Fractured Gemstone Wakizashi|externalIcon=https:\/\/i.imgur.com\/NEUHsaF.png}}\n|item2={{template-item-link|page=echoes-prism|name=Echoes Prism|externalIcon=https:\/\/i.imgur.com\/ZRgebvQ.png}}\n}}\n}}\n \nBack to top<\/a> \n<\/a>Tips and Strategies<\/h3> \nThe most important part of the battle against the Crystal Entity itself is dodging its fractal attack. This attack incurs absolutely massive damage and is liable to instantly kill players caught in the full storm of bullets it creates. Keep the boss in your vision at all times, since the green arrow telegraphing the attack is a clear giveaway to dodge the fractal.\n\nBack to top<\/a>","
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