\n<\/div>\n \nThe Cube God<\/b> is an event boss<\/a> that can spawn multiple times per realm. It summons Cube Overseers<\/a> which then spawn Cube Defenders<\/a> and Cube Blasters<\/a>.\n\nAs of {{template-release|patch=X.19.1.0}}, is reskinned as the Gobble God<\/a> during Thanksgiving.\nAs of {{template-release|patch=X.20.0}}, is reskinned as the Ice Cube God<\/a> God during the winter.\nAs of {{template-release|patch=X.24.0.0}}, is reskinned as the Sphere God<\/a> during April Fools' Day.\nAs of {{template-release|patch=X.32.1.0}}, is reskinned as the Calcium God<\/a> during Halloween.\n\nCube + Godlike powers = Cube God. Happens to be three dimensional. Not a square.<\/i> (Steam Trading Card)\n\n{{template-realm-eye-lore\n| response=At a fundamental level beyond your comprehension, our realm is made up of cubes which act as the building blocks of both organic and inorganic matter. As such, cubes are a vital part of existence itself, even for the gods. Oryx had once attempted to enlarge individual cubes to assemble overwhelmingly large titans. He was able to grow the cubes, but putting them together again is a nearly impossible feat of magic. Disappointed, the Mad God left behind hordes of sentient squares.\n}}\n \nContents<\/h3> \n \nStats<\/a><\/li> \nCombat<\/a><\/li> \nDrops<\/a><\/li> \nTips<\/a><\/li> \nHistory<\/a><\/li> \n<\/ul>\n\n\n\nStats<\/h3> \nHP: 16,000 (+10% [1,600 HP] per player in Realm)\nDEF: 40 \nEXP: 15,000\n \nLevel 20 Quest \nImmune to Stasis\nImmune to Stun<\/abbr>\nCounst towards Cube Kills\nCounts towards Encounter Kills\nCounts towards God Kills \n \nBack to top<\/a> \n\n\n\nCombat<\/h3> \nAttacks<\/h4> \n \n \nAesthetics<\/th>\nDamage<\/th>\nCondition effects<\/th>\nSpeed (tiles\/sec)<\/th>\nRange (tiles)<\/th>\nComments<\/th>\n<\/tr>\n\n<\/td>\n100<\/b><\/td>\n<\/td>\n10<\/td>\n24<\/td>\nShots: 9 Cooldown: 0.75s Aim: 1 Angle: 10<\/td>\n<\/tr>\n\n<\/td>\n150<\/b><\/td>\n<\/td>\n8<\/td>\n20<\/td>\nShots: 4 Cooldown: 1.5s Aim: 10<\/td> \n<\/tr>\n<\/table> \n\nBehavior<\/h4> \nWander Speed: Default\nMin. Height: 150 \nDoes not protect\n\nSlowly wanders the area, spawning Cube Overseers.<\/a> Fires shotguns of Blue Magic which are sometimes followed by a shotgun of Blue Bolts.\n\nWhen its HP reaches certain thresholds (about every time it loses 1\/3 HP), it will flash red and become invulnerable for a short time, After losing enough health, it will permanently gain Stun Immunity.\n\nReproduction<\/h4> \nSpawns: \nCube Overseer<\/a> \n \nMax Alive: 10<\/li>\nCooldown: 15 seconds<\/li>\n<\/ul> \n\nBack to top<\/a> \n\n\n\nDrops<\/h3>\n{{template-drop\n|purpleSpan=3\n|purple=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=weapons#tier-8|name=Tier 8 Weapons|externalIcon={{template-item-gif|image=Tier 8 Weapons}}}}\n|item2={{template-item-link|page=weapons#tier-9|name=Tier 9 Weapons|externalIcon={{template-item-gif|image=Tier 9 Weapons}}}}\n|item3={{template-item-link|page=armor#tier-8|name=Tier 8 Armor|externalIcon={{template-item-gif|image=Tier 8 Armor}}}}\n}}\n{{template-drop-row\n|item1={{template-item-link|page=armor#tier-9|name=Tier 9 Armor|externalIcon={{template-item-gif|image=Tier 9 Armor}}}}\n|item2={{template-item-link|page=ability-items#tier-4|name=Tier 4 Abilities|externalIcon={{template-item-gif|image=Tier 4 Abilities}}}}\n|item3={{template-item-link|page=rings#tier-3|name=Tier 3 Rings|externalIcon={{template-item-gif|image=Tier 3 Rings}}}}\n}}\n{{template-drop-row\n|item1={{template-item-link|page=rings#tier-4|name=Tier 4 Rings|externalIcon={{template-item-gif|image=Tier 4 Rings}}}}\n}}\n|basket=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=pet-eggs|name=Pet Eggs|externalIcon={{template-item-gif|image=Pet Eggs}}}}\n}}\n|cyanSpan=3\n|cyan=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=weapons#tier-10|name=Tier 10 Weapons|externalIcon={{template-item-gif|image=Tier 10 Weapons}}}}\n|item2={{template-item-link|page=weapons#tier-11|name=Tier 11 Weapons|externalIcon={{template-item-gif|image=Tier 11 Weapons}}}}\n|item3={{template-item-link|page=armor#tier-10|name=Tier 10 Armor|externalIcon={{template-item-gif|image=Tier 10 Armor}}}}\n}}\n{{template-drop-row\n|item1={{template-item-link|page=armor#tier-11|name=Tier 11 Armor|externalIcon={{template-item-gif|image=Tier 11 Armor}}}}\n|item2={{template-item-link|page=armor#tier-12|name=Tier 12 Armor|externalIcon={{template-item-gif|image=Tier 12 Armor}}}}\n|item3={{template-item-link|page=ability-items#tier-5|name=Tier 5 Abilities|externalIcon={{template-item-gif|image=Tier 5 Abilities}}}}\n}}\n{{template-drop-row\n|item1={{template-item-link|page=rings#tier-5|name=Tier 5 Ring|externalIcon={{template-item-gif|image=Tier 5 Rings}}}}\n|item2={{template-item-link|page=shield-rune|name=Shield Rune|externalIcon=https:\/\/i.imgur.com\/LiBWNNY.png}}\n}}\n|blue=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=stat-increase-potions|name=Stat Increase Potions|externalIcon=\/s\/a\/img\/wiki\/Stats.gif}}\n}}\n|white=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=dirk-of-cronus|name=Dirk of Cronus|icon=Untiered\/Dirk of Cronus.png}}\n}}\n|dungeon=\n{{template-dungeon-link|page=the-third-dimension|name=The Third Dimension|externalIcon=\/\/imgur.com\/38sujxI.png|guaranteed=true}}\n}}\n\nBack to top<\/a> \n\n\n\nTips and Strategies<\/h3> \nAssassins and Mystics punch massive holes in the bulwark for other classes to rush in and damage the Cube God. Assassins can also throw poisons from a long distance to prevent themselves from going into any true danger while still qualifying for loot.\n \nRogue can get quick cloaked damage onto it, sneaking behind since its bullets are focused. A mistiming will spell the Rogue's immediate death, though. You cannot be teleported to while cloaked, but keep your finger on the Nexus key. \n \nPreferred healer is Necromancer running Soul Siphon, as the extra bulk makes up for the lesser damage, managing to still grant a full heal to the entire nearby party. \n \nPriest is an effective fighter here, especially because their wands can pierce through the outer walls of the cube system.\n \nWizard is effective for corraling Defenders and Blasters by delivering well-placed spells to the Overseers. A single Tier 5 should take them down, causing all the Cube Minions to rush over to another Overseer. This also prevents future Overseers from spawning more Minions. \n \nTrickster has a niche of distracting the Cube God if at least a slight opening is made for her. This makes it safer to take out the Overseers. Of course, it also leaves a gaping blind spot open on the Cube God. \n \nBow classes can mow down Minions. More notably the Huntress' trap which will Slow and heavily damage an entire Overseer system. The Quiver is better for sniping the Cube God and Paralysis makes sure it can't wander if you get it in a good position. Slow and Paralysis can be used to manipulate the orbit, too. \n \nWhile Sorcerer can hit a Cube System hard, AoE is generally the better choice. Don't forget that the chain lightning can pierce walls. \n \nNinjas can use shuriken machine guns on the cube system, dealing big damage. However, if a Ninja has a lot of Defense and recklessness, he can dive in with his katana to mow down the cubes. \n\nBe very<\/b> careful trying to kill a cube god on any dagger or sword class by yourself, as their need of range makes you get closer to the cube god than most classes. At around 6 to 5 blocks, it is very difficult to dodge all of the bullets the cube god sends out, not to mention the cube overseers trying to provide support to the cube god. Even one shot of the cube god's extremely wide shotgun can deal up to 150 damage, and the cube god shoots 13 bullets every shotgun. \n\nUsing a knight is recommended to solo a cube god, as his shield can stun the cube god, making it unable to pose a threat. Additionally, his high defense can be used to ignore most of the other bullets.\n\nThe cube minions do not immediately die after you kill the cube god himself, so be very careful when you try to get your loot, especially if you get a white bag. Otherwise, you could lose the highly sought-after Dirk of Cronus within a minute of its drop.\n\nThe cube minions do disappear roughly under a minute after you kill the cube god but the loot bag disappears in 60 seconds, so just take your time. This goes double should you get a white bag - since it disappears after 2 minutes, you should not worry about having to rush in.\n\nBack to top<\/a>\n\n\n\nHistory<\/h3>\nDuring MOTMG 2020<\/a>, the sprite for Cube God changed to fit the Reconstruction theme. However, unlike most reskinned event boss minions, the name didn't change.\n\n\nBack to top<\/a>","{{template-last-updated|updated={{template-release|exaltVersion=1.6.0.0}}}}\n\n \n \n<\/div>\n \nThe Cube God<\/b> is an event boss<\/a> that can spawn multiple times per realm. It summons Cube Overseers<\/a> which then spawn Cube Defenders<\/a> and Cube Blasters<\/a>.\n\nAs of {{template-release|patch=X.19.1.0}}, is reskinned as the Gobble God<\/a> during Thanksgiving.\nAs of {{template-release|patch=X.20.0}}, is reskinned as the Ice Cube God<\/a> God during the winter.\nAs of {{template-release|patch=X.24.0.0}}, is reskinned as the Sphere God<\/a> during April Fools' Day.\nAs of {{template-release|patch=X.32.1.0}}, is reskinned as the Calcium God<\/a> during Halloween.\n\nCube + Godlike powers = Cube God. Happens to be three dimensional. Not a square.<\/i> (Steam Trading Card)\n\n{{template-realm-eye-lore\n| response=At a fundamental level beyond your comprehension, our realm is made up of cubes which act as the building blocks of both organic and inorganic matter. As such, cubes are a vital part of existence itself, even for the gods. Oryx had once attempted to enlarge individual cubes to assemble overwhelmingly large titans. He was able to grow the cubes, but putting them together again is a nearly impossible feat of magic. Disappointed, the Mad God left behind hordes of sentient squares.\n}}\n \nContents<\/h3> \n \nStats<\/a><\/li> \nCombat<\/a><\/li> \nDrops<\/a><\/li> \nTips<\/a><\/li> \nHistory<\/a><\/li> \n<\/ul>\n\n\n\nStats<\/h3> \nHP: 16,000 (+10% [1,600 HP] per player in Realm)\nDEF: 40 \nEXP: 15,000\n \nLevel 20 Quest \nImmune to Stasis\nImmune to Stun<\/abbr>\nCounst towards Cube Kills\nCounts towards Encounter Kills\nCounts towards God Kills \n \nBack to top<\/a> \n\n\n\nCombat<\/h3> \nAttacks<\/h4> \n \n \nAesthetics<\/th>\nDamage<\/th>\nCondition effects<\/th>\nSpeed (tiles\/sec)<\/th>\nRange (tiles)<\/th>\nComments<\/th>\n<\/tr>\n\n<\/td>\n100<\/b><\/td>\n<\/td>\n10<\/td>\n24<\/td>\nShots: 9 Cooldown: 0.75s Aim: 1 Angle: 10<\/td>\n<\/tr>\n\n<\/td>\n150<\/b><\/td>\n<\/td>\n8<\/td>\n20<\/td>\nShots: 4 Cooldown: 1.5s Aim: 10<\/td> \n<\/tr>\n<\/table> \n\nBehavior<\/h4> \nWander Speed: Default\nMin. Height: 150 \nDoes not protect\n\nSlowly wanders the area, spawning Cube Overseers.<\/a> Fires shotguns of Blue Magic which are sometimes followed by a shotgun of Blue Bolts.\n\nWhen its HP reaches certain thresholds (about every time it loses 1\/3 HP), it will flash red and become invulnerable for a short time, After losing enough health, it will permanently gain Stun Immunity.\n\nReproduction<\/h4> \nSpawns: \nCube Overseer<\/a> \n \nMax Alive: 10<\/li>\nCooldown: 15 seconds<\/li>\n<\/ul> \n\nBack to top<\/a> \n\n\n\nDrops<\/h3>\n{{template-drop\n|purpleSpan=3\n|purple=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=weapons#tier-8|name=Tier 8 Weapons|externalIcon={{template-item-gif|image=Tier 8 Weapons}}}}\n|item2={{template-item-link|page=weapons#tier-9|name=Tier 9 Weapons|externalIcon={{template-item-gif|image=Tier 9 Weapons}}}}\n|item3={{template-item-link|page=armor#tier-8|name=Tier 8 Armor|externalIcon={{template-item-gif|image=Tier 8 Armor}}}}\n}}\n{{template-drop-row\n|item1={{template-item-link|page=armor#tier-9|name=Tier 9 Armor|externalIcon={{template-item-gif|image=Tier 9 Armor}}}}\n|item2={{template-item-link|page=ability-items#tier-4|name=Tier 4 Abilities|externalIcon={{template-item-gif|image=Tier 4 Abilities}}}}\n|item3={{template-item-link|page=rings#tier-3|name=Tier 3 Rings|externalIcon={{template-item-gif|image=Tier 3 Rings}}}}\n}}\n{{template-drop-row\n|item1={{template-item-link|page=rings#tier-4|name=Tier 4 Rings|externalIcon={{template-item-gif|image=Tier 4 Rings}}}}\n}}\n|basket=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=pet-eggs|name=Pet Eggs|externalIcon={{template-item-gif|image=Pet Eggs}}}}\n}}\n|cyanSpan=3\n|cyan=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=weapons#tier-10|name=Tier 10 Weapons|externalIcon={{template-item-gif|image=Tier 10 Weapons}}}}\n|item2={{template-item-link|page=weapons#tier-11|name=Tier 11 Weapons|externalIcon={{template-item-gif|image=Tier 11 Weapons}}}}\n|item3={{template-item-link|page=armor#tier-10|name=Tier 10 Armor|externalIcon={{template-item-gif|image=Tier 10 Armor}}}}\n}}\n{{template-drop-row\n|item1={{template-item-link|page=armor#tier-11|name=Tier 11 Armor|externalIcon={{template-item-gif|image=Tier 11 Armor}}}}\n|item2={{template-item-link|page=armor#tier-12|name=Tier 12 Armor|externalIcon={{template-item-gif|image=Tier 12 Armor}}}}\n|item3={{template-item-link|page=ability-items#tier-5|name=Tier 5 Abilities|externalIcon={{template-item-gif|image=Tier 5 Abilities}}}}\n}}\n{{template-drop-row\n|item1={{template-item-link|page=rings#tier-5|name=Tier 5 Ring|externalIcon={{template-item-gif|image=Tier 5 Rings}}}}\n|item2={{template-item-link|page=shield-rune|name=Shield Rune|externalIcon=https:\/\/i.imgur.com\/LiBWNNY.png}}\n}}\n|blue=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=stat-increase-potions|name=Stat Increase Potions|externalIcon=\/s\/a\/img\/wiki\/Stats.gif}}\n}}\n|white=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=dirk-of-cronus|name=Dirk of Cronus|icon=Untiered\/Dirk of Cronus.png}}\n}}\n|dungeon=\n{{template-dungeon-link|page=the-third-dimension|name=The Third Dimension|externalIcon=\/\/imgur.com\/38sujxI.png|guaranteed=true}}\n}}\n\nBack to top<\/a> \n\n\n\nTips and Strategies<\/h3> \nAssassins and Mystics punch massive holes in the bulwark for other classes to rush in and damage the Cube God. Assassins can also throw poisons from a long distance to prevent themselves from going into any true danger while still qualifying for loot.\n \nRogue can get quick cloaked damage onto it, sneaking behind since its bullets are focused. A mistiming will spell the Rogue's immediate death, though. You cannot be teleported to while cloaked, but keep your finger on the Nexus key. \n \nPreferred healer is Necromancer running Soul Siphon, as the extra bulk makes up for the lesser damage, managing to still grant a full heal to the entire nearby party. \n \nPriest is an effective fighter here, especially because their wands can pierce through the outer walls of the cube system.\n \nWizard is effective for corraling Defenders and Blasters by delivering well-placed spells to the Overseers. A single Tier 5 should take them down, causing all the Cube Minions to rush over to another Overseer. This also prevents future Overseers from spawning more Minions. \n \nTrickster has a niche of distracting the Cube God if at least a slight opening is made for her. This makes it safer to take out the Overseers. Of course, it also leaves a gaping blind spot open on the Cube God. \n \nBow classes can mow down Minions. More notably the Huntress' trap which will Slow and heavily damage an entire Overseer system. The Quiver is better for sniping the Cube God and Paralysis makes sure it can't wander if you get it in a good position. Slow and Paralysis can be used to manipulate the orbit, too. \n \nWhile Sorcerer can hit a Cube System hard, AoE is generally the better choice. Don't forget that the chain lightning can pierce walls. \n \nNinjas can use shuriken machine guns on the cube system, dealing big damage. However, if a Ninja has a lot of Defense and recklessness, he can dive in with his katana to mow down the cubes. \n\nBe very<\/b> careful trying to kill a cube god on any dagger or sword class by yourself, as their need of range makes you get closer to the cube god than most classes. At around 6 to 5 blocks, it is very difficult to dodge all of the bullets the cube god sends out, not to mention the cube overseers trying to provide support to the cube god. Even one shot of the cube god's extremely wide shotgun can deal up to 150 damage, and the cube god shoots 13 bullets every shotgun. \n\nUsing a knight is recommended to solo a cube god, as his shield can stun the cube god, making it unable to pose a threat. Additionally, his high defense can be used to ignore most of the other bullets.\n\nThe cube minions do not immediately die after you kill the cube god himself, so be very careful when you try to get your loot, especially if you get a white bag. Otherwise, you could lose the highly sought-after Dirk of Cronus within a minute of its drop.\n\nThe cube minions do disappear roughly under a minute after you kill the cube god but the loot bag disappears in 60 seconds, so just take your time. This goes double should you get a white bag - since it disappears after 2 minutes, you should not worry about having to rush in.\n\nBack to top<\/a>\n\n\n\nHistory<\/h3>\nDuring MOTMG 2020<\/a>, the sprite for Cube God changed to fit the Reconstruction theme. However, unlike most reskinned event boss minions, the name didn't change.\n\n\nBack to top<\/a>"],[["\/wiki\/cube-overseer","\/wiki\/cube-defender","\/wiki\/cube-blaster"],["\/wiki\/cube-overseer","\/wiki\/cube-defender","\/wiki\/cube-blaster"]]);initializeCookieConsentBanner("e");