\/div><\/td> \n
Aesthetics<\/div><\/th> \n Damage<\/div><\/th> \n Condition effects<\/div><\/th> \n Speed (tiles\/sec)<\/div><\/th> \n Range (tiles)<\/div><\/th> \n Comments<\/div><\/th> \n<\/tr> \n <\/div><\/td> \n 100<\/div><\/td> \n Hallucinating<\/b> for 3<\/b> sec<\/div><\/td> \n 2.5<\/div><\/td> \n 25<\/div><\/td> \n Pierces Armor | \nPiercing \nPasses Cover<\/td> \n<\/tr> \n <\/div><\/td>\n 100<\/div><\/td> \n Hallucinating<\/b> for 3<\/b> sec<\/div><\/td> \n 3<\/div><\/td> \n 30<\/div><\/td> \n Pierces Armor | \nPiercing \nPasses Cover<\/td> \n<\/tr> \n \n<\/table> \n \nBehavior<\/h4> \n\nTBA \n\nBack to top<\/a> \n<\/a> |
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