Behavior<\/h4>\nDavy Jones spawns in the center of a large room found behind a locked yellow door. He is surrounded by 8 [Ghost Lanterns](\/wiki\/ghost-lantern) that are key to defeating him.\n\n
Invulnerable Phase<\/h5>\nDavy slowly wanders towards the nearest player, firing single slashes that inflict high damage and Bleeding. He will spawn several [Ghost Pirate Seniors](\/wiki\/ghost-pirate-sr) that chase players while firing shotguns, always maintaining a squad of 3-4 around him at all times.\n\nDavy is permanently invulnerable until the 8 Ghost Lanterns are lit by dealing 2,000 damage to all of them. Note that if left alone for too long, the Lanterns can unlight themselves. Once they are all lit, he will enter his vulnerable phase.\n\n
Vulnerable Phase<\/h5>\nDavy crumples over and stops attacking momentarily before becoming vulnerable for a short time. After taking enough damage (25% of his max HP) or having enough time pass, he will become invulnerable again, and all of the lanterns will become unlit and fire a radial burst of paralyzing shots. Davy will then enter an incorporeal flying form and begin rapidly chasing the nearest player with shotguns of bleeding slashes. Once he chases for a certain amount of time, he will revert back to his previous phase.\n\nOnce he takes enough damage, he will add aimed boomerangs to his attacks that inflict heavier damage as well as Bleeding.\n\nAs he loses health, his attacks get more frequent and he will fire many more shots in a single attack, making him much more lethal.\n\nWhen at 25% health, he will taunt \"On your knees ye slimy sea slurp!\"<\/b>, \"Be gone with ye!\"<\/b>, or \"Avast, ye filthy mongrel!\"<\/b> when the Ghost Lanterns become unlit.\n\n