A key which opens an entrance to a Spider Den. Home of Arachna the Spider Queen, she has gone undisturbed long enough to produce thousands of children.<\/div><\/td>\n<\/tr>\n
A key which opens a passage to the Forbidden Jungle. Pagan acolytes of Mixcoatl are exiled to these uncharted woods, said to be cursed by black magic.<\/div><\/td>\n<\/tr>\n
A key which opens an entrance to a Sprite World. As an entirely different plane of existence, it is meant to safeguard the sprites that watch over the realm's ecosystems.<\/div><\/td>\n<\/tr>\n
A key which opens the way to the Candyland Hunting Grounds. Among the most perplexing locations in the realm, this populated land is filled to the brim with sweets.<\/div><\/td>\n<\/tr>\n
A map that reveals the way to hidden treasure. Crafty bandits developed lethal booby traps to scare off those who would plunder their hoard.<\/div><\/td>\n<\/tr>\n
A key which opens an entrance to an Undead Lair. Septavius, once one of the most prominent combatants to ever live, now takes refuge in these abandoned catacombs.<\/div><\/td>\n<\/tr>\n
A key which opens a portal to the Haunted Cemetery. Some of the oldest and most legendary heroes in history were buried along this sequence of graves, their spirits protected by masters of the afterlife.<\/div><\/td>\n<\/tr>\n
A key which opens an entrance to an Abyss of Demons. Archdemon Malphas crafted his own fiery abode, which now torments the souls of the wicked.<\/div><\/td>\n<\/tr>\n
A key which opens a passage to the Manor of the Immortals. Lord Ruthven's gothic mansion neighbors Oryx's own castle in the dark, distant sea..<\/div><\/td>\n<\/tr>\n
A key which opens an entrance to the Puppet Master's Theatre. This demented stage is the work of a crazed puppeteer, obsessed with his creations to the point of enchanting them with life.<\/div><\/td>\n<\/tr>\n
A key which opens an entrance to the Toxic Sewers. Going without proper maintenance for centuries, some of the most wretched monsters have taken these tunnels as their own.<\/div><\/td>\n<\/tr>\n
A key which opens an entrance to the Cursed Library. Once a great hub of knowledge, these forsaken archives now hold something far more sinister.**<\/div><\/td>\n<\/tr>\n
A key which reveals the way to the Mad Lab. The grotesque beings inside have been produced by some sort of undiscovered alchemy methods.<\/div><\/td>\n<\/tr>\n
A key which opens an entrance to the Parasite Chambers. Some of the realm's most foul and horrific creatures make their home in these chambers.<\/td>\n<\/tr>\n
A key that opens the way to Davy Jones' Locker. No crew members bailed from Davy's ghost ship, trapping their souls in the vessel beneath the waves.<\/div><\/td>\n<\/tr>\n