A key which opens an entrance to the Puppet Master's Theatre. This demented stage is the work of a crazed puppeteer, obsessed with his creations to the point of enchanting them with life.<\/td>\n<\/tr>\n
\n<\/td>\n | Toxic Sewers<\/a><\/b><\/td>\n | <\/a><\/td>\n | 50<\/b><\/td>\n | A key which opens an entrance to the Toxic Sewers. Going without proper maintenance for centuries, some of the most wretched monsters have taken these tunnels as their own.<\/td>\n<\/tr>\n |
\n<\/td>\n | Cursed Library<\/a><\/b><\/td>\n | <\/a><\/td>\n | 200<\/b><\/td>\n | A key which opens an entrance to the Cursed Library. Once a great hub of knowledge, these forsaken archives now hold something far more sinister.**<\/td>\n<\/tr>\n |
\n<\/td>\n | The Machine<\/a><\/b><\/td>\n | <\/a><\/td>\n | 100<\/b><\/td>\n | A key which opens a portal to The Machine. Accessing the rift to this hidden dimension may have severe consequences.**<\/td>\n<\/tr>\n |
\n<\/td>\n | The Inner Workings<\/a><\/b><\/td>\n | <\/a><\/td>\n | N\/A<\/b> (testing only)<\/td>\n | A key which opens a portal to The Inner Workings. This secretive dimension creates far more questions than answers.<\/td>\n<\/tr>\n |
\n<\/td>\n | Mad Lab<\/a><\/b><\/td>\n | <\/a><\/td>\n | 100<\/b><\/td>\n | A key which reveals the way to the Mad Lab. The grotesque beings inside have been produced by some sort of undiscovered alchemy methods.<\/td>\n<\/tr>\n |
\n<\/td>\n | Parasite Chambers<\/a><\/b><\/td>\n | <\/a><\/td>\n | 200<\/b><\/td>\n | A key which opens an entrance to the Parasite Chambers. Some of the realm's most foul and horrific creatures make their home in these chambers.<\/td>\n<\/tr>\n |
\n<\/td>\n | Beachzone<\/a><\/b><\/td>\n | <\/a><\/td>\n | N\/A<\/b><\/td>\n | A key which opens a portal to the Beachzone. It's the most exclusive seaside resort in the realm!<\/td>\n<\/tr>\n |
\n<\/td>\n | Davy Jones' Locker<\/a><\/b><\/td>\n | <\/a><\/td>\n | 100<\/b> (Can drop from Beach Bum<\/a>)<\/td>\n | A key that opens the way to Davy Jones' Locker. No crew members bailed from Davy's ghost ship, trapping their souls in the vessel beneath the waves.<\/td>\n<\/tr>\n |
\n<\/td>\n | Mountain Temple<\/a><\/b><\/td>\n | <\/a><\/td>\n | 100<\/b><\/td>\n | A key which opens an entrance to The Mountain Temple. Steep, distant cliffs conceal a clan of demon-worshipping monks.<\/td>\n<\/tr>\n |
\n<\/td>\n | Lair of Draconis<\/a><\/b><\/td>\n | <\/a><\/td>\n | 200<\/b><\/td>\n | A key which opens the portal to the Lair of Draconis. Oryx has personally bred these captive dragons to wield immensely powerful elemental capabilities.**<\/td>\n<\/tr>\n |
\n<\/td>\n | Deadwater Docks<\/a><\/b><\/td>\n | <\/a><\/td>\n | 100<\/b><\/td>\n | A key which opens an entrance to Deadwater Docks. In contrast to his rival, Dreadstump, Jon Bilgewater's crew made their hideout deeper inland at the belly of a peninsula. It still reeks of cheap rum, though.<\/td>\n<\/tr>\n |
\n<\/td>\n | Woodland Labyrinth<\/a><\/b><\/td>\n | <\/a><\/td>\n | 100<\/b><\/td>\n | A key which opens an entrance to the Woodland Labyrinth. An unprecedented metamorphosis of moths has taken form in the heart of the forest.<\/td>\n<\/tr>\n |
\n<\/td>\n | The Crawling Depths<\/a><\/b><\/td>\n | <\/a><\/td>\n | 100<\/b><\/td>\n | A key which opens an entrance to The Crawling Depths. Arachna's lone son made a den of his own to wage war on his mother.<\/td>\n<\/tr>\n |
\n<\/a><\/div><\/td>\n | Ocean Trench<\/a><\/b><\/td>\n | <\/a><\/td>\n | 150<\/b><\/td>\n | A key which opens an entrance to an Ocean Trench. Many sailors met their ends in these waters from the deceptive songs of mermaids.<\/td>\n<\/tr>\n |
\n<\/td>\n | Ice Cave<\/a><\/b><\/td>\n | <\/a><\/td>\n | 100<\/b><\/td>\n | A key which opens a passage to the Ice Cave. Glaciers formed many eons ago became the residence of migrating yetis and a mysterious hermit of a man.<\/td>\n<\/tr>\n |
\n<\/td>\n | Tomb of the Ancients<\/a><\/b><\/td>\n | <\/a><\/td>\n | 200<\/b><\/div><\/td>\n | A key which opens an entrance to the Tomb of the Ancients. Three of the realm's oldest gods lay dormant in this burial chamber, their powers contained by a series of rituals.<\/td>\n<\/tr>\n |
\n<\/td>\n | Fungal Cavern<\/a><\/b><\/td>\n | <\/a><\/td>\n | 200<\/b><\/td>\n | A key which opens an entrance to the Fungal Cavern. This forgotten mine has been taken over by mushroom tribes over the years.**<\/td>\n<\/tr>\n |
\n<\/td>\n | Crystal Cavern<\/a><\/b><\/td>\n | <\/a><\/td>\n | N\/A<\/b> (testing only)<\/td>\n | A key which opens an entrance to the Crystal Cavern. The deepest depths of the Abandoned Mineshaft protect an enigmatic diety.<\/td>\n<\/tr>\n |
\n<\/td>\n | The Nest<\/a><\/b><\/td>\n | <\/a><\/td>\n | 200<\/b><\/td>\n | A key which opens an entrance to The Nest. Home of the Killer Bee Queen and the pinnacle of insect evolution.**<\/td>\n<\/tr>\n |
\n<\/td>\n | The Shatters<\/a><\/b><\/td>\n | <\/a><\/td>\n | 200<\/b><\/td>\n | A key which opens an entrance to The Shatters. The gloomy and abandoned ruins, enveloped by twilight, are now the shelter of the shadows. Once a legendary kingdom, its walls are broken, its dwellers are forgotten. No living souls have entered these grounds, no noble creatures have stepped into it. The immense kingdom has fallen, its sentinels have turned to dust. No one remembers its name, and no one will.<\/td>\n<\/tr>\n |
\n<\/td>\n | Lost Halls<\/a><\/b><\/td>\n | <\/a><\/td>\n | 200<\/b><\/td>\n | A key which opens a passage to the Lost Halls. Forgotten for centuries, those long identical halls are said to house evil itself. All that is truly known is that hope, reason and purpose are no more within those walls.**<\/td>\n<\/tr>\n |
\n<\/td>\n | Malogia<\/a><\/b><\/td>\n | <\/a><\/td>\n | N\/A<\/b><\/td>\n | A key which generates a wormhole to Malogia, a planet with luscious red forests not unsimilar to our own.**<\/td>\n<\/tr>\n |
\n<\/td>\n | Untaris<\/a><\/b><\/td>\n | <\/a><\/td>\n | N\/A<\/b><\/td>\n | A key which generates a wormhole to Untaris, a fragmented planet where ice has consumed all but a few areas.**<\/td>\n<\/tr>\n |
\n<\/td>\n | Forax<\/a><\/b><\/td>\n | <\/a><\/td>\n | N\/A<\/b><\/td>\n | A key which generates a wormhole to Forax, a planet consumed by acid water leaving just a few livable isles.**<\/td>\n<\/tr>\n |
\n<\/td>\n | Katalund<\/a><\/b><\/td>\n | <\/a><\/td>\n | N\/A<\/b><\/td>\n | A key which generates a wormhole to Katalund, a planet coated in low flying clouds of unbreathable gas where only metallic, inorganic creatures can survive.**<\/td>\n<\/tr>\n |
\n<\/td>\n | Oryx's Castle<\/a><\/b><\/td>\n | <\/a><\/td>\n | N\/A<\/b> (testing only)<\/td>\nA key which opens an entrance to Oryx's Castle. For testing purposes.<\/td>\n<\/tr>\n \n<\/td>\n | Lair of Shaitan<\/a><\/b><\/td>\n | <\/a><\/td>\n | 100<\/b><\/td>\n | A molten Key that links directly to the Lair of Shaitan. Oryx's unstable advisor dwells near the unbearably hot core of the realm.**<\/td>\n<\/tr>\n | \n<\/td>\n | Puppet Master's Encore<\/a><\/b><\/td>\n | <\/a><\/td>\n | 150<\/b><\/td>\n | A key which opens an entrance to the Puppet Master's Encore. The confines of this workshop are where the most powerful souls are bonded to puppets.<\/td>\n<\/tr>\n | \n<\/td>\n | Cnidarian Reef<\/b><\/a><\/div><\/td>\n | <\/a><\/td>\n | 100<\/b><\/td>\n | A key which opens a passage to the Cnidarian Reef. Oryx's Master of the Depths awaits mortals foolish enough to stumble upon its lair in the depths of the ocean.**<\/td>\n<\/tr>\n | \n<\/a><\/td>\n | Secluded Thicket<\/a><\/b><\/td>\n | <\/a><\/td>\n | 200<\/b><\/td>\n | A key which opens a passage to the Secluded Thicket. The most remote region of the realm houses a tropical rainforest filled with vicious animals, fierce natives, and a deity said to command lightning itself.<\/td>\n<\/tr>\n | \n<\/a><\/td>\n | High Tech Terror<\/a><\/b><\/td>\n | <\/a><\/td>\n | ???<\/b><\/td>\n | A key which reveals the way to High Tech Terror. This hidden chamber in Oryx's castle laboratory contains his so-called pet, a beastly creation of Dr. Terrible.<\/td>\n<\/tr>\n | \n<\/td>\n | Heroic Undead Lair<\/a><\/b><\/td>\n | <\/a><\/td>\n | 150<\/b><\/td>\n | A key which opens an entrance to an Heroic Undead Lair.<\/td>\n<\/tr>\n | \n<\/td>\n | Heroic Abyss of Demons<\/a><\/b><\/td>\n | <\/a><\/td>\n | 150<\/b><\/td>\n | A key which opens an entrance to a Heroic Abyss of Demons.<\/td>\n<\/tr>\n | \n<\/td>\n | Battle for the Nexus<\/a><\/b><\/td>\n | <\/a><\/td>\n | Unavailable<\/b><\/td>\n | Enter this destroyed Nexus at your own peril. This legendary attack on the Nexus itself is locked in history forevermore.<\/td>\n<\/tr>\n | \n<\/td>\n | Belladonna's Garden<\/a><\/b><\/td>\n | <\/a><\/td>\n | 200<\/b><\/td>\n | A key which opens an entrance to Belladonna's Garden. Formerly the property of a caretaker, Belladonna claimed these grounds and seized control of the roots within.**<\/td>\n<\/tr>\n | \n<\/td>\n | Ice Tomb<\/a><\/b><\/td>\n | <\/a><\/td>\n | 200<\/b><\/td>\n | A key which opens an entrance to Ice Tomb. When the glaciers of the Ice Cave formed, the spirits of three demigods were trapped together in a cavity within the ice.<\/td>\n<\/tr>\n | \n<\/td>\n | Rainbow Road<\/a><\/b><\/td>\n | <\/a><\/td>\n | N\/A<\/b><\/td>\n | A key which reveals the way to Rainbow Road. Treasures await at the end of the rainbow.<\/td>\n<\/tr>\n | \n<\/td>\n | Santa's Workshop<\/a><\/b><\/td>\n | <\/a><\/td>\n | N\/A<\/b><\/td>\n | A key which opens an entrance to the Santa's Workshop. Craig, Intern of the Mad God stores an array of goodies in this festive building. This solo dungeon can be opened only in your vault!**<\/td>\n<\/tr>\n | \n<\/td>\n | Mad God Mayhem<\/a><\/b><\/td>\n | <\/a><\/td>\n | N\/A<\/b><\/td>\n | A key which opens an entrance to the Mad God Mayhem event.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n** These dungeons have the Dungeon Credits written below the star requirement.\n\n \nGuild Keys<\/h2>\nGuild keys are only usable in the [Guild Hall](\/wiki\/guild-hall). Using one will open the corresponding portal and spawn the dungeon's respective [Guild Chest](\/wiki\/guild-chest).\n\n\n\n\nKey<\/th>\n | Dungeon<\/th>\n | Portal<\/th>\n | Regular Price (Additional Info)<\/th>\n<\/tr>\n<\/thead>\n | \n\n<\/td>\n | Haunted Cemetery<\/a><\/b><\/td>\n | <\/a><\/td>\n | 199<\/b> (Mystery Box)<\/td>\n<\/tr>\n\n<\/td>\n | Parasite Chambers<\/a><\/b><\/td>\n | <\/a><\/td>\n | 299<\/b> (Mystery Box)<\/td>\n<\/tr>\n\n<\/td>\n | Mountain Temple<\/a><\/b><\/td>\n | <\/a><\/td>\n | 199<\/b> (Mystery Box)<\/td>\n<\/tr>\n\n<\/td>\n | Lair of Draconis<\/a><\/b><\/td>\n | <\/a><\/td>\n | 199<\/b> (Mystery Box)<\/td>\n<\/tr>\n\n<\/td>\n | Ocean Trench<\/a><\/b><\/td>\n | <\/a><\/td>\n | 299<\/b> (Mystery Box)<\/td>\n<\/tr>\n\n<\/td>\n | Tomb of the Ancients<\/a><\/b><\/td>\n | <\/a><\/td>\n | 299<\/b> (Mystery Box)<\/td>\n<\/tr>\n\n<\/td>\n | Fungal Cavern<\/b><\/a><\/div><\/td>\n | <\/a><\/td>\n | 299<\/b> (Mystery Box)<\/div><\/td>\n<\/tr>\n\n<\/td>\n | The Nest<\/a><\/b><\/td>\n | <\/a><\/td>\n | 299<\/b> (Mystery Box)<\/td>\n<\/tr>\n\n<\/td>\n | The Shatters<\/a><\/b><\/td>\n | <\/a><\/td>\n | 299<\/b> (Mystery Box)<\/td>\n<\/tr>\n\n<\/td>\n | Lost Halls<\/a><\/b><\/td>\n | <\/a><\/td>\n | 299<\/b> (Mystery Box)<\/td>\n<\/tr>\n\n<\/td>\n | Secluded Thicket<\/a><\/b><\/td>\n | <\/a><\/td>\n | 299<\/b> (Mystery Box)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n \nEnchanted Keys<\/h2>\nUsing an Enchanted Key will give the opener a [Mystery ST Crate](\/wiki\/mystery-st-crate).\n\n\n\n\nKey<\/th>\n | Dungeon<\/th>\n | Portal<\/th>\n | Regular Price (Additional Info)<\/th>\n<\/tr>\n<\/thead>\n | \n\n<\/td>\n | Haunted Cemetery<\/a><\/b><\/td>\n | <\/a><\/td>\n | 199<\/b> (Mystery Box)<\/td>\n<\/tr>\n\n<\/td>\n | Davy Jones' Locker<\/a><\/b><\/td>\n | <\/a><\/td>\n | 199<\/b> (Mystery Box)<\/td>\n<\/tr>\n\n<\/td>\n | Mountain Temple<\/a><\/b><\/td>\n | <\/a><\/td>\n | N\/A<\/b><\/td>\n<\/tr>\n\n<\/td>\n | Deadwater Docks<\/a><\/b><\/td>\n | <\/a><\/td>\n | N\/A<\/b><\/td>\n<\/tr>\n\n<\/td>\n | Woodland Labyrinth<\/a><\/b><\/td>\n | <\/a><\/td>\n | 169<\/b> (Mystery Box)<\/td>\n<\/tr>\n\n<\/td>\n | The Crawling Depths<\/a><\/b><\/td>\n | <\/a><\/td>\n | 169<\/b> (Mystery Box)<\/td>\n<\/tr>\n\n<\/td>\n | Ocean Trench<\/a><\/b><\/td>\n | <\/a><\/td>\n | 299<\/b> (Mystery Box)<\/td>\n<\/tr>\n\n<\/td>\n | Ice Cave<\/a><\/b><\/td>\n | <\/a><\/td>\n | 199<\/b> (Mystery Box)<\/td>\n<\/tr>\n\n<\/td>\n | Tomb of the Ancients<\/a><\/b><\/td>\n | <\/a><\/td>\n | 299<\/b> (Mystery Box)<\/td>\n<\/tr>\n\n<\/td>\n | Fungal Cavern<\/a><\/b><\/td>\n | <\/a><\/td>\n | 299<\/b> (Mystery Box)<\/td>\n<\/tr>\n\n<\/td>\n | The Nest<\/a><\/b><\/td>\n | <\/a><\/td>\n | 299<\/b> (Mystery Box)<\/td>\n<\/tr>\n\n<\/td>\n | The Shatters<\/a><\/b><\/td>\n | <\/a><\/td>\n | 299<\/b> (Mystery Box)<\/td>\n<\/tr>\n\n<\/td>\n | Lost Halls<\/a><\/b><\/td>\n | <\/a><\/td>\n | 299<\/b> (Mystery Box)<\/td>\n<\/tr>\n\n<\/td>\n | Malogia<\/a><\/b><\/td>\n | <\/a><\/td>\n | 199<\/b> (Mystery Box)<\/td>\n<\/tr>\n\n<\/td>\n | Untaris<\/a><\/b><\/td>\n | <\/a><\/td>\n | 199<\/b> (Mystery Box)<\/td>\n<\/tr>\n\n<\/td>\n | Forax<\/a><\/b><\/td>\n | <\/a><\/td>\n | 199<\/b> (Mystery Box)<\/td>\n<\/tr>\n\n<\/td>\n | Katalund<\/a><\/b><\/td>\n | <\/a><\/td>\n | 199<\/b> (Mystery Box)<\/td>\n<\/tr>\n\n<\/td>\n | Lair of Shaitan<\/a><\/b><\/td>\n | <\/a><\/td>\n | 499<\/b> (Mystery Box)<\/td>\n<\/tr>\n\n<\/td>\n | Puppet Master's Encore<\/a><\/b><\/td>\n | <\/a><\/td>\n | 499<\/b> (Mystery Box)<\/td>\n<\/tr>\n\n<\/td>\n | Cnidarian Reef<\/a><\/b><\/td>\n | <\/a><\/td>\n | 499<\/b> (Mystery Box)<\/td>\n<\/tr>\n\n<\/td>\n | Secluded Thicket<\/a><\/b><\/td>\n | <\/a><\/td>\n | 499<\/b> (Mystery Box)<\/td>\n<\/tr>\n\n<\/td>\n | Ice Tomb<\/a><\/b><\/td>\n | <\/a><\/td>\n | 299<\/b> (Mystery Box)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n- The sprite for the Cemetery Enchanted Key is credited to Wawawa and CrystalPX.\n- The sprites for the Tomb of the Ancients Enchanted Key, The Nest Enchanted Key, Davy's Enchanted Key, Mountain Temple Enchanted Key, Malogia Enchanted Key, Untaris Enchanted Key, Forax Enchanted Key, Katalund Enchanted Key, Shatters Enchanted Key, Shaitan's Enchanted Key, Puppet Master's Encore Enchanted Key, and Reef Enchanted Key are credited to Lily.\n- The sprite for the Secluded Thicket Key is credited to Lily and Mizumi.\n- The rest of the sprites are credited to Wawawa.\n\n \nMystery Keys<\/h2>\n | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |