\r\n<\/div> \r\n \r\nFlamers are demons who have migrated away from lava rifts and learned a different sort of magic. \r\n \r\nThe Flamer is a subordinate of the Flamer King<\/a>. They come in groups of 5 and attack very similarly to their master. Their only aesthetic difference is darker horns. \r\n \r\nContents<\/h3> \r\n \r\nStats<\/a><\/li> \r\nCombat<\/a><\/li> \r\nDrops<\/a><\/li> \r\nTips<\/a><\/li> \r\n<\/ul> \r\n<\/a> \r\nStats<\/h3> \r\n \r\nHP: 1000 \r\nDEF: 12 \r\nEXP: 5 \r\nLocation: High Sand<\/a> \r\n<\/div> \r\nBack to top<\/a> \r\n<\/a> \r\nCombat<\/h3> \r\nAttacks<\/h4> \r\n \r\n \r\nAesthetics<\/div><\/th> \r\nDamage<\/div><\/th> \r\nCondition effects<\/div><\/th> \r\nSpeed (tiles\/sec)<\/div><\/th> \r\nRange (tiles)<\/div><\/th> \r\nComments<\/div><\/th> \r\n<\/tr> \r\n \r\n<\/div><\/td> \r\n29<\/div><\/td> \r\n<\/div><\/td> \r\n8<\/div><\/td> \r\n4<\/div><\/td> \r\nPiercing<\/div><\/td> \r\n<\/tr> \r\n \r\n<\/table> \r\nBehavior<\/h4> \r\nAttack State: <\/b> Goes into an attacking cycle until it has low HP. \r\nCharge Phase - Stays close to the king while chasing a player.. \r\n \r\nProtects: Flamer King<\/a> \r\nSpeed: 7<\/li>Range: 0.1<\/li><\/ul> \r\n<\/li> \r\nChase Range: 0.1<\/li> \r\nChase Speed: 7<\/li> \r\nChanges to Bullet 1 Phase if a player is detected within 2 tiles<\/li> \r\n<\/ul> \r\n<\/li> \r\nBullet Phase - Flashes, grows in size, and then attacks. \r\n \r\nFlashing \r\n Color: Orange<\/a><\/li>Time Colored: 0.2s<\/li>Repeat Rate: 20<\/li><\/ul> \r\n<\/li> \r\nGrows \r\n Rate: 20<\/li>Max: 130<\/li><\/ul> \r\n<\/li> \r\nAttacks \r\n Shots: 1<\/li>Cooldown: 0.2s<\/li><\/ul> \r\n<\/li> \r\nChanges to Wait Phase after 4 seconds<\/li> \r\n<\/ul> \r\n<\/li> \r\nWait Phase - Returns to a small size and restarts the cycle. \r\n \r\nShrinks \r\n Rate: 20<\/li>Min: 70<\/li><\/ul> \r\n<\/li> \r\nChanges to Charge Phase after 0.67 seconds<\/li> \r\n<\/ul> \r\n<\/li> \r\nTransition to Self-Destruct State when it has 200 HP left<\/li> \r\nSelf-Destruct State: <\/b> Flashes before exploding \r\nFlashes Red<\/a><\/li> \r\nExplodes after 0.33 s<\/li> \r\nExplosion \r\n Shots: 10<\/li>Trigger Range: 0<\/li><\/ul> \r\n<\/li> \r\nReproduction<\/h4> \r\n \r\nSpawns From: \r\n Flamer King<\/a> \r\n<\/div> \r\nBack to top<\/a> \r\n<\/a> \r\nDrops<\/h3> \r\nTier 5 Weapon<\/a><\/li> \r\nMagic Potion<\/a><\/li> \r\n<\/ul> \r\n<\/div> \r\nBack to top<\/a> \r\n<\/a> \r\nTips and Strategies<\/h3> \r\n \r\nFlamers deal high damage at close range; melees should use caution not to stand still while destroying these enemies.\r\n\r\n[Back to top](#top)"," \nLast updated: 15.0.0 <\/b><\/div><\/th><\/tr> \n \n<\/table> \n \n \n<\/div> \n \nFlamers are demons who have migrated away from lava rifts and learned a different sort of magic. \n \nThe Flamer is a subordinate of the Flamer King<\/a>. They come in groups of 5 and attack very similarly to their master. Their only aesthetic difference is darker horns. \n \nContents<\/h3> \n \nStats<\/a><\/li> \nCombat<\/a><\/li> \nDrops<\/a><\/li> \nTips<\/a><\/li> \n<\/ul> \n<\/a> \nStats<\/h3> \n \nHP: 1000 \nDEF: 12 \nEXP: 5 \nLocation: High Sand<\/a> \n<\/div> \nBack to top<\/a> \n<\/a> \nCombat<\/h3> \nAttacks<\/h4> \n \n \nAesthetics<\/div><\/th> \nDamage<\/div><\/th> \nCondition effects<\/div><\/th> \nSpeed (tiles\/sec)<\/div><\/th> \nRange (tiles)<\/div><\/th> \nComments<\/div><\/th> \n<\/tr> \n \n<\/div><\/td> \n29<\/div><\/td> \n<\/div><\/td> \n8<\/div><\/td> \n4<\/div><\/td> \nPiercing<\/div><\/td> \n<\/tr> \n \n<\/table> \nBehavior<\/h4> \nAttack State: <\/b> Goes into an attacking cycle until it has low HP. \nCharge Phase - Stays close to the king while chasing a player.. \n \nProtects: Flamer King<\/a> \nSpeed: 7<\/li>Range: 0.1<\/li><\/ul> \n<\/li> \nChase Range: 0.1<\/li> \nChase Speed: 7<\/li> \nChanges to Bullet 1 Phase if a player is detected within 2 tiles<\/li> \n<\/ul> \n<\/li> \nBullet Phase - Flashes, grows in size, and then attacks. \n \nFlashing \n Color: Orange<\/a><\/li>Time Colored: 0.2s<\/li>Repeat Rate: 20<\/li><\/ul> \n<\/li> \nGrows \n Rate: 20<\/li>Max: 130<\/li><\/ul> \n<\/li> \nAttacks \n Shots: 1<\/li>Cooldown: 0.2s<\/li><\/ul> \n<\/li> \nChanges to Wait Phase after 4 seconds<\/li> \n<\/ul> \n<\/li> \nWait Phase - Returns to a small size and restarts the cycle. \n \nShrinks \n Rate: 20<\/li>Min: 70<\/li><\/ul> \n<\/li> \nChanges to Charge Phase after 0.67 seconds<\/li> \n<\/ul> \n<\/li> \nTransition to Self-Destruct State when it has 200 HP left<\/li> \nSelf-Destruct State: <\/b> Flashes before exploding \nFlashes Red<\/a><\/li> \nExplodes after 0.33 s<\/li> \nExplosion \n Shots: 10<\/li>Trigger Range: 0<\/li><\/ul> \n<\/li> \nReproduction<\/h4> \n \nSpawns From: \n Flamer King<\/a> \n<\/div> \nBack to top<\/a> \n<\/a> \nDrops<\/h3> \n\n\n\n<\/div><\/th>\nMagic Potion<\/a><\/td>\n<\/tr>\n<\/div><\/th>\nTier 5 Weapon<\/a>\n<\/tbody>\n<\/table>\n<\/div> \nBack to top<\/a> \n<\/a> \nTips and Strategies<\/h3> \n \nFlamers deal high damage at close range; melees should use caution not to stand still while destroying these enemies.\n\n[Back to top](#top)"],[[],[]]);initializeCookieConsentBanner("e");