\r\n<\/div> \r\n \r\nThe highlands is the area between the midlands and the mountains\/godlands. It surrounds the mountain area so the it hosts the occasional wayward leviathan<\/a> or other errant god from the mountains. It generally contains the shortest road around the realm. \r\n \r\nThe highlands can generally be distinguished from midlands mainly by the presence of coniferous trees. Coniferous trees grow in the highlands instead of the broadleaf trees that are found in the lowlands and midlands. Highland deserts can be marked by the appearance of prickly pear cacti rather than columnar cacti. \r\n \r\n<\/a> \r\nTerrain<\/h3> \r\n \r\n \r\n<\/td>High Forest<\/b> \r\nFeatures green grass and coniferous green trees. It has occasional shrubbery and many white flowers. The enemies found here are often High Forest type.<\/td> \r\n<\/tr> \r\n \r\n<\/td>High Plains<\/b> \r\nFeatures grey-green grass, practically no trees, and occasional shrubbery. The enemies found here are often High Plains type.<\/td> \r\n<\/tr> \r\n \r\n<\/td>High Forest Plains<\/b> \r\nFeatures yellow grass and coniferous trees. It has occasional shrubbery and white flowers. High Forest and High Plains type enemies can be found here. \r\nThough it might be possible to tell the difference between what is forest and what is plains by the presence of white flowers or some other feature, it appears that very often the two are mixed together.<\/td> \r\n<\/tr> \r\n \r\n<\/td>High Desert<\/b> \r\nFeatures dry sand, prickly pear cacti, and succulent plants. The enemies found here are often High Sand type.<\/td> \r\n<\/tr> \r\n \r\n<\/table> \r\n<\/div> \r\nBack to top<\/a> \r\n<\/a> \r\nMonsters<\/h3> \r\n \r\nHighlands enemies can be divided into three groups: High Plains, High Forest, and High Sand. Because of random enemy wandering and the gradual transition between different terrain types, it is often difficult to tell the difference between the areas. \r\n \r\nUrgles, especially, seem to not be strictly bound to the High Plains. \r\n \r\nClick enemy images for more information about that enemy. \r\n \r\n \r\n \r\n \r\nHigh Plains<\/div><\/th> \r\nHigh Forest<\/div><\/th> \r\nHigh Sand<\/div><\/th> \r\n<\/tr> \r\n \r\n<\/div><\/th> \r\n<\/div><\/th> \r\n<\/div><\/th> \r\n<\/tr> \r\n \r\n \r\n<\/a> <\/a> <\/a> <\/a> <\/a> <\/a> \r\n<\/div><\/td> \r\n \r\n<\/a> <\/a> <\/a> <\/a> <\/a> <\/a> \r\n<\/div><\/td> \r\n \r\n<\/a> <\/a> <\/a> \r\n<\/div><\/td> \r\n<\/tr> \r\n \r\n \r\n<\/a> <\/a> <\/a> \r\n<\/div><\/td> \r\n \r\n<\/a> <\/a> <\/a> <\/a> \r\n<\/div><\/td> \r\n \r\n<\/a> <\/a> \r\n<\/div><\/td> \r\n<\/tr> \r\n \r\n \r\n<\/a> <\/a> \r\n<\/div><\/td> \r\n \r\n<\/a> <\/a> <\/a> <\/a> \r\n<\/div><\/td> \r\n \r\n<\/a> \r\n<\/div><\/td> \r\n<\/tr> \r\n \r\n<\/div><\/td> \r\n \r\n<\/a> \r\n<\/div><\/td> \r\n<\/div><\/td> \r\n<\/tr> \r\n \r\n<\/table> \r\n<\/div> \r\nBack to top<\/a>"," \n \n<\/div> \n \nThe highlands is the area between the midlands and the mountains\/godlands. It surrounds the mountain area so the it hosts the occasional wayward leviathan<\/a> or other errant god from the mountains. It generally contains the shortest road around the realm. \n \nThe highlands can generally be distinguished from midlands mainly by the presence of coniferous trees. Coniferous trees grow in the highlands instead of the broadleaf trees that are found in the lowlands and midlands. Highland deserts can be marked by the appearance of prickly pear cacti rather than columnar cacti. \n \n<\/a> \nTerrain<\/h3> \n \n \n<\/td>High Forest<\/b> \nFeatures green grass and coniferous green trees. It has occasional shrubbery and many white flowers. The enemies found here are often High Forest type.<\/td> \n<\/tr> \n \n<\/td>High Plains<\/b> \nFeatures grey-green grass, practically no trees, and occasional shrubbery. The enemies found here are often High Plains type.<\/td> \n<\/tr> \n \n<\/td>High Forest Plains<\/b> \nFeatures yellow grass and coniferous trees. It has occasional shrubbery and white flowers. High Forest and High Plains type enemies can be found here. \nThough it might be possible to tell the difference between what is forest and what is plains by the presence of white flowers or some other feature, it appears that very often the two are mixed together.<\/td> \n<\/tr> \n \n<\/td>High Desert<\/b> \nFeatures dry sand, prickly pear cacti, and succulent plants. The enemies found here are often High Sand type.<\/td> \n<\/tr> \n \n<\/table> \n<\/div> \nBack to top<\/a> \n<\/a> \nMonsters<\/h3> \n \nHighlands enemies can be divided into three groups: High Plains, High Forest, and High Sand. Because of random enemy wandering and the gradual transition between different terrain types, it is often difficult to tell the difference between the areas. \n \nUrgles, especially, seem to not be strictly bound to the High Plains. \n \nClick enemy images for more information about that enemy. \n \n \n \n \nHigh Plains<\/div><\/th> \nHigh Forest<\/div><\/th> \nHigh Sand<\/div><\/th> \n<\/tr> \n \n<\/div><\/th> \n<\/div><\/th> \n<\/div><\/th> \n<\/tr> \n \n \n<\/a> <\/a> <\/a> <\/a> <\/a> <\/a> \n<\/div><\/td> \n \n<\/a> <\/a> <\/a> <\/a> <\/a> <\/a> \n<\/div><\/td> \n \n<\/a> <\/a> <\/a> \n<\/div><\/td> \n<\/tr> \n \n \n<\/a> <\/a> <\/a> \n<\/div><\/td> \n \n<\/a> <\/a> <\/a> <\/a> \n<\/div><\/td> \n \n<\/a> <\/a> \n<\/div><\/td> \n<\/tr> \n \n \n<\/a> <\/a> \n<\/div><\/td> \n \n<\/a> <\/a> <\/a> <\/a> \n<\/div><\/td> \n \n<\/a> \n<\/div><\/td> \n<\/tr>\n \n \n\n<\/div><\/td> \n \n<\/a> <\/a> <\/a> <\/a> <\/a> \n<\/div><\/td> \n<\/tr> \n \n<\/div><\/td> \n \n<\/a> <\/a>\n<\/div><\/td> \n<\/div><\/td> \n<\/tr> \n \n<\/table> \n<\/div> \nBack to top<\/a>"],[[],[]]);initializeCookieConsentBanner("e");