\n\nThe bees orbit you for 6 seconds and inflict 120 damage each every 0.6 seconds each to anything near them by firing short-ranged beams at them (range of 4.5 tiles). These beams are not projectiles, so will never miss. Each bee will perform this damage separately, so at 0 defense this helm will give 600 dps. Note that the bees' damage **does not ignore defense**. In addition, after being active for 1.6 seconds the red bee's next attacks will apply the Curse effect. However, the Curse can only affect up to 3 targets at any given time.\n\nOverall, this helm is useful when DPS is your main priority and speed \/ survivability are not. These bees can churn immense DPS, along with a curse effect, not to mention that curse increases the bee's damage output. It can also be desirable where speedy is undesirable. In fights like the [Killer Bee Queen](\/wiki\/killer-bee-queen) or [Marble Colossus](\/wiki\/marble-colossus), the mobility from a tiered helm may be detrimental.\n\nwhere the mobility from a tiered helm would be detrimental\nHistory<\/b>\nBefore {{template-release|exaltVersion=1.5.0.0}}, this item had a cooldown of 7.5 seconds, the Red Bee only had a 50% chance of applying Curse, and the bees were not summons.\n\n{{template-helm-navigation}}\n\n","{{template-item-header\n| name=Hivemaster Helm\n| externalIcon=\/\/imgur.com\/rlxhfqA.png\n| name2=Shiny Hivemaster Helm\n| externalIcon2=\/\/imgur.com\/ZJYUIky.png\n| desc=A nefarious helm combining pheromones and Killer Honey to captivate Killer Bees into servitude.\n}}\n\n{{template-ability-stats\n| tier=UT\n| setGen=nest\n| mp=80\n| onEquip=+6 DEF, +6 SPD\n| effect=On party:<\/b> Inflicts {{template-berserk}} within 4 tiles for 6 seconds
\nSummon 3 bees to aid the player in combat for 6 seconds\n\n- Bee Attack:<\/b> 120 damage every 0.6 seconds<\/li>\n
- Bee Range:<\/b> 4 sqrs<\/li>\n
- Red Bee Effect:<\/b> Inflicts {{template-curse}} for 4 seconds after being active for 1.6 seconds<\/li>\n<\/ul>\n| fameBonus=7\n| fp=1,000\n| sb=true\n| forgeTier=S\n| forgable=true\n| forgeItemReq=nest\n| forgeItemAmount=1\n}}\n\n{{template-drops-from\n| bag = White\n| drops = Killer Bee Queen<\/a>
\nThe Beekeeper<\/a>
\nHoneyed Epic Quest Chest<\/a>\n}}\n\n{{template-blueprint-drops-from\n| sprite=S\n| title=Hivemaster Blueprint\n| drops=Killer Bee Queen<\/a>\n| schematic=regular\n}}\n\n**Notes:**\n\nA unique helm that gives up its speedy ability and some of its defense to summon 3 bees to help you in battle. It also gives a hefty speed boost to compensate for the loss of Speedy.\n\n\n\nThe bees orbit you for 6 seconds and inflict 120 damage each every 0.6 seconds each to anything near them by firing short-ranged beams at them (range of 4.5 tiles). These beams are not projectiles, so will never miss. Each bee will perform this damage separately, so at 0 defense this helm will give 600 dps. Note that the bees' damage **does not ignore defense**. In addition, after being active for 1.6 seconds the red bee's next attacks will apply the Curse effect. However, the Curse can only affect up to 3 targets at any given time.\n\nOverall, this helm is useful when DPS is your main priority and speed \/ survivability are not. These bees can churn immense DPS, along with a curse effect, not to mention that curse increases the bee's damage output. It can also be desirable in fights like the [Killer Bee Queen](\/wiki\/killer-bee-queen) or [Marble Colossus](\/wiki\/marble-colossus), where the mobility from a tiered helm would be detrimental\n\nHistory<\/b>\nBefore {{template-release|exaltVersion=1.5.0.0}}, this item had a cooldown of 7.5 seconds, the Red Bee only had a 50% chance of applying Curse, and the bees were not summons.\n\n{{template-helm-navigation}}\n\n"],[[],[]]);initializeCookieConsentBanner("e");