Ring<\/div><\/h2>\nHuntresses are a mid-range class, though tiered bows often require them to get close. Therefore, they a fairly standard class when it comes to ring choice. They will want to either increase offense or defense, or both.\n\n![Ring of Exalted Health](\/\/imgur.com\/FFyaCjn.png \"Ring of Exalted Health\")![Ring of Unbound Health](\/\/imgur.com\/z84zMXF.png \"Ring of Unbound Health\") ![Ring of Decades](\/\/imgur.com\/rdbwkBi.png \"Ring of Decades\")![Ring of Unbound Defense](\/\/imgur.com\/0SLWwc0.png \"Ring of Unbound Defense\")\nThe [Ring of Exalted Health](\/wiki\/ring-of-exalted-health), [Ring of Unbound Health](\/wiki\/ring-of-unbound-health), and [Ring of Decades](\/wiki\/ring-of-decades), as with any other class, remain excellent generalist options for increasing endurance. The [Ring of Unbound Defense](\/wiki\/ring-of-unbound-defense) works, but is less desirable; health on a ring is typically valued more than defense.\n\n![Experimental Ring](\/\/imgur.com\/KBwZ2eY.png \"Experimental Ring\") ![Ring of the Pyramid](\/\/imgur.com\/JKVJ8YX.png \"Ring of the Pyramid\")\nThe [Experimental Ring](\/wiki\/experimental-ring) and [Ring of the Pyramid](\/wiki\/ring-of-the-pyramid) are good generalist rings, increasing HP and offense at the same time. The Experimental Ring is much more common and gives MP, but the Ring of the Pyramid offers more HP and attack as well as Defense.\n\n![Chancellor's Cranium](\/\/imgur.com\/qJWkf3N.png \"Chancellor's Cranium\")![Exalted God's Horn](\/\/imgur.com\/qQXV0jj.png \"Exalted God's Horn\")\nThe [Chancellor's Cranium](\/wiki\/chancellor-s-cranium) and [Exalted God's Horn](\/wiki\/exalted-god-s-horn) are both great endgame rings that balance DPS with survivability. Chancellor's Cranium, helps short ranged classes, like a Huntress with a tiered bow. The Exalted God's Horn is the more popular choice, as it rewards DPS to classes can take less damage - like a Huntress with a *not* tiered bow.\n\n![The Forgotten Crown](\/\/imgur.com\/IeKMdLv.png \"The Forgotten Crown\")\n[The Forgotten Crown](\/wiki\/the-forgotten-crown) is another excellent offensive ring. It provides one of the best offensive boosts (+12 stats) unconditionally, while also giving a great boost in HP.\n\n
Strengths and Weaknesses<\/h2><\/div> \nHuntresses, like Archers, are masters of crowd control. Bows are fairly nice for their 3 shots, piercing, and range; Huntress improves on that by having an AOE ability that Slows. Traps are very easy to hit for most enemies that you'd want to slow, lasting for 20 whole seconds. \n\nHuntresses struggle slightly in the endgame, where Slow, Paralysis and mob control are unecessary. Traps are generally worse than their comparible Quiver for both damage and MP cost, with the only upside being ease of aiming. Even that is lost when considering the trap throw time, meaning that the trap can hit right when the boss is invulnerable. Finally, certain other classes like [Sorcerer](\/wiki\/sorcerer) and [Necromancer](\/wiki\/necromancer) have [certain](\/wiki\/scepter-of-fulmination) [UTs](\/wiki\/skullish-remains-of-esben) that slow if needed. Note that endgame means *endgame*; Huntress is still very useful during some Exaltation dungeons, and everything below.\n\nComparative to the Archer, the Huntress focuses on slowing over raw damage. Slow is a more applicable status, but weaker than Paralysis - relying on Coral Trap for the latter is a downside. Traps also give the better stat (ATT); though as both classes already have a high attack, the actual stat difference is quite small. If unsure, just try both classes out for yourself, and see how they feel.\n\nGroup & Dungeon Role<\/h2><\/div> \nSlow is very nice for fast enemies immune to Paralysis, such as the [Killer Bee Queen](\/wiki\/killer-bee-queen) and [Crystal Worm Mother](\/wiki\/crystal-worm-mother). Traps and Bows are especially effective against the large horde of minions alongside a [Cube God](\/wiki\/cube-god) or [Skull Shrine](\/wiki\/skull-shrine), being much better than the Archer in this regard. Huntresses don't offer much (besides damage) when enemies are either Para-vulnerable or Slow-immune, though the Coral Trap can at least help with the former.\n\n
Summary<\/div><\/h2> \nHuntresses are obviously very similar to Archers; and are generally safer in the Godlands and Godlands dungeons thanks to their unique traps. With a medium range and the unique properties of the Bow, they are very good at the aformentioned content, and don't taper off *that* badly "],[[],[]]);initializeCookieConsentBanner("e");