\/div><\/td> \r\n
125<\/div><\/td> \r\n <\/td> \r\n 9.5<\/div><\/td> \r\n 28.5<\/div><\/td> \r\n <\/td> \r\n<\/tr> \r\n\r\n | \r\n<\/div><\/td> \r\n 100<\/div><\/td> \r\n Slowed<\/b> for 2s<\/b><\/div><\/td> \r\n7.5<\/div><\/td> \r\n 2.625<\/div><\/td> \r\n <\/td> \r\n<\/tr> \r\n\r\n | \r\n<\/div><\/td> \r\n 75<\/div><\/td> \r\n Stasised<\/b> for 5s<\/b><\/div><\/td> \r\n5.5<\/div><\/td> \r\n 33<\/div><\/td> \r\n <\/td> \r\n<\/tr> \r\n\r\n | \r\n<\/div><\/td> \r\n 175<\/div><\/td> \r\n <\/td> \r\n 7.5<\/div><\/td> \r\n 37.5<\/div><\/td> \r\n <\/td> \r\n<\/tr> \r\n\r\n | \r\n<\/div><\/td> \r\n 125<\/div><\/td> \r\n Unstable<\/b> for 3s<\/b><\/td> \r\n9.5<\/div><\/td> \r\n 28.5<\/div><\/td> \r\n Shot hits multiple targets<\/td> \r\n<\/tr> \r\n \r\n<\/table> \r\n####Garnet\r\n####Attacks\r\n \r\n \r\nAesthetics<\/div><\/th> \r\n Damage<\/div><\/th> \r\n Condition effects<\/div><\/th> \r\n Speed (tiles\/sec)<\/div><\/th> \r\n Range (tiles)<\/div><\/th> \r\n Comments<\/div><\/th> \r\n<\/tr> \r\n\r\n \r\n<\/div><\/td> \r\n 125<\/div><\/td> \r\n <\/td> \r\n 9.5<\/div><\/td> \r\n 28.5<\/div><\/td> \r\n <\/td> \r\n<\/tr> \r\n\r\n | \r\n<\/div><\/td> \r\n 125<\/div><\/td> \r\n Slowed<\/b> for 2s<\/b><\/div><\/td> \r\n7.5<\/div><\/td> \r\n 2.625<\/div><\/td> \r\n <\/td> \r\n<\/tr> \r\n\r\n | \r\n<\/div><\/td> \r\n 75<\/div><\/td> \r\n Stasised<\/b> for 5s<\/b><\/div><\/td> \r\n5.5<\/div><\/td> \r\n 33<\/div><\/td> \r\n <\/td> \r\n<\/tr> \r\n\r\n | \r\n<\/div><\/td> \r\n 175<\/div><\/td> \r\n <\/td> \r\n 7.5<\/div><\/td> \r\n 37.5<\/div><\/td> \r\n <\/td> \r\n<\/tr> \r\n\r\n | \r\n<\/div><\/td> \r\n 125<\/div><\/td> \r\n Weak<\/b> for 3s<\/b><\/td> \r\n9.5<\/div><\/td> \r\n 28.5<\/div><\/td> \r\n Shot hits multiple targets<\/td> \r\n<\/tr> \r\n \r\n<\/table>\r\nBack to top<\/a>\r\n###Behavior\r\nBoth statues are found in their own, shrine-like setpiece. While each one attacks individually, they have a tendency to use the same attacks together.When approached, they will begin to cycle through the following attacks. \r\n\r\n- Rapidly firing single Temple Bolts aimed at the nearest player.\r\n- Firing spreads of Temple Bolts at the nearest player.\r\n- Firing rings of Temple Missiles that inflict Pet Stasis\r\n- Flashing red for a few seconds before rapidly dashing at the nearest player while firing radial bursts of Temple Waves that slow. Note that Jade's version is slightly less damaging. This attack is **very dangerous**: watch out for the warning beforehand.\r\n- Tossing a yellow grenade that spawns two [Corrupted Sprites or Corrupted Spirits](\/wiki\/corrupted-sprite-and-corrupted-spirit), depending on the statue.\r\n\r\nIn between attacks, they will flash white and gain invulnerability.\r\n\r\nWhen one dies, the other will grow larger and heal themselves for a large amount of HP (around 37500 total, or half their max HP). After that, the surviving statue's attacks become faster and fire a lot more projectiles. In addition, the survivor gains a new attack: to fire out spread-out rings of Temple Spinners with a large opening on one side of the ring. Depending on which statue the survivor is, this attack will inflict different status effects.\r\n\r\n- If the **Garnet Statue** is left alive, the attack will **Weaken** players for 3 seconds.\r\n- If the **Jade Statue** is left alive, the attack will inflict **Unstable** for 3 seconds.\r\n\r\nWhen both statues are dead, after a short delay Oryx will announce their deaths and if you're lucky, a portal to the Mountain Temple will appear in the middle of the shrine.\r\n\r\n###Drops\r\n\r\nBlue Bag - Potion of Defense, Dexterity and Vitality\r\n\r\nBack to top<\/a>\r\n\r\n###Tips and Strategies\r\n\r\n- **When approaching the statues**, please do not run towards them in a straight line. Move towards them in a curve, as *the dash attack can target you even if you have no vision on them*.\r\n- When they start to flash red, **back away**. Their dash attack is extremely fast, very lethal and has killed many 8\/8 melees who thought they could tank it.\r\n- Please **do not stand still** during the fight, alot of players have actually died to the dash attack by being an easy target.\r\n- On a similar note, beware if you want to teleport to someone who is fighting them. A misplaced teleport can result in one of the Statues dashing on you and killing you instantly.\r\n- If you're with a small group, you can take on the statues one at a time to make the fight significantly easier.\r\n- Focus one statue at a time: the other one will just heal off most of the damage done when its partner is killed.\r\n- Note that the surviving statue gets a lot more dangerous when the other one is killed. Exercise more caution when there is only 1 left.\r\n- Take out their minions quick, as the barrage of armor-piercing Pet Stasis shots can quickly whittle down your health bar.\r\n\r\nBack to top<\/a>\r\n\r\n\r\n\r\n\r\n\r\n\r\n","\r\nLast updated: 27.7.X13 <\/b><\/div><\/td><\/tr><\/tbody>\r\n<\/table>\r\n\r\n\r\n \r\n<\/div>\r\n\r\nThe **Jade and Garnet Statues** are event bosses that drop the entrance to the [Mountain Temple](\/wiki\/mountain-temple). They spawn once per Realm and do not guarantee the drop of the portal.\r\n\r\n###Contents\r\n\r\n Back to top<\/a>\r\n\r\n###Stats\r\nHP: 75000 \r\nDEF: 12 \r\nEXP: ??? (no XPmult parameter means?)\r\nLocation: \r\nSetpiece:\r\n \r\nEvent \r\nLevel 20 Quest \r\nImmune to Stasis\r\nImmune to Paralyze\r\nImmune to Stun\r\nCounts to God Kills \r\nBack to top<\/a>\r\n\r\n###Combat\r\n####Jade\r\n####Attacks\r\n \r\n \r\nAesthetics<\/div><\/th> \r\n Damage<\/div><\/th> \r\n Condition effects<\/div><\/th> \r\n Speed (tiles\/sec)<\/div><\/th> \r\n Range (tiles)<\/div><\/th> \r\n Comments<\/div><\/th> \r\n<\/tr> \r\n\r\n \r\n<\/div><\/td> \r\n 125<\/div><\/td> \r\n <\/td> \r\n 9.5<\/div><\/td> \r\n 28.5<\/div><\/td> \r\n <\/td> \r\n<\/tr> \r\n\r\n | \r\n<\/div><\/td> \r\n 100<\/div><\/td> \r\n Slowed<\/b> for 2s<\/b><\/div><\/td> \r\n7.5<\/div><\/td> \r\n 2.625<\/div><\/td> \r\n <\/td> \r\n<\/tr> \r\n\r\n | \r\n<\/div><\/td> \r\n 75<\/div><\/td> \r\n Stasised<\/b> for 5s<\/b><\/div><\/td> \r\n5.5<\/div><\/td> \r\n 33<\/div><\/td> \r\n <\/td> \r\n<\/tr> \r\n\r\n | \r\n<\/div><\/td> \r\n 175<\/div><\/td> \r\n <\/td> \r\n 7.5<\/div><\/td> \r\n 37.5<\/div><\/td> \r\n <\/td> \r\n<\/tr> \r\n\r\n | \r\n<\/div><\/td> \r\n 125<\/div><\/td> \r\n Unstable<\/b> for 3s<\/b><\/td> \r\n9.5<\/div><\/td> \r\n 28.5<\/div><\/td> \r\n Shot hits multiple targets<\/td> \r\n<\/tr> \r\n \r\n<\/table> \r\n####Garnet\r\n####Attacks\r\n \r\n \r\nAesthetics<\/div><\/th> \r\n Damage<\/div><\/th> \r\n Condition effects<\/div><\/th> \r\n Speed (tiles\/sec)<\/div><\/th> \r\n Range (tiles)<\/div><\/th> \r\n Comments<\/div><\/th> \r\n<\/tr> \r\n\r\n \r\n<\/div><\/td> \r\n 125<\/div><\/td> \r\n <\/td> \r\n 9.5<\/div><\/td> \r\n 28.5<\/div><\/td> \r\n <\/td> \r\n<\/tr> \r\n\r\n | \r\n<\/div><\/td> \r\n 125<\/div><\/td> \r\n Slowed<\/b> for 2s<\/b><\/div><\/td> \r\n7.5<\/div><\/td> \r\n 2.625<\/div><\/td> \r\n <\/td> \r\n<\/tr> \r\n\r\n | \r\n<\/div><\/td> \r\n 75<\/div><\/td> \r\n Stasised<\/b> for 5s<\/b><\/div><\/td> \r\n5.5<\/div><\/td> \r\n 33<\/div><\/td> \r\n <\/td> \r\n<\/tr> \r\n\r\n | \r\n<\/div><\/td> \r\n 175<\/div><\/td> \r\n | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |