Strengths and Weaknesses<\/div><\/h2> \nKnight's high DEF cap makes him stand out by being able to take high-damage shots more safely. His high VIT and HP capacities maximize his chances of taking even less damage indirectly. In addition, Knight's heavy armor affords him maximum survivability. For these reasons, the Knight is thought as the most resilient class, and should be at the front lines of the battlefield to take the heavy damage first.\n\nKnight is capable of possessing the highest natural defense of all classes; with a [Keychain Cutlass(+3)](\/wiki\/keychain-cutlass), [Shield of Flowing Clarity (+17)](\/wiki\/shield-of-flowing-clarity), [Candy-Coated Armor (+30)](\/wiki\/candy-coated-armor), and a [Ring of Unbound Defense (+10)](\/wiki\/ring-of-unbound-defense), Knight can possess 100 DEF without any temporary boosts. However, equipping your Knight for this high a DEF stat is very gimmicky; as said before, you should consider boosting your health capacity instead, as this will give you better odds at survival than simply having high DEF, in most circumstances.\n\nWith the potential to have very high DEF and an equally outstanding HP capacity, the Knight is one of the few classes that can tank [Septavius'](\/wiki\/septavius-the-ghost-god) ring nova and survive, and he is also the only class to be capable of that *without* the armored status effect (keep in mind that this is a dangerous and unnecessary feat to attempt and is only really performed to show off).\n\nThe Knight's primary weakness is his short attack range, although his ability to stun enemies makes range less of an issue than for Warrior or Paladin. A fresh Knight has identical average stats to a fresh Warrior, and is relatively resilient and strong due to his equipment. However, other classes like [Archer](\/wiki\/archer) and [Necromancer](\/wiki\/necromancer) might fare better at farming stat potions because they have a long enough attack range to keep their distance from enemies, despite lacking in damage compared to a Knight. Like Warrior, a Knight should only be used to farm stat potions if the user is skilled and comfortable with the attack range. On the other hand, Knight's stuns will ease a lot of the trouble in farming potions.\n\nKnights are the bulkiest class of all, and wield powerful swords that can deal high damage. While his DPS lags behind many other classes against low defense enemies, he recovers his advantage against high defense enemies. Unfortunately, along with the Warrior, they share the lowest Speed and 2nd lowest Dexterity stats in the game. Also, the Knight lacks a healing ability. Bringing HP pots and MP pots with you is a good idea for a makeshift trip to the Nexus, and if you happen to have a healing pet, it will make things a lot easier and faster paced.\n\nThe Knight also benefits from [Vital Combat](\/wiki\/vital-combat) as his high DEF requires more damage for the Combat Trigger and his 75 VIT makes the Combat Duration last for 3.4 seconds.\n \n \n \n
Group Role<\/div><\/h2> \nBecause they have such high Defense and HP, Knights should always be at the front of the fight to tank hits for the more fragile classes. While one shot from a blue skull won't hurt a maxed Defense Knight, unmaxed classes and mid-range fighters like the [Huntress](\/wiki\/huntress) or the [Assassin](\/wiki\/assassin) will suffer more greatly from the same attacks. When at full health, always consider the option of rushing to the boss and stunning it for damage. Make sure to watch out for the amount of minions protecting the boss, the terrain you are on, and of course if the boss itself is about to fire upon you. \n \nKnights appreciate boosts from Warriors and Paladins, as he himself lacks this ability. Attack and Dexterity boosts help maximize the damage that he can do. Usually, experienced players will follow Knights when they rush. When in a large group, one stun will buy enough time to do heavy damage to bosses. \n \nIf the group is good enough or if there is another Knight around, using the Shield of Ogmur will increase the damage output on the target, making it faster to kill, thus increasing your group survival rate. \n\nHowever good you may be at strafing and dodging, you are not invincible. Remember to dodge shots when you can, and be especially careful in dungeons where enemies can inflict armor-break. Never try to go in to stun a boss without full health and full magic points.\n \n \n \n
Event and Dungeon Bosses<\/div><\/h2> \nKnights are known for being able to rush through a crowd of minions without taking much damage. However, when going to attack a boss, always keep an eye on your health. While you are destroying the Cube God or Skull Shrine, their minions are still free to attack you, and their damage will add up quickly, minimal as it may be. The amount of minions might be high enough that they'll fire a lot of shots onto a Knight before he has a chance to react to it. Choose your time to attack wisely, so that you can better survive as you swoop in to attack. \n \nThe most effective way to take out Cube Gods or Skull Shrines is to stun them and launch a barrage of sword hits. Unfortunately, getting close enough to stun can be tricky. The best time to charge at a boss is right after they use their attack. This is because their attacks have a cooldown before they can attack again. When you stun the boss, never think that you are safe from damage.\n \nOnce you use your shield, make sure you keep track of time. Each stun only lasts for 3 or 4 seconds depending on the shield you use. If you can't land another stun before the last one expires, try to escape a half second before the stun expires, because that way, you can get away without being hit by the boss's counterattack. If you don't leave before the stun ends, because you are so close to the boss, you'll take a shotgun to the face. If you have the slightest thought that you may have missed your stun, back away so that you don't get hit by an attack when the enemy recovers from the stun. Better safe than dead!\n\nAlso remember when rushing into a Cube God or Skull Shrine to watch your HP and strafe left to right. If done correctly, the Cube or Skull will try to predict your movement but actually fire behind itself. One thing to do is never get over confident and never stop moving. \n \n \n \n
Summary<\/div><\/h2> \nThe Knight is a simple and straightforward character to use, who has plenty of defense to back himself up, and can deal truckloads of damage at a safe position after using his shield. For players who want a bulky character who leads the offensive, the Knight is a perfect choice for you."],[[],[]]);initializeCookieConsentBanner("e");