Strengths and Weaknesses<\/div><\/h2> \nUnlike other characters, whose Defense maxes out at 25, the Knight is the only character that has a max of 40, allowing him to take heavy damage more easily. This makes him stand out by being able to take high-damage shots more safely. For this reason, the Knight is thought as the most resilient class, and should be at the front lines of the battlefield to take the big damage first. Vitality and HP are also the highest, 75 and 770 respectively, which maximizes his chances of taking even less damage indirectly. His other stats, however, are nothing to write home about, with a max of 50 in Attack, Speed, Dexterity, and Wisdom.\n\nKnight is capable of possessing the highest natural defense of all classes; with a [Shield of Flowing Clarity (+17)](\/wiki\/shield-of-flowing-clarity), [Candy-Coated Armor (+30)](\/wiki\/candy-coated-armor), and a [Ring of Unbound Defense (+9)](\/wiki\/ring-of-unbound-defense), Knight can possess 96 DEF without any temporary boosts. However, equipping your Knight for this high a DEF stat is very gimmicky; as said before, you should consider boosting your health capacity instead, as this will give you better odds at survival than simply having high DEF, in most circumstances.\n\nThe Knight's primary weakness is his short attack range, although his ability to stun enemies makes range less of an issue than for Warrior or Paladin. A fresh Knight has identical average stats to a fresh Warrior, and is relatively resilient and strong due to his equipment. However, other classes like [Archer](\/wiki\/archer) and [Necromancer](\/wiki\/necromancer) might fare better at farming stat potions because they have a long enough attack range to keep their distance from enemies, despite lacking in damage compared to a Knight. Like Warrior, a Knight should only be used to farm stat potions if the user is skilled and comfortable with the attack range. On the other hand, Knight's stuns will ease a lot of the trouble in farming potions.\n\nKnights are the bulkiest class of all, and wield powerful swords that can deal high damage. While his DPS lags behind many other classes against low defense enemies, he recovers his advantage against high defense enemies. Unfortunately, along with the Warrior, they share the lowest Speed and 2nd lowest Dexterity stats in the game. Also, the Knight lacks a healing ability. Bringing HP pots and MP pots with you is a good idea for a makeshift trip to the Nexus.\n \n \n \n
Group Role<\/div><\/h2> \nBecause they have such high Defense and HP, Knights should always be at the front of the fight to tank hits for the more fragile classes. While one shot from a blue skull won't hurt a maxed Defense Knight, mid-range fighters like the Huntress or the Assassin will suffer more greatly from the same attacks. When at full health, always consider the option of rushing to the boss and stunning it for damage. Make sure to watch out for the amount of minions protecting the boss, the terrain you are on, and of course if the boss itself is about to fire upon you. \n \nKnights appreciate boosts from Warriors and Paladins. Attack and Dexterity boosts help maximize the damage that he can do. Usually, experienced players will follow Knights when they rush. When in a large group, one stun will buy enough time to do heavy damage to bosses. \n \nIf the group is good enough or if there is another Knight around, using the Shield of Ogmur will increase the damage output on the target, making it faster to kill, thus increasing your group survival rate. \n\nHowever good you may be at strafing and dodging, you are not invincible. Remember to dodge shots when you can, and be especially careful in dungeons where enemies can inflict armor-break. Never try to go in to stun a boss without full health and full magic points.\n \n \n \n
Event and Dungeon Bosses<\/div><\/h2> \nKnights are known for being able to rush through a crowd of minions without taking much damage. However, when going to attack a boss, always keep an eye on your health. While you are destroying the Cube God or Skull Shrine, their minions are still free to attack you, and their damage will add up quickly. \n \nThe most effective way to take out Cube Gods or Skull Shrines is to stun them and launch a barrage of sword hits. Unfortunately, getting close enough to stun can be tricky. The best time to charge at a boss is right after they use their attack. This is because they must wait a certain amount of time to recharge before they can attack again. When you stun the boss, never think that you are safe from damage. \n \nOnce you use your shield, make sure you keep track of time. Each stun only lasts for 3 or 4 seconds depending on the shield you use. If you can't land another stun before the last one expires, try to escape a half second before the stun expires, because that way, you can get away without being hit by the boss's counterattack. If you don't leave before the stun ends, because you are so close to the boss, you'll take a shotgun to the face. \n \nAlso remember when rushing into a Cube God or Skull Shrine to watch your HP and strafe left to right. If done correctly, the Cube or Skull will try to predict your movement but actually fire behind itself. One thing to do is never get over confident and never *ever* stop moving. \n \n \n \n
Summary<\/div><\/h2> \nThe Knight is a simple and straightforward character to use, who has plenty of Defense to back himself up, and can deal truckloads of damage at a safe position after using his shield. For players who want a bulky character who leads the offensive, the Knight is a perfect choice for you."],[[],[]]);initializeCookieConsentBanner("e");