\/a><\/a><\/a><\/a><\/a> \r\n Why & How to find a Mad Lab <\/h3> \r\n Why <\/h4> \r\n<\/a><\/a><\/a><\/a><\/a><\/a><\/a> \r\nTo get rich, of course. The scariest minions can drop para rings and the boss and secret boss can drop pieces of the Sorceror set which are worth several life each. Wis drops 100% of the time, while Def drops sometimes. \r\n How <\/h4> \r\n<\/a> \r\nIn Godlands, the Flying Brains, the pink gods, drop Mad Labs all the time. The Mad Lab has a low drop rate, but the main problem is that Flying Brains have a low spawn rate. \r\nClass Guides<\/h4> \r\nRobe Classes: Navigate through the dungeon easily. The shots travel slow enough to dodge. \r\nLeather Classes: Precautions needed because you need to get closer. Ability use advised. \r\nArmor Classes and Ninjas: This is extremely hard without a Juggernaut Helm, Oreo, good Shield, or lots of MP to use your shuriken with. Calling out your lab is highly reccomended. I learned this the hard way. \r\n Things to worry you <\/h3> \r\n Enforcer Bots <\/h4> \r\nThese are dangerous because of their massive damage dealing abilities, combined with the Mini Bots they spawn when they die. These guys shoot two different shotguns, the long range one does 150 per shot, and the short range one does 60 per shot but has the Stun status effect. When they die they drop 1-4 Mini Bots to fight, these Mini Bots just might confuse you right into another, vengeful Enforcer Bot. \r\n Crusher Abominations <\/h4> \r\nThese are probably the most lethal and scary monster in the dungeon. These creatures, along with having 2x the health of a medusa, can deal massive damage in a single shot. Before you have even shot this creature once it can do a whooping 180 damage per shot, but the more you hit it the more damage it does with each passing shot, Half way before killing him he can 210 damage per shot and I haven’t been unfortunate enough to get hit near the end, but I have heard the rages on my guild chat from those who have. When fighting these you want to make sure you have nothing to stab you in the back, you will also want to make sure you have space to back up, because I do not advice bravery here. Also know that Escaped Experiments can heal the Abomination 300 hp per second so make sure to kill any of those big green guys you see first. Once you have killed one don’t think your safe, there is probably another one right next to it. \r\n Mini Bots <\/h4> \r\nThese little jerks are everywhere and seem to know when you are focused on a big enemy, because that is when they strike. Alone these monsters are worthless but when you are fighting something that can insta-kill you in a 3 short hits, I suggest you be on the look out for pink. \r\n Navigating through the dungeon <\/h3> \r\nOkay navigating through this dungeon is really real simple. With every room you enter, all you do is get in, make something mad shoot at it, and hope you don’t get lag. My “Things to worry you” section covers most of your difficulties. I do hope you will try to clear every single room before you go to fight the boss. There are 3 reasons to do so. 1. Weeds out all the people who don’t belong in a dungeon this difficult. 2. Helps you get to the secret boss so much faster. 3. Most people leave after they have killed Dr. Terrible. (more loot for you) It is because people leave so much that you want to take advantage of their existence while they are still there, so try and clear the whole dungeon before the main boss fight. When you clear a room also shoot every single white box, these are the tesla coils, if you destroy every single one in the dungeon you will open the secret room where the 2nd boss is. Once you have done all that you are ready to fight the Boss(es). There are two other things you should know, one green acid turns you into an animal, which makes it so you can shoot but it makes you extremely fast, great for running away, also while an animal you can STILL use your abilities, this is great for an unmaxed priest who just wants to help out. In every Mad Lab there is an acid room, each different from the last in design. You have to dodge confusion shots and get past the room with out falling into the acid, the acid is just slightly weaker lave, so stay out of it, try to remember the confusion acronym: “LDRUDLUR” (Left is Down, Right is Up, Down is Left, and Up is Right) If someone made that there user name I would be kinda proud, but then they would use it to scam someone and I would be slightly less so. \r\n The Boss, Dr. Terrible <\/h3> \r\n<\/a> \r\nDr. Terrible is the Boss fight of only two directions to run. What do I mean you ask, I mean you should never go left or right in this fight, you should start from the very middle of the hallway and either go up to attack him or down to dodge him or a confusion shot. Smack damn in the middle is where the towers that shoot 200 damage shots can’t hit you. So I usually suggest you do something, well this time I DEMAND you either go up or down, no left or right, if you wish to argue with me, i’m dancing on your grave, okay? GOOD. Have fun ;D \r\n Treasure Room, Horrific Creation <\/h3> \r\n<\/a> \r\nDespite what people think, this boss is quite solo-able, but if you are doing it with someone else you need to discuss who will be bait before hitting the last tesla coil. For those of you unfamiliar with the term, or the purpose he is the rundown. This boss is the most powerful, most damaging boss ever (In sheer numbers anyways) and he is absolutely invincible. The only way to get him to be vulnerable is to get him to walk into the green acid. The only way to get him to do that is if one person, ONLY ONE, plays bait and stays tricks the beast into the acid. If you and someone else bait then it will be a long fight as you will both cancel each other out. Melees and priests are the best bait, but that is irrelevant as i am going to teach you haw to be bait with out ANYONE getting hit. When entering the Horrific Creations little kennel (:P) everyone who is not bait should immediately go into the corners on the left. While the bait is going to work be ready at what ever pool of acid he is working on, ready to heal, boost or spam the boss. If you are the bait, enter the acid, become one with your animalistic side, and say NANA NANA BOO BOO. Stay in the middle of the acid but move up and down to both get the ugos attention and avoid that lovely slowing shotgun he does when he lands. As soon as he lands run to the Blue acid pool and do your damage. When the Horrific Creation gets to 1\/2 of his health, he will not immediately go into the chase phase after curing himself, he will now start to shoot at people once before he goes to chase, if he doesn’t see anyone he can land on after he shoots at people then he will go back to shooting them again, and there are 17 shots total everytime he does that. Now here is how you know you're a cool person if you're bait, when he starts shooting you can make sure he doesn’t attack anyone else, you will have time to circle him 2 times and then go back into the acid to bait him in there. Make sure if you are bait you are an animal at all times until the boss is an animal then you can change back until he changes back, other wise you can do some of the tips I tell you to do. Incase you haven't notice by my dry humor above, this is indeed my favorite boss battle ever, despite his lack of UT drops. Though people like me volunteer to be bait, both because its fun and I am the best bait ever, people who do might not get a drop, be sure to show some love if you have ran with the same bait over and over again. \r\n Side Note(s) <\/h4> \r\nWhen going through this dungeon listen to \"Oingo Boingo - Weird Science\" it will make you time in this dungeon really silly. \r\nThere are also some rumors saying that if you destroy the tables you may find in some rooms, you will get less drops. These rumors are not confirmed.","{{template-last-updated|updated={{template-release|exaltVersion=2.0.3.0}}}}\n(Suggested Level: 20)<\/h2> <\/a><\/div>\n\n\n##Contents\n\nWhy<\/a><\/li>\nHow<\/a><\/li>\nLayout and Navigation<\/a><\/li>\nEnemies<\/a><\/li>\nBoss<\/a><\/li>\nSecret Boss<\/a><\/li>\nOverview<\/a><\/li>\n<\/ul>\n\n\n###Why & How to find a Mad Lab\nWhy<\/h4>\n\n<\/a><\/a><\/a><\/a>\nThe Mad Lab drops the full [Mad Scientist Sorcerer Set](\/wiki\/mad-scientist-sorcerer-set), a decent set of UT items. The [Conducting Wand](\/wiki\/conducting-wand) is a good DPS swapout wand for mid-game, although other wands can outclass it in that regard. The [Scepter of Fulmination](\/wiki\/scepter-of-fulmination) is a support scepter, having the unique ability to give {{template-slowed}} to enemies hit by it. The [Robe of the Mad Scientist](\/wiki\/robe-of-the-mad-scientist) is a very unique utility based robe, giving some mediocre stats but a proc that reduces your ability's MP cost by 25%. It can even see use in endgame sets, especially if paired with [The Twilight Gemstone](\/wiki\/the-twilight-gemstone), another MP reducing item. Finally, the [Experimental Ring](\/wiki\/experimental-ring) is a good balanced ring for midgame, rivaled by the [Ring of the Nile](\/wiki\/ring-of-the-nile). The former two both give the same amount of HP and MP, with the difference being that the Experimental Ring gives more defensive stats, while the Ring of the Nile gives more offensive stats. However, there are a few rings later on that give both or better stats.\n\n<\/a><\/a>\nThis dungeon also drops half of the [Horrific Sorcerer Set](\/wiki\/horrific-sorcerer-set), a more defensive and mobility focused set for the [Sorcerer](\/wiki\/sorcerer). Specifically, the [Grotesque Scepter](\/wiki\/grotesque-scepter) dropping from the secret boss, which gives high damage outputs, and the [Horrific Claws](\/wiki\/horrific-claws), a balanced ring similar to the Experimental Ring.\n\n<\/a><\/a>\nThis dungeon is a great source of [Potions of Wisdom](\/wiki\/potion-of-wisdom) akin to the [Undead Lair](\/wiki\/undead-lair). However, the Mad Lab also drops a guaranteed [Potion of Defense](\/wiki\/potion-of-defense) from the secret boss, possibly combining both the Undead Lair and [Toxic Sewers](\/wiki\/toxic-sewers) into one source. Although the Mad Lab is harder to rush, it can still be considered a good alternative to the aforementioned dungeons.\n\nBack to top<\/a>\n\n####How\n\n<\/a><\/a>\nThe [Flying Brains](\/wiki\/flying-brain) (from the [Rocky Mountain or Snow Field](\/wiki\/mountains)) drop Mad Lab portals at a low drop rate. They aren't particularly hard enemies, as they have low DEF and their attacks are easy to predict. The [Lucky Flying Brain](\/wiki\/lucky-flying-brain) meanwhile is a rarer and slightly harder version of the Flying Brain, with more difficult attacks to dodge. However, the Lucky Flying Brain does drop the Mad Lab as a guaranteed portal.\n\n<\/a>You can also buy the [Lab Key](\/wiki\/dungeon-keys) from the [Nexus](\/wiki\/nexus) for {{template-gold|amount=100}}.\n\nBack to top<\/a>\n\nLayout and Navigation<\/h3>\nExample Layout:\n\n\nNavigating through this dungeon is rather simple. Watch out for the {{template-confused}} bots, don't stand next to the big enforcer bots, don't shoot at the mini-Horrific Creations until all the green abominations are dead (unless you are a maxed character that is capable of dealing damage past the healing), and be wary of the exploding bots. Try to clear every single room of the Tesla coils before you go to fight the boss - when all of them are destroyed, you are allowed to fight the Horrific Creation, which drops Potions of Defense, as well as the Conducting Wand and Experimental Ring.\n\nWhen you clear a room also shoot every single white box - <\/a> , these are the [Tesla Coils](\/wiki\/tesla-coil). \nIf you destroy every single one in the dungeon you will open the secret room where the second boss is. Once you have done all that you are ready to fight the Boss(es). There are two other things you should know. Firstly, that the green [Lab Vats](\/wiki\/lab-vat) turn you into an animal which makes it so that you get {{template-stunned}}, but it also grants you {{template-speedy}} (while an animal you can still use abilities, making this state good for an unmaxed priest who just wants to help out); the blue Lab Vats revert you to human form. Secondly, in every Mad Lab there is an acid room that contains a random design chosen from an existing pool of layouts. You have to dodge {{template-confused}} shots and get through the room with out falling into the [Liquid Evil](\/wiki\/liquid-evil), which is just slightly weaker [Lava](\/wiki\/lava). This room must be passed in order to reach the boss. This characteristic can be used to a navigational advantage if one simply wants to finish the dungeon, since these rooms only appear on the main path to the boss's room.\n\nBack to top<\/a>\n\nEnemies<\/h3>\n\n####Crusher Abomination\n\n<\/a>\nThese are probably the most intimidating monster in the dungeon. These creatures, along with having twice the health of a [Medusa](\/wiki\/medusa), can deal increasing damage as you attempt to destroy them. As they are damaged they increase in size, which proportionately increases the size the bullets are and damage the bullets deal. The easiest way to pass by them is to avoid dealing damage to them, as their initial damage output is very low, especially to a melee class with a decent level of defense.\n\n####Enforcer Bot 3000\n\n<\/a>\nThese are dangerous due to their massive damage output, combined with the Mini Bots they spawn when they die. These guys shoot two different shotguns, a long range one dealing 150 per shot, and a short range one dealing 60 per shot. When they die they spawn 1-4 Mini Bots to fight, these Mini Bots just might confuse you right into another vengeful Enforcer Bot.\n\n####Escaped Experiment\n\n<\/a>\nThese enemies aren't that dangerous on their own, as they don't do much damage and don't move a lot. However, the real threat is that *they heal nearby Crusher Abominations*, making them much more of a priority to defeat if a Crusher Abomination is nearby.\n\n####Mini Bot\n\n<\/a>\nThese little jerks are everywhere and seem to know when you are focused on a big enemy, because that is when they strike. Alone these monsters aren't bad, but when you are fighting something that can insta-kill you in a 3 short hits, it is suggested you be on the look out for pink, as their shots will give {{template-confused}} to you for a short duration, causing momentary disorientation.\n\n####Rampage Cyborg\n\n<\/a>\nThese enemies must be taken care of as soon as possible. Their initial attacks aren't that deadly. However, the real danger is that **they explode after taking enough damage**. If they start flashing, either destroy them as soon as possible or run away as far as you can. Sitting on them during their explosion almost guarantees an instant death.\n\nBack to top<\/a>\n\nBoss<\/h3>\n####Dr. Terrible\n\n<\/a>\nFighting [Dr. Terrible](\/wiki\/dr-terrible) is pretty straightforward - just shoot at him when he's vulnerable and shoot his minions as they appear (it probably won't get to this phase with sufficient DPS) if you feel you need to (especially if he spawns those mini bots). During Terrible's vulnerable phase, three of the four coils in the room will spawn gaseous shots that do 200 damage each. If you stay in between, as close to the center, of these coils, you'll be out of range of these gas shots. Terrible himself doesn't have a direct shot attack, so your only real concern is to avoid the two types of \"grenades\" he throws (a bomb which explodes into gas after about a second and a shot tower). Both of these can be disposed of without being a real threat if you have good DPS. Knights can actually take advantage of the fact that Dr. Terrible himself doesn't fire shots, as they can easily run up and stun him, preventing him from throwing any more towers or grenades. After a while he will retreat into a \"bubble\" in the center of the room where he is safe from harm. During this phase, he will spawn minions (excluding the Crusher and Enforcer) from four cages on the left\/right most edges of the room. After a while, he leaves his safety bubble, vulnerable to attack, and his attack cycle repeats from there.\n\nBack to top<\/a>\n\nSecret Boss<\/h3>\n####Horrific Creation\n\n<\/a>\nThis boss is one of the most powerful, most damaging bosses ever (in sheer numbers anyways), and it is almost absolutely invincible. The only way to get it to be vulnerable is to get it to walk into the green Lab Vats. Your means of doing that is to play bait and trick the beast into the acid. It is best if the baiting player is the closest to the Creation, as it leaps toward the closest player. Fast or healing classes are best as bait, as they can quickly dodge the Creation's attack as they land or heal if they get hit too many times, respectively. When entering the Horrific Creation's little kennel, everyone who is not bait should immediately go into the corners on the left. While the bait is going to work, be ready at whatever Lab Vat the bait is working on, ready to heal, boost, or otherwise fire at the boss. If you are the bait, it helps to enter the green Lab Vat for the speed boost. Stay in the middle of the acid but move around to both lure the boss in and avoid that lovely Slowing shotgun it does when it lands. The only downside to this strategy would be the fact that you won't be able to attack right away, but this is probably the easiest way to lure the boss into the acid. As soon as it touches the green Lab Vat, run to the blue Lab Vat (if necessary) and do your damage. When the Horrific Creation gets to half of its health, it will not immediately go into the chase phase after curing itself. It will now start to shoot at people once before it goes to chase. If it doesn't see anyone it can land on after it shoots at people then it will go back to shooting them again, and there are 15 shots total every time it does that. As the bait, you will have time to circle it a couple of times or otherwise lure its shots and then go back into the acid to lure it in there.\n\nBack to top<\/a>\n\nOverview<\/h3>\nThe Mad Lab is a relatively easy midgame dungeon that proves as a good source of both Potions of Wisdom and Defense, although the secret boss is fairly difficult and some enemies can deal high amounts of raw damage.\n\nBack to top<\/a>"],[[],[]]);initializeCookieConsentBanner("e");