<\/div><\/td>\n
200<\/b><\/div><\/td>\nStunned<\/b> for 2s<\/b><\/div><\/td>\n8<\/div><\/td>\n 24<\/div><\/td>\n Boomerangs Amplitude: 0.5 Frequency: 8<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 100<\/b><\/div><\/td>\n<\/div><\/td>\n 9<\/div><\/td>\n 10.8<\/div><\/td>\n Armor Piercing Pierces through players<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 150<\/b><\/div><\/td>\nSlowed<\/b> for 2.5s<\/b><\/div><\/td>\n6<\/div><\/td>\n 36<\/div><\/td>\n Boomerangs<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 300<\/b><\/div><\/td>\n<\/div><\/td>\n 3<\/div><\/td>\n 18.6<\/div><\/td>\n Pierces through players<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 115<\/b><\/div><\/td>\nParalyzed<\/b> for 0.6s<\/b><\/div><\/td>\n7.5<\/div><\/td>\n 24.375<\/div><\/td>\n Pierces through players<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 250<\/b><\/div><\/td>\nUnstable<\/b> for 3s<\/b><\/div><\/td>\n7.5<\/div><\/td>\n 16.5<\/div><\/td>\n <\/td>\n<\/tr>\n | \n<\/div><\/td>\n 100<\/b><\/div><\/td>\nConfused<\/b> for 2.5s<\/b><\/div><\/td>\n8<\/div><\/td>\n 64<\/div><\/td>\n Parametric Magnitude: 6 Pierces through players<\/td>\n<\/tr>\n \n<\/div><\/td>\n 170<\/b><\/div><\/td>\n<\/td>\n | 5<\/div><\/td>\n 20<\/div><\/td>\n <\/td>\n<\/tr>\n | \n<\/div><\/td>\n 180<\/b><\/div><\/td>\n<\/td>\n | 8<\/div><\/td>\n 20<\/div><\/td>\n <\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 80<\/b><\/div><\/td>\nSilenced<\/b> for 4s<\/b><\/td>\n10<\/div><\/td>\n 25<\/div><\/td>\n Armor Piercing Pierces through players<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 80<\/b><\/div><\/td>\nSilenced<\/b> for 4s<\/b><\/td>\n5<\/div><\/td>\n 25<\/div><\/td>\n Armor Piercing Pierces through players<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 130<\/b><\/div><\/td>\nParalyzed<\/b> for 1.2s<\/b><\/div><\/td>\n2<\/div><\/td>\n 16<\/div><\/td>\n <\/td>\n<\/tr>\n | \n<\/div><\/td>\n 170<\/b><\/div><\/td>\nUnstable<\/b> for 3s<\/b><\/div><\/td>\n6<\/div><\/td>\n 13.8<\/div><\/td>\n <\/td>\n<\/tr>\n | \n<\/div><\/td>\n 170<\/b><\/div><\/td>\nUnstable<\/b> for 3s<\/b><\/div><\/td>\n9<\/div><\/td>\n 18<\/div><\/td>\n <\/td>\n<\/tr>\n | \n<\/div><\/td>\n 150<\/b><\/div><\/td>\nParalyzed<\/b> for 3s<\/b> Confused<\/b> for 4s<\/b><\/div><\/td>\n5<\/div><\/td>\n 25<\/div><\/td>\n Amplitude: 0.25 Frequency: 10 Pierces through players<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 125<\/b><\/div><\/td>\nUnstable<\/b> for 1s<\/b><\/div><\/td>\n2.5<\/div><\/td>\n 25<\/div><\/td>\n Armor Piercing Pierces through players<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 200<\/b><\/div><\/td>\nDarkness<\/b> for 3s<\/b><\/div><\/td>\n2.5<\/div><\/td>\n 12.5<\/div><\/td>\n Pierces through players<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |