Israphial's two cents<\/div><\/h2> \n \nPeople look down on this class, but to me... It's amazing. When the UT katanas get re-released it'll be useful in even more situations. I was fortunate to have a Ray katana before everything went SB, and it makes the class even cooler. Of course, my primary weapon is the T12 katana, but Ray has it's uses. I find it very useful when facing down large groups of gods or when I'm in a madlab. It's also quite good for abysses. \n \nAnyways, yes, Ninja is definitely worth maxing. I have experience with every melee class, and I have decided that Ninja is superior to *all* of them. It's caps are already waaay high, especially its attack and dexterity, which gives it its famous DPS. \n \nIt's vitality is perfectly balanced for the class, and if you have a high-leveled healing pet, it's quite indestructible. \n \nThe ability is pretty cool. People say that shurikens should pierce, but in my opinion, that's not necessary. On top of that, Ninja can also Speedy, which is useful for getting to events such as Hermits, before anybody else does. It also is amazingly useful when rushing. \n \nI have an 8\/8 Ninja, wearing one of my two katanas, a Spectral Cloth Armor (for the extra att), a Doom Circle, and a Pyramid ring. I prefer Pyra because all 3 of the stats it boosts benefit Ninja greatly. With all of this equipment on, and maxed life, I top out at 820 hp, which is AMAZING for a class which is built like this. \n\nHere's a rating. \n\nEvents: 7\/10 \nYou have to go deep to get a lot of damage in on a Cube God or Skullshrine, which puts you in a lot of danger. \n \nGodlands: 8\/10, 10\/10 if you have Ray Katana \nNinja's high DPS allows you to go in deep on gods and kill them before they even get to fire. If you have a Ray, you don't even have to get close to the gods. Because ninja's katana can pierce, it is an excellent class for handling multiple gods at once. \n \nTomb: 9\/10 \nNinja's speedy ability allows you to blow through multiple rooms in seconds, if you're rushing. Ninja's high DPS also allows you to easily get Soulbound damage on the three Ancients. I usually 3\/3 in every tomb I do. \n \nOcean Trench: 8\/10 \nThe speedy ability allows you to rush easily, but when you get to Thessal, you'd better get your damage in quickly, because in her later phases, it's incredibly hard to get deep enough to hit her. \n \nWine Cellars: 6\/10 \nThough Ninja can Speedy to Oryx quickly, getting deep enough to get damage in may be hard. However, if you see an opening, fire your shuriken in there. 2 Doom Circle shots on O2 guarantees loot. \n \nSurvivability: 8\/10 \nDue to having to go deep to get in range, you have to be a good dodger to play this class. If you can dodge and shoot properly, and know your limits, this class is very easy to pick up and play. Just remember, you are a leather class. Being a heavy hitter _does not make you immortal._ \n \nOverall: 9\/10 \nNinja is an excellent all-around class and is very enjoyable. It takes some getting used to, but if you keep working on it and perfecting your ninja playstyle, you'll find out that this class is a very fun class to play. \n \n
PlasmaRoar's Recommendation<\/div><\/h2> \n \nI'll admit, I was one of those people who looked down on ninja due to popular opinion... But upon reading Israphial's words, I decided to try and max one. \nIt was effing insane. Good insane. \nIts DPS once maxed is one of the highest. It can literally rip through monsters. I've seen it get sb against several of other meeles without using Shuriken. Blowing past Warriors with helm boost while on speed boost is exhilarating. \nBut here is the catch: you need to be able to dodge and aim at the same time. If you don't dodge your Ninja won't last very long. I recommend maxing as its full potential can only be brought out by maxing. Even if pricey, I recommend Doom Circle as it is essential in looting. Try it before you hate it. \n\n
WillsGT's advice on whether or not to make a Ninja<\/div><\/h2> \n\nW\/O Doku No Ken\n\nI currently have a 7\/8 Ninja that I have amassed over 1.1k fame with. My experience with the Ninja class is mixed. When not maxed, Ninjas are most likely among the worst, if not THE worst, class in the game. DO NOT make one if you don't have another class to max the Ninja or if you don't already have the pots to max one 4\/8 or better. Better yet, don't even bother making one if you are looking for a class that is among the best, because the Ninja is no where close to being useful\/outclassing other melees in RotMG. Ninja is a fun class because it is hard to use, and nothing else. \n\nW\/ Doku No Ken\n\nA 7\/8 Ninja w\/ Doku No Ken in my opinion EASILY outclasses all dagger classes in the game. It has more DPS than a Trickster w\/ CDirk, and more range as well. Don't be discouraged by the bullet movement, because really it helps you most of the time more than hurts you. Ninja w\/ Doku is quite possibly one of the most lethal setups in RotMG. While the classes that can deal more damage than Ninja per second (Warrior, Wizard, and Archer if you think you can sit on things with a 3-shot bow to get 200 more DPS than Ninja does from 5.2 tiles w\/ a Doku) also have more useful abilities, they all are less speedy, with Wizard being the slowest class in the game along with Priest and Necromancer who both have healing capabilities whilst Wizard does not. While an Archer can wear Coral Silk, so can Ninja and Ninja maxes out 10 speed higher than Archer anyways. While Warriors can boost and have a speedy effect for 6 seconds, Ninjas can have basically infinite speedy with a high level MP heal pet (Around 70) and again, max at a higher speed (60 vs. 50) than Warrior. In summary, Ninja is one of the best all-around classes in the game in terms of DPS, SB damage, (Piercing enemies is a HUGE advantage) and rushing. The only weakness a Ninja has is its inability to do damage from long range or its inability to tank things when it has a shorter range weapon. If you have great dodging skills and a Doku, I HIGHLY recommend making a Ninja.\n\n\n###A Strange Thing About the Ninja... <\/b>\nA strange thing with ninjas for me are that if they're quieted, they're still able to use the Speed boost from the shuriken from pressing the space bar, so even if you can't chuck the star from no mana, you're still able to use the speedy. Run into a [Sprite God's boomerang quiet shot](\/wiki\/sprite-god) and test it yourself with a ninja. It does come in handy while you're fighting a Sprite God and many other gods come in and swarm you, take the hit from the Sprite God boomerang and press the space button and escape to safety."],[[],[]]);initializeCookieConsentBanner("e");