\/a><\/b><\/div><\/td> \r\n
Stasis Orb<\/a><\/b><\/div><\/td> \r\n65 MP<\/b><\/div><\/td> \r\n3s<\/b><\/div><\/td> \r\n<\/td> \r\n | <\/td> \r\n | <\/td> \r\n | <\/td> \r\n | 5<\/b><\/div><\/td> \r\n<\/tr> \r\n \r\n1<\/b><\/div><\/td> \r\n<\/a><\/b><\/div><\/td> \r\nSuspension Orb<\/a><\/b><\/div><\/td> \r\n65 MP<\/b><\/div><\/td> \r\n3.5s<\/b><\/div><\/td> \r\n4.5s (6.75s)<\/b><\/div><\/td> \r\n<\/td> \r\n | <\/td> \r\n | <\/td> \r\n | 10<\/b><\/div><\/td> \r\n<\/tr> \r\n \r\n2<\/b><\/div><\/td> \r\n<\/a><\/b><\/div><\/td> \r\nImprisonment Orb<\/a><\/b><\/div><\/td> \r\n70 MP<\/b><\/div><\/td> \r\n4s<\/b><\/div><\/td> \r\n5s (7.5s)<\/b><\/div><\/td> \r\n<\/td> \r\n | <\/td> \r\n | <\/td> \r\n | 20<\/b><\/div><\/td> \r\n<\/tr> \r\n \r\n3<\/b><\/div><\/td> \r\n<\/a><\/b><\/div><\/td> \r\nNeutralization Orb<\/a><\/b><\/div><\/td> \r\n75 MP<\/b><\/div><\/td> \r\n4.5s<\/b><\/div><\/td> \r\n5.5s (8.25s)<\/b><\/div><\/td> \r\n<\/td> \r\n | <\/td> \r\n | 1%<\/b><\/div><\/td> \r\n45<\/b><\/div><\/td> \r\n<\/tr> \r\n \r\n4<\/b><\/div><\/td> \r\n<\/a><\/b><\/div><\/td> \r\nTimelock Orb<\/a><\/b><\/div><\/td> \r\n80 MP<\/b><\/div><\/td> \r\n5s<\/b><\/div><\/td> \r\n6s (9s)<\/b><\/div><\/td> \r\n<\/td> \r\n | <\/td> \r\n | 2%<\/b><\/div><\/td> \r\n90<\/b><\/div><\/td> \r\n<\/tr> \r\n \r\n5<\/b><\/div><\/td> \r\n<\/a><\/b><\/div><\/td> \r\nBanishment Orb<\/a><\/b><\/div><\/td> \r\n85 MP<\/b><\/div><\/td> \r\n5.5s<\/b><\/div><\/td> \r\n6.5s (9.75s)<\/b><\/div><\/td> \r\nBerserk to self: 1.5s (2.25s)<\/b><\/div><\/td> \r\n<\/td> \r\n | 3%<\/b><\/div><\/td> \r\n185<\/b><\/div><\/td> \r\n<\/tr> \r\n \r\n6<\/b><\/div><\/td> \r\n<\/a><\/div><\/td> \r\nPlanefetter Orb<\/a><\/b><\/div><\/td> \r\n85 MP<\/b><\/div><\/td> \r\n6s<\/b><\/div><\/td> \r\n7s (10.5s)<\/b><\/div><\/td> \r\nBerserk to self: 2s (3s)<\/b><\/div><\/td> \r\n<\/td> \r\n | 4%<\/b><\/div><\/td> \r\n380<\/b><\/div><\/td> \r\n<\/tr> \r\n \r\nUT<\/a><\/b><\/div><\/td> \r\n<\/a><\/div><\/td> \r\nOrb of Conflict<\/a><\/b><\/div><\/td> \r\n100 MP<\/b><\/div><\/td> \r\n7s<\/b><\/div><\/td> \r\n-<\/div><\/td> \r\n Speedy<\/a> to self: 2s (3s) Damaging<\/a> to self: 2s (3s)<\/b><\/div><\/td> \r\n+2 ATT +2 DEX<\/b><\/div><\/td> \r\n6%<\/b><\/div><\/td> \r\n750<\/b><\/div><\/td> \r\n<\/tr> \r\n \r\nUT<\/a><\/b><\/div><\/td> \r\n<\/a><\/div><\/td> \r\nSoul of the Bearer<\/a><\/b><\/div><\/td> \r\n90 MP<\/b><\/div><\/td> \r\n3s<\/b><\/div><\/td> \r\n-<\/div><\/td> \r\n -<\/div><\/td> \r\n +3 ATT, +1 DEX, +1 SPD<\/b><\/div><\/td> \r\n4%<\/b><\/div><\/td> \r\n380<\/b><\/div><\/td> \r\n<\/tr>\r\n<\/tbody> \r\n \r\n<\/table>","\n\n{{template-last-updated|updated={{template-release|exaltVersion=2.2.1.0}}}}\n\nOrbs are used by [Mystics](\/wiki\/mystic)<\/b> to target an area, putting enemies into a status condition called [Stasis](\/wiki\/status-effects#stasis). In Stasis any affected enemies turn gray and cannot attack or move, but cannot be damaged. Almost every orb also inflicts {{template-curse}} within a wider radius of the targeted spot. Cursed enemies suffer an increase of 25% to all damage inflicted on them, applied after defense.\n\n* Triggers at 50 WIS and above\n* 1 WIS -> +0.1 Curse range\n* 10 WIS -> +1 second duration (Curse and self-buffs)\n\nAll Orbs have a Stasis Radius: 3<\/b>, unless otherwise noted. A Mystic's wisdom stat affects the power of her ability, with Curse Radius<\/b> and Curse Duration<\/b> both increasing with WIS.\n\nAll tiered<\/b> Orbs that inflict curse have a Curse Radius<\/b> of tiles.\n\nStasis duration and range is not affected by this wisdom modifier. Other Orb effects are also modified with WIS (see table for details).\n\nMost bosses are immune to Stasis, though their minions tend to be vulnerable. After a Stasis wears off, the enemy gains Stasis-immunity for a short time, thus chain Stasis is not possible. The [Void Entity](\/wiki\/void-entity) is the only creature in the game that has an immunity against Curse. Some creatures such as the [Crystal Worm Mother](\/wiki\/crystal-worm-mother) can be affected by Stasis and Curse even when they are otherwise invincible.\n\nTiered Orbs<\/h4><\/div>\n | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |