\n<\/div> \n\n**Oryx the Mad God 2**, referred in-game as **Oryx the Mad God** (same as his previous incarnation), or colloquially as **Oryx 2 or O2**, is the boss of the [Wine Cellar](\/wiki\/wine-cellar) and Oryx's second-strongest form.\n\nOnce Oryx is defeated here, players can use the [Oryx Runes](\/wiki\/oryx-runes) at the three monuments spawned after his death in order to access [Oryx's Sanctuary](\/wiki\/oryx-s-sanctuary) for a chance to battle [Oryx's strongest incarnation](\/wiki\/oryx-the-mad-god-3).\n\n{{template-realm-eye-lore\n| response=The story of the Mad God is longer than most others. Are you certain this is the tale you would like me to discuss?
Very well. Though much of the written documentation of Oryx’s past has been erased out of resentment, my memory still serves.
Oryx began as a champion from the shattered kingdom, quickly gaining notoriety as a gladiator of unrivaled skill and might.
It was not long before his prowess as a warrior was known throughout the realm’s many kingdoms. He was granted immense fame and power by those who requested his service as a knight.
Oryx was satisfied for a time. Praise and adoration surrounded him from every corner of the realm, some even hailing him as a god among mortals.
This endless acclaim made him increasingly boastful. Coupled with his alcoholic tendencies, Oryx began to act irrationally, consumed by the fear of losing his status.
In his arrogance, he secretly turned to dark forces such as Shaitan and Lord Ruthven, the very adversaries he had become famous for defeating.
Together, they devised a wicked incantation which would forever change the realm and ensure Oryx’s sovereignty remain untouched.
Traditionally, due to forces beyond the understanding of even the gods, those who fight for just and righteous causes are able to return from the dead after falling in battle.
Oryx’s crowning achievement flipped this force on its head. Instead, any living being which fights against those who oppose Oryx’s authority are granted this power to cheat death.
Those who stand up to his reign, such as yourself, have consequently inherited the curse of permanent death.
All who attempt to kill your kind are shielded by this enchantment, even those who do not necessarily align themselves as a direct ally of Oryx.
Oryx has henceforth beared the mock title of Mad God by your people, a final act of spite against his insatiable ego which cost the realm its freedom.\n}}\n \n
Aesthetics<\/div><\/th> \n Damage<\/div><\/th> \n Condition effects<\/div><\/th> \n Speed (tiles\/sec)<\/div><\/th> \n Range (tiles)<\/div><\/th> \n Comments<\/div><\/th> \n<\/tr> \n <\/div><\/td> \n 135<\/b><\/div><\/td> \n <\/div><\/td> \n 7<\/div><\/td> \n 17.5<\/div><\/td> \n <\/td> \n<\/tr> \n | <\/div><\/td> \n 160<\/b><\/div><\/td> \n {{template-confused}}<\/b> for 5s<\/b><\/div><\/td> \n 10.5<\/div><\/td> \n 12.6<\/div><\/td> \n <\/td> \n<\/tr> \n | <\/div><\/td> \n 160<\/b><\/div><\/td> \n {{template-slowed}}<\/b> for 5s<\/b><\/div><\/td> \n 7<\/div><\/td> \n 17.5<\/div><\/td> \n <\/td> \n<\/tr> \n | <\/div><\/td> \n 160<\/b><\/div><\/td> \n {{template-blind}}<\/b> for 5s<\/b><\/div><\/td> \n 5.5<\/div><\/td> \n 16.5<\/div><\/td> \n <\/td> \n<\/tr> \n | <\/div><\/td> \n 160<\/b><\/div><\/td> \n <\/div><\/td> \n 5.5<\/div><\/td> \n 16.5<\/div><\/td> \n {{template-armor-piercing}}<\/td> \n<\/tr> \n | <\/div><\/td> \n 160<\/b><\/div><\/td> \n {{template-quiet}}<\/b> for 3s<\/b><\/div><\/td> \n 4.5<\/div><\/td> \n 13.5<\/div><\/td> \n <\/td> \n<\/tr> \n | <\/div><\/td> \n 240<\/b><\/div><\/td> \n <\/div><\/td> \n 10<\/div><\/td> \n 4.5<\/div><\/td> \n <\/td> \n<\/tr> \n | <\/div><\/td> \n 140<\/b><\/div><\/td> \n {{template-quiet}}<\/b> for 3s<\/b><\/div><\/td> \n 4.5<\/div><\/td> \n 7.7985<\/div><\/td> \n {{template-piercing}}<\/td> \n<\/tr> \n | <\/div><\/td> \n 120<\/b><\/div><\/td> \n <\/div><\/td> \n 3.5<\/div><\/td> \n 7.798<\/div><\/td> \n {{template-armor-piercing}} | {{template-piercing}}<\/td> \n<\/tr> \n <\/div><\/td> \n 250<\/b><\/div><\/td> \n <\/div><\/td> \n 4<\/div><\/td> \n 8<\/div><\/td> \n {{template-armor-piercing}} | {{template-piercing}}<\/td> \n<\/tr> \n <\/div><\/td> \n 100<\/b><\/div><\/td> \n <\/div><\/td> \n 6.5<\/div><\/td> \n 13<\/div><\/td> \n From Sun Explosions | {{template-armor-piercing}} {{template-piercing}}<\/td> \n<\/tr> \n <\/div><\/td> \n 90<\/b><\/div><\/td> \n {{template-dazed}}<\/b> for 4s<\/b><\/div><\/td> \n 4<\/div><\/td> \n 12<\/div><\/td> \n {{template-piercing}}<\/td> \n<\/tr> \n | <\/div><\/td> \n 250<\/b><\/div><\/td> \n <\/div><\/td> \n 4.8<\/div><\/td> \n 14.4<\/div><\/td> \n {{template-piercing}} | {{template-passes-cover}}<\/td> \n<\/tr> \n <\/div><\/td> \n 180<\/b><\/div><\/td> \n <\/div><\/td> \n 8<\/div><\/td> \n 6.4<\/div><\/td> \n <\/td> \n<\/tr> \n | <\/div><\/td> \n 1<\/b><\/div><\/td> \n {{template-quiet}}<\/b> for 10s<\/b><\/div><\/td> \n 9<\/div><\/td> \n 16.2<\/div><\/td> \n {{template-piercing}} | {{template-passes-cover}}<\/td> \n<\/tr> \n <\/div><\/td> \n 1<\/b><\/div><\/td> \n {{template-weak}}<\/b> for 15s<\/b><\/div><\/td> \n 9<\/div><\/td> \n 16.2<\/div><\/td> \n {{template-piercing}} | {{template-passes-cover}}<\/td> \n<\/tr> \n <\/div><\/td> \n 200<\/b><\/div><\/td> \n <\/div><\/td> \n <\/div><\/td> \n <\/div><\/td> \n Radius: 3<\/td> \n<\/tr> \n | <\/div><\/td> \n 250<\/b><\/div><\/td> \n <\/div><\/td> \n <\/div><\/td> \n <\/div><\/td> \n Radius: 2<\/td> \n<\/tr> \n | <\/div><\/td> \n 0<\/b><\/div><\/td> \n {{template-slowed}}<\/b> for 3s<\/b><\/div><\/td> \n <\/div><\/td> \n <\/div><\/td> \n Radius: Extremely Large<\/td> \n<\/tr> \n | <\/div><\/td> \n 180<\/b><\/div><\/td> \n <\/div><\/td> \n <\/div><\/td> \n <\/div><\/td> \n From Bomb Artifacts | Radius: 2<\/td> \n<\/tr> \n<\/table> \n Behavior<\/h3>\nIn any phase, Oryx will taunt every so often to tell players of the amount of HP he has left. \n####Phase 1\nInitially, Oryx slowly wanders in the middle of the room, constantly firing his shotgun of status-inflicting stars and rings of fire bolts. He will also be spawning [Henchmen of Oryx](\/wiki\/henchman-of-oryx) at a frequent rate (although he can only spawn up to 12 per fight). Oryx can be pushed by approaching players.\n\nHis now-infamous shotgun consists of 3-round bursts of various stars fired at a constant rate. There appears to be no particular order in how the stars are fired, and the shotgun is aimed directly at the nearest player. Every now and then he adds a 3-round close-ranged burst of blade projectiles that inflict immense damage. Note that some of his stars are faster than others.\n\nAfter he is reduced to 80% of his HP, he will move to phase 2.\n####Phase 2\nFor Phase 2, Oryx will stop spawning his henchmen and randomly choose from one of four phases to perform - note that during all of these phases, he is immune to Stun and Daze. Note that their names are not official. As he prepares to attack, he will fire off several rings of fire bolts.\n#####Exploding Suns Phase\nTaunt: **\"Ignorant fools! I wield the power of exploding suns!\"**\nOryx moves to the center of the room, becomes stationary, and begins firing a 4-way, clockwise-rotating spiral of Sun Explosions which inflict massive armor-piercing damage. Upon reaching the ends of their ranges, Sun Explosions will detonate into rings of 6 armor-piercing Sun Bullets.\n***Note: If you are a rogue and you are soloing WC, the suns will not explode into the smaller 100 armor-piercing bullets if you are cloaked which makes this phase significantly easier.***\n#####Chasing Phase\nTaunt: **\"There is no point in running, but you will anyway!\"**\nOryx armors himself and begins chasing players while firing wide, 7-round shotguns of giant white fireballs which inflict major damage. In addition, he will rapidly fire smaller white bullets at nearby players, and throw dangerous red bombs in spreads of 3. Every few seconds, he detonates a harmless but slowing green AoE with a huge radius, allowing him to permaslow anyone near him. He will go invulnerable periodically during this phase.\n\nBeware, as luring Oryx out of his boss chamber may cause him to quickly \"snap back\" into the room, which may potentially cause him to sit on players and instakill them.\n#####Dance Phase\nTaunt: **\"Do you still remember how to dance? Haha!\"**\nOryx moves to the center of the room, becomes stationary, and spawns a ring of Bomb Artifacts that orbit him some distance away while constantly detonating **180 damage** red AoE blasts. Meanwhile, Oryx will be firing rings of grey Quieting stars while tossing bursts of 250-damage bombs all around him in groups of 2.\n\nNote that his spinning ring of Bomb Artifacts has a gap in it, allowing players to enter and leave the ring at will if they're able to time it right. \n#####Missile Phase\nTaunt: **\"You cannot withstand this power!\"**\nOryx moves to the center of the room, becomes stationary, and begins firing a 2-way shot-machinegun of Dazing white stars which rotates counterclockwise, all while firing rings of armor-piercing red stars. Meanwhile, he will fire a 2-way spiral of Bomb Artifacts rotating in the other direction, which will travel away from him in a straight line while constantly detonating 180-damage AoEs on themselves. After traveling some distance from Oryx, the Elements will self-terminate.\n####Phase 3\nAt 50% HP, Oryx selects another one of the four phases from Phase 2, although it cannot be the same as the one he already performed. As before, he will fire rings of fire bolts while preparing for his phase.\n####Phase 4\nTaunt: **\"That's ENOUGH!\"**\nAt 20% HP, Oryx temporarily goes invulnerable, ceasing all of his phase-based attacks and regaining his firing pattern from phase 1. However, as soon as he becomes vulnerable, Oryx will begin aggressively chasing the nearest player while firing his star-shotgun and rapidly throwing yellow grenades that spawn [Monstrosity Scarabs](\/wiki\/monstrosity-scarab). At the start of this phase, he will fire off an omnidirectional burst of Weakening white stars and Quieting black stars; the status effects inflicted by these stars will last a very long time if you are hit. He will continue firing his weakening nova until his death.\n####Death\nTaunt: **\"You puny mortals! I...shall...return...!**\"\nOryx perishes in a beam of light, leaving your loot in tow. In addition, he will announce the player that contributed the most damage to him in the chat, stating how much damage they dealt along with what percent of Oryx's total health that equated to.\n**\"(Player Name) dealt the crucial blows with X (Y%) damage!\"**\n\nIf that player is not present when Oryx is defeated, they will be anonymously referred to as **\"A coward\"** instead of their name.\n\nOnce Oryx dies, three ominous black monuments will appear around the Nexus portal in the center of the boss room. If the present players use the [Oryx Runes](\/wiki\/oryx-runes) to activate all three of them, the Nexus portal will vanish, and a portal to [Oryx's Sanctuary](\/wiki\/oryx-s-sanctuary) will rise in its place.\nDrops<\/h3>\n\n{{template-drop\n|cyanSpan=3\n|cyan=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=weapons#tier-10|name=Tier 10 Weapons|externalIcon={{template-item-gif|image=Tier 10 Weapons}}}}\n|item2={{template-item-link|page=weapons#tier-11|name=Tier 11 Weapons|externalIcon={{template-item-gif|image=Tier 11 Weapons}}}}\n|item3={{template-item-link|page=weapons#tier-12|name=Tier 12 Weapons|externalIcon={{template-item-gif|image=Tier 12 Weapons}}}}\n}}\n{{template-drop-row\n|item1={{template-item-link|page=armor#tier-11|name=Tier 11 Armor|externalIcon={{template-item-gif|image=Tier 11 Armor}}}}\n|item2={{template-item-link|page=armor#tier-12|name=Tier 12 Armor|externalIcon={{template-item-gif|image=Tier 12 Armor}}}}\n|item3={{template-item-link|page=armor#tier-13|name=Tier 13 Armor|externalIcon={{template-item-gif|image=Tier 13 Armor}}}}\n}}\n{{template-drop-row\n|item1={{template-item-link|page=ability-items#tier-5|name=Tier 5 Abilities|externalIcon={{template-item-gif|image=Tier 5 Abilities}}}}\n|item2={{template-item-link|page=ability-items#tier-6|name=Tier 6 Abilities|externalIcon={{template-item-gif|image=Tier 6 Abilities}}}}\n|item3={{template-item-link|page=rings#tier-5|name=Tier 5 Rings|externalIcon={{template-item-gif|image=Tier 5 Rings}}}}\n}}\n|blueSpan=2\n|blue=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=potion-of-attack|name=Potion of Attack|icon=\/Consumable\/Stat%20Potions\/Potion%20of%20Attack.png}}\n|item2={{template-item-link|page=potion-of-defense|name=Potion of Defense|icon=\/Consumable\/Stat%20Potions\/Potion%20of%20Defense.png}}\n|item3={{template-item-link|page=potion-of-vitality|name=Potion of Vitality|icon=\/Consumable\/Stat%20Potions\/Potion%20of%20Vitality.png}}\n}}\n{{template-drop-row\n|item1={{template-item-link|page=potion-of-attack|name=Potion of Wisdom|icon=\/Consumable\/Stat%20Potions\/Potion%20of%20Wisdom.png}}\n}}\n|orangeSpan=2\n|orange=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=oryx-s-greatsword|name=Oryx's Greatsword|externalIcon=https:\/\/i.imgur.com\/gdYJT99.png}}\n|item2={{template-item-link|page=champion-s-bastion|name=Champion's Bastion|externalIcon=https:\/\/i.imgur.com\/xWU3ERf.png}}\n|item3={{template-item-link|page=mercy-s-bane|name=Mercy's Bane|externalIcon=https:\/\/i.imgur.com\/wd2fBa4.png}}\n}}\n{{template-drop-row\n|item1={{template-item-link|page=bloodstone-ring|name=Bloodstone Ring|externalIcon=https:\/\/i.imgur.com\/MBaWevS.png}}\n}}\n}}\n\nBack to top<\/a>\n\n<\/a> |
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